I'm sorry you feel that way, it's not an unreasonable thing. We have a lot of ground to make up here. As for why we seem to put out less for more, there's a couple of reasons.I feel like the whole game is a giant mess, with countless bugs and sub par mechanics. The thing people wanted which was an H-Game is buried so far beneath the rest of the unplayable stuff that it really isn't even there. S-Purple's art is the only upside I have seen with it and even that is marred by poor design choices. All the characters were drawn well but then the sprites and assorted other things in the game art shrunk down to unbelievable sizes that you can't see any of the details that make them good. That along with the fact that you guys have an income and team far bigger than most of the other projects on Patreon yet just like Breeding Season the amount of content people are seeing come out of this is at best half of what a one or two man team produce monthly.
1) We refuse to pay our people starvation wages. We have 5 employees including S-Purple, everyone on the project makes between 2.5 and 3k USD if they work full time, Foxy makes under 2k and works part time.
2) Our employees work to the clock, not to the job, cause you know, ethics. 40 hours a week. Maybe a little overtime to meet their pay cap, but by and large we work to the clock, we don't force our folks into constant crunch.
3) We can't really afford to grey box stuff and then push it out. Too many eyes on us, too many folks who get angry, and because we have to frontload animations and artwork, that means we spend money and resources on an animator that could have gone to a second programmer to focus on getting the game out faster and less buggy.
Yes, things are slow, but we're taking care of our employees and working at a pace that avoids burn out/lack of ethics. 40 hour weeks, not constant crunch. We're upfront about that, and never lied about it. Other games can do more with less because the people making them tend to drive themselves to the wall to put out a product, sacrificing health and sanity to do so. I should know, I've been part of those projects, it's something all game developers do more or less. I have to take a switch to S-Purple to get him to stop working on stuff and take a break so he doesn't aggravate various health conditions of his.
So I can understand your frustrations and concerns. I can't do anything except explain why what we have is what we have. I won't compromise on the lives and health of the people working for Team Nimbus, even if that slows us down and makes us look bad due to the lack of comparative output to less well funded projects.
And hey, if folks don't like it? They don't have to pay us a thing. They'll still get the releases, and the codes, through piracy no doubt, or they'll wait a month for the public release. I don't think we can do better than that.