I do wonder if anyone ever had any interest in coding any minigames, like Cavalcade in FoE.
Its need to be randomized after single play-through the pattern becomes to easy.
Doing this is a bad idea because like solitaire, there are configurations which are impossible to win.
Why are you replaying the mission so often you can detect a pattern?
Sometimes you just cant win. I'm pretty sure that in black out their always a way to win.