Hey Ormael have you ever thought of adding in the ability to become some sort of undead species?Becoming a zombie or a ghoul would be pretty cool.
Undeads fall into one of banned content position at Fen list. And I do want follow it quite much so no stricte undead species like zombie or ghoul will be added. Some abilities that may work similar to some undead abilities as long it won;t giving vibre of undead I will allow. Not sure if it was answer you wanted to hear :/
Ok and now to other matter.
Xianxia_0.7a build is out of the test cage
A little bit changes here since last build. Armors and weapons costs been adjusted to not be so unrealiable like...for ex. axe having 10 atk cost 2-3 times more than some sword having 15 atk (that was jsut example not some true data). Similary with armors that some of them was costing way more than amount of def it were giving.
Then next thing PC can get is next soul cultivation stage (so that mean more max soulforce(satiety in survival mode)). Also I felt that two purely offensive soul skills been slight too high. They not giving as much more dmg than other specials yet with even having max soulforce PC could use them maybe twice and then needed to use some pills to refill soulforce.
Some changed to lizarn and goblin PC's. First got different bonus to stats than before (Tou instead of Int) and latter finally got some bonus given so PC now can see worthy go for becoming goblin too. This thing is +20 to int for them (many goblins found ingame seems to have some connections with alchemy and well it somehow implied they were quite inteligent race before becoming crazy breeding sluts).
Urta Quest till I fix it will be disabled (that I think can span for next few builds). Also small issue of horse-morphs/unicorns/alicorns that gained lower taur body loosing racial bonuses to stats fixed (I hope they all not been now OP broken fast ^^). Omni Slas special for mantis-morph PC's been hit with nerf hammer (against group enemy with all perks for higher dmg and all crits PC could pull up to 16k+ dmg...really that too much for such costing little in fatigue special) so now mantises got Multi Slash special instead. Dealing around 4 times less or more than before so monsters got now chance to survive this.
Speaking of monsters...they base attack dmg was upped to around 50% more (I gave them the same formula for attack dmg as PC using now) and once again rised bonuses to max HP the higher Tou stat they got. As example: Behemoth from 2100 jumped to 3760 hp. Then some of them can make use of one or more of three new perks for monsters: Fire nature (10x from ice dmg and only 10% form fire ones), Ice nature and Gigant-type Enemy (3 times more max HP). For now of those perks only Frost Giant gained Ice Nature and Gigant-type Enemy perks. So I hope you all would love new slight tougher to bear enemies. Oh right Minotaur King bonus to max olust was increased by 20 and Lethice by 30.
That should be all major changes in this version. As for rest as always you al can read ingame changelog ^^
I do witheld new options for Evangeline :/ As I got nice person or two that would make quality check of her new scenes texts I want it come live already after been checked. So despite stuff is already coded and so on I disabled it till all will be checked. Sorry for those who feel hyped on this (if not that I was intentional waited I would release 0.7a earlier)
So now time for 0.7b to start been worked on, then 0.7c and at the end 0.7d xD
Small tease for what can be expected in those 3 next builds without any particular order:
-Evangeline expansion allowing to get her from lvl 2 up to lvl 12 as sparing partner.
-Ascension rework (this one would probably been contained in one of those three versions with none others changes due to sheer size of changes I plan to make).
-Archery expansion + Kindra npc.
-Including some or all of Stadler dragon patch/claws exp.
-More additions to soulforce system (one of those will be a non-lethal xianxia style :shibe: way to get rid of Tamani or her daughters enc from possible pool of encounters for forrest and deepwood).
-MAYBE from one to three new enemies to fight at some locations (each of them will be dropping some of recent introduced in my mod TF items namely: gorgon oil, unicronum, alicornum or blade grass :smugdog: ).
OK sooooooo long post I need to get some rest and start smashing keyboard...err typing new code for 0.7b ^^