And for Android, I'll try. So far, when I try to compile Android builds, it doesn't work properly and the background quickly flashes through different background choices. I'll continue to investigate the problems. I might as well have to discontinue Android version at a point.
is there a html version?
Kitteh's experimenting with an html version currently, so it's not outside of the realm of possibility in the future. For now, there is an .swf and, when Lady Luck permits, an .apk for mobile devices that can read them.
Hey, is there going to be a 1.3.6 apk version soon?
Hey, is there going to be a 1.3.6 apk version soon? Love the drop down character select, but I don't really play on PC. I'm currently installing with sfw player.
BTW, I don't think I've played a lot. my most advanced character is lvl 12 with 111 days. Am I halfway through?
Hey, is there going to be a 1.3.6 apk version soon? Love the drop down character select, but I don't really play on PC. I'm currently installing with sfw player.
BTW, I don't think I've played a lot. my most advanced character is lvl 12 with 111 days. Am I halfway through?
Out of curiosity, if someone wanted to post new ideas for the mod where would they do it? (Assuming new ideas are still being accepted.) Here doesn't seem like a good place as suggestions can easily be lost. Maybe someone should make a separate thread.
I take it you are the author of Raphael? If so, I'll change the author on wiki from unknown to your name. Thanx in advance.
Ah, cheers Rycharde. Might write a little diddy for TiTs too, but don't hold your breath.
Kitteh, 1st of all nice work on the mod.
One thing i was wondering...is it possible to change the games behaviour when u encounter an enemy ?
Namely, what i find an issue if u put ur own pictures for stuff then its quiete strange if the images change during a fight.
Like...if u have different pictures for a tentacle beast for instance....and they are quiet different but change during battle....
Is it possible to change that ? So that the game chooses one of the available but keeps this one for the whole battle instead of changing it each and every step/stage ?
Other than that...is it possible to add some more Scenes for different creatures ? I have quite some images which are not usable due to the creatures not having scenes available.
Greetings
Probably not. The image.xml would likely need to be redone from scratch to accept that kind of behavior. Not really that fluent in XML coding, but image.xml doesn't appear to be compiled with that in mind. That's more hatternumber0's territory anyways. Then again, the solution could lie on Kitteh's side if it involves tweaking how the game calls for an image before getting to the XML. It depends on what either Kitteh or hatter could do on their separate ends to implement that, not sure how easy or simple that would entail.
At the very least, adding support for more scenes would be nice, though.
Probably not. The image.xml would likely need to be redone from scratch to accept that kind of behavior. Not really that fluent in XML coding, but image.xml doesn't appear to be compiled with that in mind. That's more hatternumber0's territory anyways. Then again, the solution could lie on Kitteh's side if it involves tweaking how the game calls for an image before getting to the XML. It depends on what either Kitteh or hatter could do on their separate ends to implement that, not sure how easy or simple that would entail.
At the very least, adding support for more scenes would be nice, though.
private var lastUsedImageID:String = ""; // Saves the name of the last loaded image
private var lastUsedImage:Image = null; // Saves the address of the last loaded image
public function showImage(imageID:String, align:String = "left"):String
{
var imageString:String = "";
if (kGAMECLASS.flags[kFLAGS.IMAGEPACK_OFF] > 0) {
return "";
}
if (logErrors) trace("showing imageID - ", imageID);
var imageIndex:int = 0;
var image:Image = null;
if (_imageTable[imageID] != undefined)
{
// Added IF statement. Will check if the current image to load is the same as the last one.
if (imageID == lastUsedImageID)
{
image = lastUsedImage; // Sets the requested image to be the same as the last one
}
else
{
lastUsedImageID = imageID //saves the new image ID being requested
// More than 1 image? Pick one at random.
if (_imageTable[imageID].length > 0)
{
imageIndex = Math.floor( Math.random() * _imageTable[imageID].length );
if (logErrors) trace("Have multiple image possibilities. Displaying image", imageIndex, "selected randomly.");
image = _imageTable[imageID][imageIndex];
lastUsedImage = image; // Saves the address of the new image being requested
}
}
}
...rest of the code...
if (imageID == lastUsedImageID && imageID.indexOf("monster-") >=0)
{
image = lastUsedImage; // Sets the requested image to be the same as the last one
}
...
Like...if u have different pictures for a tentacle beast for instance....and they are quiet different but change during battle....
...
But both pics, equally, disgust me.
Anyways, nothing to do with the Revamp (I know, smite me later), but does anyone happen to have Starbound? Is it worth it to get if I already have Terraria? Someone told me that Starbound's basically Terraria with a few less updates and with a bit more sci-fi themed elements.
back to topic, i was wondering...like really wondering....if the was a humane possibility to create code for the different variations of the champion for visual presentation, like...picking each and every different part needed, put it at a fixed location on the screen and then basically the different parts make up the whole champion....if thats too much for this type of script maybe just add a check line for maybe not all but many combinations..u dont have to show every size change of breasts for instance, just lets say 2 sizes per cup or such...and then just add tons of pictiures showing all these variations ?
just a suggestion/thought....cause yea....why not