@Ormael
The mirror demon in Lethice's Dungeon would be a good one for the reflective damage. The EASY way to do it would be making wizards the create some sort of binding/linking spell that causes the PC to share a portion of their damage. You could probably mix something with with soul cultivators in there with it. Like.. a 'soul link ability' that soul cultivator class could use EVENTUALLY. Though certain enemies would be immune to it, one of which would be demons. Since demons have no soul it technically wont work on them. You could also expand on the lore your adding and go on about how the demons can't absorb the souls of cultivators because they are too powerful or they can't cultivate. Something along those lines.
There's also the matter of magic immunity... You've already added Fire and Ice Golems, why not Arcane Golems? Golems that literally suck away the magic of the PC and suck away their energy and eventually their health. I would give them a huge amount of strength and speed, the ability to nullify the PC's enhancing/buffering spells (and use them for themselves, increasing their own stats). I'd have the basic version of the Arcane Golem appear at level 30, and go from there into the higher levels. Also in order for them to 'drain' the PC of their energy and health (which they can use to restore their own, and I would do this on a percentage based system and not calculations based on constant numbers). For the advanced versions I would have them 'suck in' the PC's healing spell and use it to repair themselves as well as redirect any potential lust damage back at the PC; grey spells, and Ice spike would cause the PC's lust to be increased via this ability. Arcane archers, and any other magic class, spells, and magical abilities would be useless against this new golem type. You either hit them hard or use soulforce based abilities.
Sand golems... Those should go in a different area besides the desert. It's already filled out enough. No need to add more shit to it.
As for the tanking hostiles... Why not add a river area? Add some turtle monsters and bam!
Also if you ever add a monkey NPC at one point, exploding fruit that inflicts lust damage as well as slows down the PC would be a nice touch.
The mirror demon in Lethice's Dungeon would be a good one for the reflective damage. The EASY way to do it would be making wizards the create some sort of binding/linking spell that causes the PC to share a portion of their damage. You could probably mix something with with soul cultivators in there with it. Like.. a 'soul link ability' that soul cultivator class could use EVENTUALLY. Though certain enemies would be immune to it, one of which would be demons. Since demons have no soul it technically wont work on them. You could also expand on the lore your adding and go on about how the demons can't absorb the souls of cultivators because they are too powerful or they can't cultivate. Something along those lines.
There's also the matter of magic immunity... You've already added Fire and Ice Golems, why not Arcane Golems? Golems that literally suck away the magic of the PC and suck away their energy and eventually their health. I would give them a huge amount of strength and speed, the ability to nullify the PC's enhancing/buffering spells (and use them for themselves, increasing their own stats). I'd have the basic version of the Arcane Golem appear at level 30, and go from there into the higher levels. Also in order for them to 'drain' the PC of their energy and health (which they can use to restore their own, and I would do this on a percentage based system and not calculations based on constant numbers). For the advanced versions I would have them 'suck in' the PC's healing spell and use it to repair themselves as well as redirect any potential lust damage back at the PC; grey spells, and Ice spike would cause the PC's lust to be increased via this ability. Arcane archers, and any other magic class, spells, and magical abilities would be useless against this new golem type. You either hit them hard or use soulforce based abilities.
Sand golems... Those should go in a different area besides the desert. It's already filled out enough. No need to add more shit to it.
As for the tanking hostiles... Why not add a river area? Add some turtle monsters and bam!
Also if you ever add a monkey NPC at one point, exploding fruit that inflicts lust damage as well as slows down the PC would be a nice touch.
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