First is TiTS. It just has more promise for far more expansion, basically having no limits to what can be done.
COC is next, its still fun even though its flaws show when placed next to TiTS
FOE...I cant get into, it lacks direction. Like...where should I go first...anywhere I go I get my ass-kicked no matter what
Now I'm honestly curious. The game provides you with a companion who tells you what to do next. Even if you reject said companion, there's a big quest log that tells you in no uncertain details your current main and sub quest lines. Even if you miss that, numerous people in your starting position suggest that you really should go into that big city over yonder. Do people just not bother to read?
Oh wait, even after adding "This is the end of current content" in big, bold letters, people still manage to tell us that they're stuck at that point when they must have seen that message.
Welp.
• FoE 1st if only for meaningful class identity. 1-pc games with fixed classes means everything needs to be able to handle everything- homogenization occurs.
It should be noted, however, that TiTS feature at least a handful of out-of-combat class specific options and there are plans for more. I don't remember seeing any in FoE, although I have some catching up to do.
Pretty sure the only current class option in FoE is for mastering Hypnotist; most options so far are stat based. Also, I found the class options in TiTS to be meaningless flavour for the most part: Can you pick this lock? No? That's cool, Anno will let you in anyway in the very next scene. Can you avoid this simple Missile turret fight? Or are you a Merc that is forced to get the exp. Techie getting an unbroken dog-bot is about the only one that has any impact.
Fall of Eden. It has a ton of placeholder stuff (way more than it should have IMO - I really think finalising existing content should be of higher priority than adding new, also unfinished, stuff), but so far the writing is a whole lot better than in CoC/TiTS, the characters are surprisingly lovable, story interesting, and the gameplay has the potential to be really good - At least once it gets finalized.
It's like holding up a baby next to an MMA champ and asking who is stronger, it's insane just to ask the question.
CoC is mostly finished and overall decent game, but it was developed over 10 years
Now, I think I'm going to spend some time classifying TiTS characters and see if the lack of balance is real.
lolwhat no. CoC started development in 2011, and p.much ended in 2014. So that's at most about 4 years of dev time, and only about half of that at full time, either.