Cloud Meadow

JudgeHeath

Active Member
Jul 21, 2016
36
5
Patreon: https://www.patreon.com/CloudMeadow






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Cloud Meadow is a hybrid farming dungeon crawler sim, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins. You have the opportunity to raise and breed monsters on your farm and even choose to take along with you as you go out dungeoneering. As you explore the shattered islands, you discover there is an evil lurking in Cloud Meadow. Will you stop it?



ScreenShots:


character select.png
NewGame.png Cloverton.png Introduction.png Farming.png Barn.png
 
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Miscellaneous Forum Viewer

Well-Known Member
Apr 6, 2016
184
40
Definitely has potential. My interest is currently very limited in it until there's a male PC but I looked at it. The game bugs in the first fight if ya use the 2nd ability the red lady has.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
Unfortunately right now we're focusing everything on just the skeleton systems, that means that the 'first fight' is the ending of the game for the time being until all core systems are in place, and we start turning on various subfunctions like the calendar, the event system, the dungeons, and similar. That said, once we actually get stuff that is beyond the first boss fight, there'll be a method to skip it all, probably something along the lines of "Wait for Liason" and "Begin Exploring Immediately"


The male protagonist will be added following the combat overhaul+interiors, when we start optimizing the core code and begin implementing dungeons. Probably around November/December, or possibly sooner if we manage to get the art done for everything else ahead of schedule, in which case we leap right to his stuff.
 
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Scarebear

Well-Known Member
Oct 16, 2015
155
2
The female PC seems super plain compared to Breeding Season's. Is there going to be customization at any level? (Even if it's just changing hair/skin color or something like that)
 

Lord Lodestar

Well-Known Member
Sep 24, 2016
263
234
Liking what I see so far.


I gotta say that I miss the elves, though. But maybe that's just my love of black sclerae speaking.
 

DerpyDoo

Member
Aug 30, 2015
5
1
Speaking of the Elves, will this game contain any characters like them in terms of characterization? I really liked their "sexually free to almost a disturbing degree" schtick.
 

Redacted

New Member
Oct 10, 2016
4
0
A couple of questions for you heath


Why are the designs for the monsters mostly human cosplay type designs while i do understand that you guys don't want beastiality in your game i know lots of ppl would prefer having more monster esque designs an example is the demon the buff one is really good but the lanky version is just a generic red devil with horns and a devil tail all he needs is a pitchfork and feels uninspired.


The guest art you guys get seems to be all sfw any chance on getting nsfw art?


There also seems to be a lack of variation in women its mostly double D atm can we get some variations?


It seems like all the sex scenes will only occur at the breeders home it's starting to look as if the porn will just pushed aside in favor for gameplay, for example go tame monster go back home to watch scene rinse and repeat, then go romance npc go home watch and repeat. This seems like either the team doesn't want porn to be prominent in game or some sort of hostage situation where if the patrons want more scenes they are gonna pay up or they get what gets done and so far judging from the current list of mechanics and gameplay aspects it looks to be completely overshadowed.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
A couple of questions for you heath


Why are the designs for the monsters mostly human cosplay type designs while i do understand that you guys don't want beastiality in your game i know lots of ppl would prefer having more monster esque designs an example is the demon the buff one is really good but the lanky version is just a generic red devil with horns and a devil tail all he needs is a pitchfork and feels uninspired.


The guest art you guys get seems to be all sfw any chance on getting nsfw art?


There also seems to be a lack of variation in women its mostly double D atm can we get some variations?


It seems like all the sex scenes will only occur at the breeders home it's starting to look as if the porn will just pushed aside in favor for gameplay, for example go tame monster go back home to watch scene rinse and repeat, then go romance npc go home watch and repeat. This seems like either the team doesn't want porn to be prominent in game or some sort of hostage situation where if the patrons want more scenes they are gonna pay up or they get what gets done and so far judging from the current list of mechanics and gameplay aspects it looks to be completely overshadowed.

1) Beastiality for us is defined as truly feral animals (and specifically as 'sex with a sentient but non-sapient being), right now we've just not gotten to the more monsterous looking monsters. I assure you that they're coming up.


2) I'll be seeing to it that the NSFW art samples will be getting released to e621.net in the near future. Not all of them obviously, but enough to give people an idea of what we offer.


3) Variation in that is coming, even if I have to personally use a clue bat on S-Purple.


4) Sex scenes will be happening in other places, but honestly, just like in Breeding Season, the sex mostly happens at the farm. The other stuff is setting up the context of the sex. I mean, it's honestly easy to lose track of the fact we're already catching up with sex scenes from Breeding Season (not quickly, but steadily), when you consider that yes, we're adding a lot of stuff. There's not less sex stuff (though we promise less porn than BS promised because BS promised something they'd require 50 years to deliver on) there's just more other stuff. Another hampering factor is that we've decided that there'll only be consensual sex within the game, for a vareity of reasons, the largest being that rape and dubcon saturate the market and feel good sex is fairly rare within pornographic games.
 

Demonking

New Member
Oct 27, 2016
2
0
I am worried about something. Are futanari/hermaphrodite scenes planned for the game. I remember fuzamorous stating that they disliked doing that kind of stuff.
 

Redacted

New Member
Oct 10, 2016
4
0
So a couple of more questions 


Looking at the some of the npc designs why is it that the dog girl has an actual canine head where as the dog man has a human like appearance? I understand that different species should look a certain way but this seems like a biased choice as to not have more beast like designs be part of porn section of the game especially when everyone had stated that the original upright dickwolf from BS was great.


Also in the same post isn't it pointless to have an npc vote if everyone is just going to pick the obvious choice i.e. the big tit girls that are over sexsualized?


One thing i don't understand is why the breeder has a bland generic design but has an actual personality in the game its one thing when you want to make a main character that stands out and is supposed to have their own personality but its odd seeing this interpretation.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
Our new release is out currently, and the builds can be found here.

I am worried about something. Are futanari/hermaphrodite scenes planned for the game. I remember fuzamorous stating that they disliked doing that kind of stuff.


They will begin being added as soon as we reach our second animator milestone.

So a couple of more questions 


Looking at the some of the npc designs why is it that the dog girl has an actual canine head where as the dog man has a human like appearance? I understand that different species should look a certain way but this seems like a biased choice as to not have more beast like designs be part of porn section of the game especially when everyone had stated that the original upright dickwolf from BS was great.


Also in the same post isn't it pointless to have an npc vote if everyone is just going to pick the obvious choice i.e. the big tit girls that are over sexsualized?


One thing i don't understand is why the breeder has a bland generic design but has an actual personality in the game its one thing when you want to make a main character that stands out and is supposed to have their own personality but its odd seeing this interpretation.

I am not actually able to answer most of these, but I can present them to the team and get you proper answers. The other thing is that putting up the NPCs to a vote means that at the very least, it's not us making a decision counter to our primary and core userbase, but instead is something that can at least be said we asked our patron base on. If people really want the more furry characters, then those characters will win the votes, maybe not the first wave of them, but they'll get in.
 
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JudgeHeath

Active Member
Jul 21, 2016
36
5
On the issues of the monster designs: The initial 5 monsters were designed for broadest appeal across all audiences, which meant a more vanilla look, and the demon was literally just a bad pick from the late game monsters for people who wanted something more monstrous.


As to the issues of the Protagonist. The Protagonist is not "The Breeder" anymore, and they do not need lots of distinct things to make them look special and unique. The design goal was to make them easy to relate too and easy to understand and self insert by making them simplistic. It's basically the same design decision behind Commander Shepard from Mass Effect.
 
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karunama

Well-Known Member
Apr 17, 2016
443
222
On the issues of the monster designs: The initial 5 monsters were designed for broadest appeal across all audiences, which meant a more vanilla look, and the demon was literally just a bad pick from the late game monsters for people who wanted something more monstrous.


As to the issues of the Protagonist. The Protagonist is not "The Breeder" anymore, and they do not need lots of distinct things to make them look special and unique. The design goal was to make them easy to relate too and easy to understand and self insert by making them simplistic. It's basically the same design decision behind Commander Shepard from Mass Effect.

If that's the design goal, wouldn't it make more sense to have a customizable character?  I realize it's more work, but isn't that closer to the ideal for that design goal?  Is there a particular reason you avoided it, or just to limit the workload on your team?  Also, are there any plans to include some level of customization, even if it's just the outfit you're wearing b4 you and the monsters get it on?
 

Redacted

New Member
Oct 10, 2016
4
0
On the issues of the monster designs: The initial 5 monsters were designed for broadest appeal across all audiences, which meant a more vanilla look, and the demon was literally just a bad pick from the late game monsters for people who wanted something more monstrous.


As to the issues of the Protagonist. The Protagonist is not "The Breeder" anymore, and they do not need lots of distinct things to make them look special and unique. The design goal was to make them easy to relate too and easy to understand and self insert by making them simplistic. It's basically the same design decision behind Commander Shepard from Mass Effect.

In regards to the voting why not just make it a rotation of straight and gay scenes? There's no point for people who want M/M scenes to vote if there are straight scenes left its just a game of who has the larger group at least this way its fairer. Its not so much that the furry characters won't win its the general design of them as far as they go 2 of them are basically what you guys didn't want and its feral designs, (the owl and the dog girl) their designs are kinda bad and give an impression less effort if you look at the cast most of the npcs they have great designs and look as though they play an important part.


Also in the recent patreon posts it seems "milking" will be an animation i don't understand why this one fetish will get its own sets of animation. From a gameplay perspective it devalues the cow girl and it should instead be an exclusive trait for her to entice players to tame her. You can just replace the other girls scenes with different fetishes or poses instead of boring the player with the same thing.


In terms of the poses for the animations im not a big fan of the back shots with pop out windows there really is no point for the male to be shown face wise and the female needs priority to be shown as to the pop out window why not just use it for x ray shots since the male penis is usually never seen.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
If that's the design goal, wouldn't it make more sense to have a customizable character? I realize it's more work, but isn't that closer to the ideal for that design goal? Is there a particular reason you avoided it, or just to limit the workload on your team? Also, are there any plans to include some level of customization, even if it's just the outfit you're wearing b4 you and the monsters get it on?
That is a hoped for goal, basic customization of skin color and hair style and length are all planned as those would be the easiest to get in with minimum changes. Other things will have to wait and see.

In regards to the voting why not just make it a rotation of straight and gay scenes? There's no point for people who want M/M scenes to vote if there are straight scenes left its just a game of who has the larger group at least this way its fairer. Its not so much that the furry characters won't win its the general design of them as far as they go 2 of them are basically what you guys didn't want and its feral designs, (the owl and the dog girl) their designs are kinda bad and give an impression less effort if you look at the cast most of the npcs they have great designs and look as though they play an important part.


Also in the recent patreon posts it seems "milking" will be an animation i don't understand why this one fetish will get its own sets of animation. From a gameplay perspective it devalues the cow girl and it should instead be an exclusive trait for her to entice players to tame her. You can just replace the other girls scenes with different fetishes or poses instead of boring the player with the same thing.


In terms of the poses for the animations im not a big fan of the back shots with pop out windows there really is no point for the male to be shown face wise and the female needs priority to be shown as to the pop out window why not just use it for x ray shots since the male penis is usually never seen.
We'll be going by the list of species, not gay/hetero stuff. Gay/Straight characters won't be an issue, as at the moment, we're simply going through each monster in turn, and every time a monster is chosen, both protagonists will be getting a scene with them before we move onto the next one. Now we're at the point where all the straight animations of the already voted upon monsters are done, and all that's left to do is the Gay animations for Dog, Centaur, and then both for demon before we start voting on female monsters again.

As to your second thing, "Milking" is a term for a mechanical thing. When you want to get essence out of a monster without impregnating them, for when you don't have room for more eggs or you don't want to have to deal with the monsters being put out of commission. It has nothing to do with the cum-milking or lactation kinks yet. The choice of terms was due to the fact the only other accurate term was "Harvesting" and that sounded way creepier.
 
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JudgeHeath

Active Member
Jul 21, 2016
36
5
Hey folks, sorry for the double post, but just letting you know that our latest public build has been released! Click the link at the top to find it!
 

karunama

Well-Known Member
Apr 17, 2016
443
222
I haven't really been keeping up with this as much as I could have. Primarily because I am waiting for content that appeals to me. On that note, has the male protag been released? M/M scenes? If not, what's the current projected timeline? Oh, and most importantly, if I play the game, am I going to have to slog through a bunch of giant breasts to get to the content I actually want to see? Mandatory str8 sex scenes would be even worse. I doubt I could force myself to sit through that kinda stuff :/.
 

Redacted

New Member
Oct 10, 2016
4
0
I haven't really been keeping up with this as much as I could have. Primarily because I am waiting for content that appeals to me. On that note, has the male protag been released? M/M scenes? If not, what's the current projected timeline? Oh, and most importantly, if I play the game, am I going to have to slog through a bunch of giant breasts to get to the content I actually want to see? Mandatory str8 sex scenes would be even worse. I doubt I could force myself to sit through that kinda stuff :/.

The male protag is released with 2 scenes with the catgirl and the cow girl, this month will focus on m/m scenes with the dog man and centaur. Most likely from whats been said they want cloud meadow to be 2 separate things a porn game and a standard rpg so all the scenes should be unlockable through the codes they give out every month however if you don't pay for that tier on their patreon you will have to slog through ex (go to dungeon tame monsters, or find npcs and finish their quests and unlock sex scene). No scenes will be mandatory you can avoid all scenes entirely so looking for the one's you want should be easy if you have codes if not again slog through. In total there should be 10 M/M scenes once the game is done.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
The male protag is released with 2 scenes with the catgirl and the cow girl, this month will focus on m/m scenes with the dog man and centaur. Most likely from whats been said they want cloud meadow to be 2 separate things a porn game and a standard rpg so all the scenes should be unlockable through the codes they give out every month however if you don't pay for that tier on their patreon you will have to slog through ex (go to dungeon tame monsters, or find npcs and finish their quests and unlock sex scene). No scenes will be mandatory you can avoid all scenes entirely so looking for the one's you want should be easy if you have codes if not again slog through. In total there should be 10 M/M scenes once the game is done.
To expand on this.

Sex scenes are unlockable by either codes, or by having sex with the monster in game once already. You will never be forced to sit through straight sex scenes, but you'll be exposed to straight sex scenes in the form of sprite sex assets in the game world rather than as higher definition protagonist scenes.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
New version is out! This month the public release includes the basic inventory system, two new sex scenes, and a sleu of bug fixes. This month's patron only release has more bug fixes yet, the last of evan's backlog of monster sex scenes, and more accessible areas. Next month we're adding revised dialogue, and an overhaul of the combat system.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
And a new version is out. We've updated the writing this time around, gotten the nearly final scripts into place for the opening, and have overhauled the combat. In addition, the demon scenes are in for everybody.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
Patron build this month has the breeding system put into place. Monsters being born and eggs hatching.
 

karunama

Well-Known Member
Apr 17, 2016
443
222
Tried it for the first time. I felt like the controls were... sparse? Non-existent? Clicking with the mouse managed to feel very imprecise, as though the point i clicked and the spot the game thought i was trying to go were completely different. I could get around alright with wasd, but the 'farm' controls were worse. There wasn't any way (that I could tell) to use the abilities other than clicking on them, and when i did, rather than plant seeds or whatever, my character tried to walk to where I clicked. I saw a lot of people/objects that looked interactable, but couldn't figure out any way to actually do so. I just walked through them. I don't know if that's because I didn't know what to press or if it was because they're not implemented yet or what, but it was disconcerting to me.

I'd recommend adding a 'Controls' section to your options menu, wherein the controls can be reviewed/learned/changed. Telling me here what I was doing wrong would help me; showing people what to do inside the actual game would help everyone involved, IMHO.
 
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Fishboone

New Member
Apr 15, 2017
2
0
34
Tried the public release.
Thing's buggy as hell.

Went through the tutorial, and I can't find Jubelle again or do anything.
Tried a new game and skipped the tutorial and it glitched and I can't go into town.

Kinda hard to judge and get into a game if I can't actually get started.
 

JudgeHeath

Active Member
Jul 21, 2016
36
5
Tried it for the first time. I felt like the controls were... sparse? Non-existent? Clicking with the mouse managed to feel very imprecise, as though the point i clicked and the spot the game thought i was trying to go were completely different. I could get around alright with wasd, but the 'farm' controls were worse. There wasn't any way (that I could tell) to use the abilities other than clicking on them, and when i did, rather than plant seeds or whatever, my character tried to walk to where I clicked. I saw a lot of people/objects that looked interactable, but couldn't figure out any way to actually do so. I just walked through them. I don't know if that's because I didn't know what to press or if it was because they're not implemented yet or what, but it was disconcerting to me.

I'd recommend adding a 'Controls' section to your options menu, wherein the controls can be reviewed/learned/changed. Telling me here what I was doing wrong would help me; showing people what to do inside the actual game would help everyone involved, IMHO.
Thank you, will put this up to our team, it'll be a good thing to add I think, though not sure when we'll get around to it. We've got so little time to put in usability stuff when we're still working on bare bones features here. The planting and walking feature has been fixed in the latest public release I do believe.

Tried the public release.
Thing's buggy as hell.

Went through the tutorial, and I can't find Jubelle again or do anything.
Tried a new game and skipped the tutorial and it glitched and I can't go into town.

Kinda hard to judge and get into a game if I can't actually get started.
Did you get a crash report to send to us? If so please send it in to our email at support@cloudmeadowgame.com?
Also we just released a new build: https://www.patreon.com/posts/public-release-3-9651160 which might give you better results.

I apologize for the lateness to both your responses, I've gotten into the habit of only checking the thread at the beginning of the month since it seemed as if I was just announcing new releases in it.
 

Lotharian

Member
Jan 20, 2017
19
3
36
I feel like the whole game is a giant mess, with countless bugs and sub par mechanics. The thing people wanted which was an H-Game is buried so far beneath the rest of the unplayable stuff that it really isn't even there. S-Purple's art is the only upside I have seen with it and even that is marred by poor design choices. All the characters were drawn well but then the sprites and assorted other things in the game art shrunk down to unbelievable sizes that you can't see any of the details that make them good. That along with the fact that you guys have an income and team far bigger than most of the other projects on Patreon yet just like Breeding Season the amount of content people are seeing come out of this is at best half of what a one or two man team produce monthly.