can confirm thatpc.lipMod = -2
took 90 femininity champ from "juicy" and "luscious" to "nice" and "petite"
the game is now playable
thick lips just look unnatural and unattractive to meWelp, I didn't capitalize the M and that was the problem...thank you for making me realize this.
I'm a bit surprised other players are also interested in reducing their feminine Champ's lip size. I've learned to love my borderline thin lips through years of being bombarded with fuller lips = more beautiful, so it's nice to see someone else who prefers the smaller or small-medium look.
Does anyone know the console code to instantly have an NPC give birth? I want to impregnate Arona but I can't until Ragnild, Hretha, or Infrith has given birth but the problem is I'm doing a slow pregnancy playthrough. I just want to get Arona pregnant without waiting 8 months.
flags.<npc>_PREG_TIMER = <minutes>
you can useDoes anyone know the console code to instantly have an NPC give birth? I want to impregnate Arona but I can't until Ragnild, Hretha, or Infrith has given birth but the problem is I'm doing a slow pregnancy playthrough. I just want to get Arona pregnant without waiting 8 months.
AronaPregPrompt()
to get her to ask to go to Hretha, but I'm not sure what will happen if/when that scene would trigger naturallyIt's been a year but I was messing around with the new Captain's Evasion perk ( pc.createPerk(PERKS.CaptainsEvasion) ) and it gives meadd perks with code: "pc.createPerk" so to get Arcane Attunement use pc.createPerk(PERKS.ArcaneAttunement)
for a list of perks type "perks" in console.
/snip
Which I attribute to the fact that the percentage of the perk's effect depends on if Normal or Dark playthrough is selected. How could this be entered properly? I'd do it myself but since I can't find any github files to reference perk values (like there are for CoC1 or TiTS) there's little to work with."Even the most hard-struck of blows are instinctually dodged, twisted away, or otherwise reduced in effectiveness. All damage is reduced by undefined%."
Hold on. Rewind for me, do we insert ALL of these flags (Epilogues 4,2,1 and Olivia 1,2) or only specific ones? Because otherwise this feels like it should break the game with how contradictory it is.This is a marvalous post and thanks for sharing.
And let me share something too. Well I find we can use order 'flags.xxxxx = number' to change the game flag. So, after some trying I find these following.
flags.ARONA_SUBMISSION = 100 flags.ARONA_SUBMISSION = -100 could change Arona's situation to SUB or DOM
Not enough right?
flags.KQ_OLIVIA = 1 flags.KQ_OLIVIA_TASK = 2 Let Olivia come to our wayfort.
Still not enough? dont worry.з)∠)
flags.KQ_EPILOGUE = 4 transform Asgeir to Asynja. So do Corrupt Lupines you know what am I saying right? XD
flags.KQ_EPILOGUE = 2 throw Asgeir to your dungeon
flags.KQ_EPILOGUE = 1 just recruit Asgeir
These order makes Asynja and Olivia exist simultaneously.
Every command use overwrites the previous value. You can insert all of them just the last ones will stick. But having Olivia and Asynja together is not breaking the game, beyond that Olivia still talks as if Asgeir is there. IMO the previous guy use word "order" as "command" -> not "you do it them in order"Hold on. Rewind for me, do we insert ALL of these flags (Epilogues 4,2,1 and Olivia 1,2) or only specific ones? Because otherwise this feels like it should break the game with how contradictory it is.