Black Garden [Fantasy Adult RPG]

FeyRing

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Aug 8, 2019
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is there any fast way to get combat experience? i need 300 and dont feel like grinding forever.

You can use the money cheat from the Cheat Sheet in your inventory to get lots of coins and buy multiple Black Magic 101 manuals from the Imp in the Brothel on Saturday, every manual used after the first one will award Combat EXP instead.
 

futatiger

Well-Known Member
Nov 2, 2016
111
14
You can use the money cheat from the Cheat Sheet in your inventory to get lots of coins and buy multiple Black Magic 101 manuals from the Imp in the Brothel on Saturday, every manual used after the first one will award Combat EXP instead.
thanks for the tip. btw how do i get a bed for saffron? i just need to know whre i can craft one. also sorry if my questions seem neverending.
 
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FeyRing

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Aug 8, 2019
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thanks for the tip. btw how do i get a bed for saffron? i just need to know whre i can craft one. also sorry if my questions seem neverending.

No problem, happy to answer them! The shoes are in the locked room on the second floor of the Brothel. You can either lockpick the door or you can climb in through the window using the vines outside, the window is half way up the vines that you used to climb up to the key. There is a small Red Box on the shelf in that room, the shoes are inside the box.
 

futatiger

Well-Known Member
Nov 2, 2016
111
14
No problem, happy to answer them! The shoes are in the locked room on the second floor of the Brothel. You can either lockpick the door or you can climb in through the window using the vines outside, the window is half way up the vines that you used to climb up to the key. There is a small Red Box on the shelf in that room, the shoes are inside the box.
i think you ended up answering this as i editted my post since i did end up lockpicking the door. but now i have no idea where to craft the bed for saffron.
 

FeyRing

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Aug 8, 2019
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i think you ended up answering this as i editted my post since i did end up lockpicking the door. but now i have no idea where to craft the bed for saffron.

Oh... yeah when I was quoting your message I think you were looking for shoes. Damn that post looks awkward now.

You can craft the bed with Level 2 Construction + Tailoring, so you are better of just buying it from the Goblin Merchant instead.
 

futatiger

Well-Known Member
Nov 2, 2016
111
14
Oh... yeah when I was quoting your message I think you were looking for shoes. Damn that post looks awkward now.

You can craft the bed with Level 2 Construction + Tailoring, so you are better of just buying it from the Goblin Merchant instead.
what is the chance of her selling it?
 

FeyRing

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Aug 8, 2019
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what is the chance of her selling it?

There are 20 different outcomes for her stock so 5% chance each day. Her stock is generated the first time you talk to her that day so you could potentially keep reloading the game until you get the stock that you want.
 

futatiger

Well-Known Member
Nov 2, 2016
111
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so just a little criticism the traveler system isn't that fun. from a realism standpoint it makes sense but from a gameplay one spending day in and day out running around the forest hoping that on specific traveler type {in this case student or priest} spawns is incredibly boring having it on some kind of predictable rotation would make both saffrons quest bearable but also the game as a whole about 15% more fun. at least from my point of view. also how do you get a mistress?
 
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FeyRing

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Aug 8, 2019
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so just a little criticism the traveler system isn't that fun. from a realism standpoint it makes sense but from a gameplay one spending day in and day out running around the forest hoping that on specific traveler type {in this case student or priest} spawns is incredibly boring having it on some kind of predictable rotation would make both saffrons quest bearable but also the game as a whole about 15% more fun. at least from my point of view. also how do you get a mistress?

The probability of Traveler spawns and the probability that a Priest or Student Spawn specifically is VASTLY increased during Saffron's Quest to somewhere around 30% per map iirc.

A "Mistress" status is the opposite of a Lover status. The primary difference is how the girl responds to you AND that she wont care about your opinion on whether you want her to sleep around with other slaves or not. So basically, if you don't marry Saffron then you will either become Lovers at the end of her Quest Line (if you chose to have children with her yourself) or she will become a Mistress if you got her a Slave instead. You can also specifically ask her to become your Mistress after you finish her quest line, however, this will mean that she might start visiting the Brothel and fucking other slaves there.
 

sor

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Dec 4, 2017
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i dont konw how to get saffron affection up? i help her with 2 of her quests and am stuck here?

i help the goblin smith and the mine, bridge, honey whats next on the list?
 

FeyRing

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Aug 8, 2019
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i dont konw how to get saffron affection up? i help her with 2 of her quests and am stuck here?

i help the goblin smith and the mine, bridge, honey whats next on the list?

You increase Affection through giving gifts to her not raising reputation at this point. Select some items from your inventory like flowers or gems and it will show you holding the present, then just talk to her and gift them to her once a day.
 

FeyRing

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Aug 8, 2019
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when i give the hunter to saffron an error pops up and crashes the game.

Can you screenshot the error? It would help a lot in figuring out what went wrong.

EDIT: Actually, don't worry about it, I found the issue. I'll see if I can fix it tomorrow morning and will hopefully re-upload a fix soon after.
 
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futatiger

Well-Known Member
Nov 2, 2016
111
14
Can you screenshot the error? It would help a lot in figuring out what went wrong.

EDIT: Actually, don't worry about it, I found the issue. I'll see if I can fix it tomorrow morning and will hopefully re-upload a fix soon after.
will my saves work with the re-upload and if so how do i move them? thx for looking into it
 

FeyRing

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Aug 8, 2019
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will my saves work with the re-upload and if so how do i move them? thx for looking into it

Your save should work fine, the error happens because I forgot to update Saffron in particular to receive the new slave type correctly. To move the save just take the save file from your game folder and move them to the same location in the new game folder. I'll try to have this fixed in the next 3-4 hours.
 

FeyRing

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Aug 8, 2019
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I apologise for the double post, but the game files for both the Patreon and Public version have now been updated with the bug fixes. A short summary of the changes can be read bellow.

A number of serious bugs has accumulated in the latest version so I have updated the download files for both the Patreon and Public versions with fixes.

A small quality of life change has also been added to the way some Skills are taught by NPCs. From now on you will not consume 100 EXP when learning a skill from a trainer, though it will still require you to have the EXP on hand when learning the skill. This way, you will be able to use the EXP to instantly learn a specialisation in that skill without having to accumulate another lot of 100 EXP (something that was a major irritant for many players until now). It should be noted that this only applies to skills that have specialisations (Crafting skills like Alchemy, Tailoring, Smithing, etc... don't count as they don't have specialisations and will thus consume the 100 EXP when learned). This also does not apply to Skill 101 Manuals which will function as before.

Bug Fixes:
  • Beetroot and Beetroot seeds have now been correctly added to the Goblin Merchant's rotating stock. Seeds will be sold along with other seeds and Beetroots will be sold with the Vegetable selection.
  • A game crashing bug involving the donation of a Hunter NPC Slave to Saffron has been fixed.
  • Spider Egg should now correctly drop from harvesting Spider Webs.
  • The Mage NPC should now only charge 20 Silver for teaching the Black Magic Skill (down from 30 Silver) when enslaved in a Goblin Household.
 

Incuboss

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May 19, 2018
46
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Just started this again. You did an awesome job with some of the changes at the beginning to make it less laborious at the beginning. Although I still hate using the keyboard, the changes are enough that I can actually jump in and I'm enjoying what little I've played so far. I am at the very beginning, so I will give a more detailed review when I finish, but in the meantime, I wanted to ask what the Gaudy Ring, Edgy Knuckles, and Snuffles do differently. I picked Snuffles, but I'm not really sure what I was sacrificing.
 

FeyRing

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Aug 8, 2019
88
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Just started this again. You did an awesome job with some of the changes at the beginning to make it less laborious at the beginning. Although I still hate using the keyboard, the changes are enough that I can actually jump in and I'm enjoying what little I've played so far. I am at the very beginning, so I will give a more detailed review when I finish, but in the meantime, I wanted to ask what the Gaudy Ring, Edgy Knuckles, and Snuffles do differently. I picked Snuffles, but I'm not really sure what I was sacrificing.

Thanks for giving it another try Incuboss! Edgy Knuckles is a decent weapon that has a 20% stun chance on attack and has an element of [Silver] so it does 2.5 times damage against Werewolves and Werebats. It's mostly good if you picked up some Strength and a physical damage combat skill. Gaudy Ring is one of the only accessories that gives a +1 to Luck stat when equipped. Snuffles can negate any combat against Wolves, Werewolves, Pyrodons and Werebats by acting as a decoy and leading the enemy away at a cost of some hit points so you don't end up engaging in combat even if the enemy catches you off guard. Snuffles doesn't actually have much strength in combat itself though. However, because the enemy attacks a random actor in combat, the chances of you yourself taking a hit is halved (at least until Snuffles is KOed). You can also equip two accessories to Snuffles to make them deal at least a little bit of damage.
 
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Incuboss

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May 19, 2018
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Interesting. Thank you for the info. Is Snuffles currently the only pet in the game? If not, do other pets do different things?

Anyway, I enjoy the game. The clock goes by faster than I'd expect and some of the scenes (particularly the ones with the goblins around town) can be kind of repetitive. I did enjoy the variety for scenes in the Brothel a fair bit, although that eventually got pretty repetitive too when you basically have to grind it (which raises a question I have: Why is the goblin dildo so darn expensive?) to the point where it loses its novelty. I wound up using the money cheat and it fixed that problem though. The scenes themselves were very enjoyable though; well written and even though it's usually just one image for all manners of actions, the art is well done. I'm not really sure if there are other towns to explore; I only managed to encounter the Demon Queen, goblins, and werewolf.

The biggest impediment that would keep me from playing more is just the enormous grind. To put this into perspective, I bought a bunch of Black Magic 101 and Charisma 101 manuals after spamgrinding the cheat system for money to try to max the two stats out and *that* was a long grind. I also put points into all of the Vitality stats I could in the hopes of getting more VP. I didn't really notice much of a difference in things for Charisma because I was already a Bard, so I basically won every charisma check already anyway. For Black Magic though, I was excited to see how that would fair in battle. It was nice being able to one shot those Super Saiyan hornets for a change, but even with all of the best magic in the game, I didn't stand a chance against the werewolf. I had the luckiest go at her and still got demolished. First turn, she missed attacking Snuffles. Second turn, she one-shotted Snuffles. Third turn, she went to tackle me, but missed. Fourth turn, she did that OP Fury attack and brought me down to a sliver of health. You would think in five turns with all of the best magic in the game, I could have taken her out. Nope. And that's to say nothing of the Mining, Blacksmithing, Foraging, Woodcutting, etc. I appreciate the breadth of content, but the grind in order to reap anything from it is too steep for me.

That said, major kudos to you for all of the work you're putting into this and how well you're handling the criticisms. :)
 
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FeyRing

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Interesting. Thank you for the info. Is Snuffles currently the only pet in the game? If not, do other pets do different things?

There are a few pets in the game. There is a Snail that sometimes appears in the river region of Garnet Weald, it can be recruited by giving him a Cabbage, he will aslo insist on you throwing out any Salt that you may have on you at the time. The Snail is more tanky and has an ability to sometimes shed expensive gems after getting hurt in battle. It can also Poison enemies and comes with a pretty good unique accessory item which can be re-equiped to the player instead.

There is also a Blue Slime Minion which you can rarely get as drop from Blue Slimes when you defeat them. Blue Slimes can also give you one of their minions as a pet (rarely) if they really liked having sex with you after defeating you. This pet has some limited magic abilities and can Paralyse enemies. It also comes with it's own unique accessory!

A third pet is a Snowman, but he was available only during the Winter event. You had to build a Snowman with some of the Goblin kids and then go on a quest to forge his heart with the Alchemy Skill. The snowman came with unique Scarf and an Accessory too. The Snowman was significantly stronger than all the other pets in battle and could even heal you with one of it's skills.

Anyway, I enjoy the game. The clock goes by faster than I'd expect and some of the scenes (particularly the ones with the goblins around town) can be kind of repetitive. I did enjoy the variety for scenes in the Brothel a fair bit, although that eventually got pretty repetitive too when you basically have to grind it

I was contemplating expanding the scene selection in the Goblin Village, but it might come much later as the current focus has been on adding more races and scenes for them.

(which raises a question I have: Why is the goblin dildo so darn expensive?) to the point where it loses its novelty. I wound up using the money cheat and it fixed that problem though. The scenes themselves were very enjoyable though; well written and even though it's usually just one image for all manners of actions, the art is well done.

To be honest I have no idea why I set the price so high, it was so long ago when I made it that I didn't even realise how expensive it was now. I dropped its price down by 4 times to 10 Silver for the next update, so thank you for bringing that up!

I'm not really sure if there are other towns to explore; I only managed to encounter the Demon Queen, goblins, and werewolf.

There are currently no new towns yet, but there are also Blue Slimes and Werebats which you missed. Blue Slimes appear on all the maps outside the village but only during rain. Werebats appear at night in Amber Wilds. If you just want to see the Blue Slime scene, I suggest un-equiping your armour, weapons and accessories as they can melt a piece of your equipped gear in the sex scene.

At the moment I am working on the next romanceable Heroine, so while she wont really have a village she lives in, she will have multiple sex scenes with new CGs!

The biggest impediment that would keep me from playing more is just the enormous grind. To put this into perspective, I bought a bunch of Black Magic 101 and Charisma 101 manuals after spamgrinding the cheat system for money to try to max the two stats out and *that* was a long grind.

The current exp system wasn't designed to get your skills above level 2. The content which gives higher exp for higher levels doesn't exist yet. You are basically exploring the starter zones, so in your case you got your skills up to the end game level at the start of the game. Most skills don't even offer any benefits above level 2. In fact Black Magic has no combat skills at all above level 2, increasing Sorcery does passively boost your spell damage though.

I would also suggest collecting the items laying around on the floor of the forest, especially around rivers in the last two maps as gems and truffles sell for quite a lot and require no VP or WP to collect from the ground.

I didn't really notice much of a difference in things for Charisma because I was already a Bard, so I basically won every charisma check already anyway.

The Bard class is pretty min/max in that regard, maybe more so than I intended as its combat stats are pretty lack luster as a result.

For Black Magic though, I was excited to see how that would fair in battle. It was nice being able to one shot those Super Saiyan hornets for a change, but even with all of the best magic in the game, I didn't stand a chance against the werewolf. I had the luckiest go at her and still got demolished. First turn, she missed attacking Snuffles. Second turn, she one-shotted Snuffles. Third turn, she went to tackle me, but missed. Fourth turn, she did that OP Fury attack and brought me down to a sliver of health. You would think in five turns with all of the best magic in the game, I could have taken her out. Nope.

The problem likely was that you didn't have a very high Intelligence stats as Spell damage scales of your Int score and the Sorcery spec. While spells have a base damage that they do by default, most of the brunt of the damage comes from the Stat value and the Sorcery value. You probably weren't wearing any Armour either as Werewolves tend to only do 1-5 damage with their attacks if you have Armour with 3+ Toughness equipped. In order to challenge a Werewolf with no Armour at all you would need 4+ in your Int score or 4+ in Str if using martial skills. A Mage class starts with a score of 5 in Int and a Fighter class starts with 5 in Str for comparison. An increase in 1 for any stat usually carries a significant boost in combat. Furthermore if you are not wearing ANY armour at all, then you take 30% more damage from claw and blade attacks by default. There are of course, ways to deal with Werewolves with no combat skills at all, but it requires various consumables.

You can boost your base combat stats like Int and Str through some of the Accessories in the game, as you have 4 slots for them, you can stack 4 of the same type for a +4 bonus to a stat (like Garnet or Aquamarine Pendants). Your Tougness (physical damage reduction) can be increased by most Armours, though some Armours are more hybrid and offer Resilience (Magic Resistance instead).

That said, major kudos to you for all of the work you're putting into this and how well you're handling the criticisms.

Thank you!
 
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cadmium

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Aug 21, 2019
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Cork issue: you need a cork to make a bottle and a second cork to fill your bottle from a keg. One or the other shouldn't be needed.

I like that you can make some items using a tanning knife or mortar and pestle, rather than needing a rare, expensive workbench and a skill. But it's hard to find out what items are made this way, rather than using a recipe.
 

FeyRing

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Aug 8, 2019
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Cork issue: you need a cork to make a bottle and a second cork to fill your bottle from a keg. One or the other shouldn't be needed.

Good point. I actually forgot that a bottle used a cork to begin with. I'll have this changed in the next release!

I like that you can make some items using a tanning knife or mortar and pestle, rather than needing a rare, expensive workbench and a skill. But it's hard to find out what items are made this way, rather than using a recipe.

I'm still not sure how to best present every bit of game play information. I tried creating the Helpful Manuals to cover some of the more important things but a lot of minor things would likely need some other form of presentation.

I want to write up a game play manual at some point, but the problem is that doing so will likely take a significant portion of time away from developing the actual game.
 

cadmium

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Aug 21, 2019
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Bug: I just brewed 2 wine kegs at once, and one of them wound up as a "0 keg" with "0 drinks remaining". Drinking from it does nothing and turns the keg into a not-buggy empty keg.
 

FeyRing

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Aug 8, 2019
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Bug: I just brewed 2 wine kegs at once, and one of them wound up as a "0 keg" with "0 drinks remaining". Drinking from it does nothing and turns the keg into a not-buggy empty keg.

I tried to fix this, but I guess I failed in the end from the looks of things. I'll take a look at it again, thanks.
 

FeyRing

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Aug 8, 2019
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It took a bit longer than I initially planned but the Public Version 0.1.6b is here. (Also completely forgot to post about the initial 0.1.6 release here >_<)

https://feyring.itch.io/black-garden

This release adds everything that was available in the Patreon Version 0.1.6a to the Public build of the game, scroll down for the 0.1.6a changes if you wish to read those.

On top of this, this version adds a few more things to both the Public and the Patreon build.

Change Log 0.1.6b:
  • Aria will now accept clothing and you can dress her up or strip her down!
  • Goblin Merchant will now accept commissions on her stock, allowing you to manipulate her selection for your next visit.
  • The Goblin that gives you the basic introduction to Farming will now provide you with five Potato Seeds if you listen to her explanation.
  • Volume Controls have been added to the Menu.
  • You can now replay Saffron's Brothel Scene from her Night Time Menu but you must first encounter that scene after the game update.
  • Forest Chest has been relocated to Emerald Road's hidden glade area, a new Forest Key has been placed in the chest's former location.
  • Fixed Bugs related to the new Tool functions.
Change Log 0.1.6a:
  • Ability to Impregnate Aria if you are Married to her. She will have the pregnant variant of her bust art and a pregnant variant of the CG in the scene where you bend her over the Cauldron, there are a few lines of text added to that scene as well. A few days after impregnation, she will lay an Egg, which you can find on her bed.
  • You can interact with the Egg to help it hatch sooner, otherwise it's Incubation will increase passively each day.
  • Once the Egg hatches, your Tengu daughter will run around the second floor during the Day and sleep in the bed at Night. If both ends of the bed are taken up by Aria and your Daughter, you wont be able to sleep in it.
  • You can help raise your Daughter by giving her Toys as Gifts, Playing with her and Tutoring her. Once all of her 3 bars are filled, you will be able to impregnate Aria again to start the whole process from stage one. Aria will refuse to get pregnant until her daughter is fully raised!
  • Once you have 2+ daughters with Aria, they will sometimes visit the store and play around outside.
  • A Search function has been added to the Item Menu, courtesy of greenarrow25. You can use keyboard input to type out the item name. Once you Searched for the Item, you can assign a Hotkey to it as well instead of using it.
  • Cucumbers have been added as farm-able plants along with one recipe for them. Seeds for Cucumbers can be bought of the Goblin Merchant as with all the other Vegetable Seeds.
  • Most of the farm-able plants have been changed to allow you to walk through them, this includes plants that spawn in the wild. Bushes and Trees will still block pathing. Keep in mind, if you already had plants on your farm or in the wild, those will function as before and you wont be able to move through them until you gather them and they are replanted/respawned.
  • Stardust has been added to the game, it spawns at Night like various other Misc Spawns (eg: Eggs, Feathers). Aria has a new Recipe stashed away in her Bookcases that teaches a new way to make Catalyst Potions using Stardust.
  • Mortar & Pestle, Chopping Board/Table and Tanning Knife have been reworked to use the crafting interface to replace the buggy interface they had before.
  • Thesis weapons have been buffed to give +2 INT.
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IMPORTANT NOTE!!
If you have edited the save files or are using any mods that add items that can move you from one map to the other, make sure these Items turn [OFF] Switch 239 BEFORE you move the character from the map to a new location, failure to do so will trigger an old lighting related bug that will cause you to delete saves whenever you try to save the game.

Furthermore, if you teleport from Emerald Falls or from inside your home and you have lighting furniture, you must also turn Switch 240 [ON] as failure to do so can trigger the bug as well if the lights were on.

If you have never edited the save files or used any mods, disregard the above as the base game should do that by default, however, if you DO encounter that your saves are being deleted, please report the bug as soon as you can!

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