Any update on Psionics?

Zavos

Well-Known Member
May 7, 2016
2,429
1,313
31
This is just a lil question for the major developers, to see if they've updated their stance on psionics.  Or just get answers in general.


In order of likelihood of awnserness. 


1. Are Psionics going to be a npc tool on Utevo?


2. Are Psionics going to be a lust tool, a damage tool, or both?


3. Are Psionic defense items likely to become available during the Utevo phase?


4. Is PC Psionics likely to become a thing during the Utevo phase?


5. Are the Devs open to Psionics being acquired from transformations (as an alternate to other, non transformation methods)?
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
1. Are Psionics going to be a npc tool on Utevo?


2. Are Psionics going to be a lust tool, a damage tool, or both?


4. Is PC Psionics likely to become a thing during the Utevo phase?


5. Are the Devs open to Psionics being acquired from transformations (as an alternate to other, non transformation methods)?

1. One of enemies that would be there will have psionic nature. And no you won't be able sex them as those enemies aren't even 'normaly' looking.


2. As far it been shown it probably will ends as subcathegory of lust damages. So me quess it would be more leaning towards lust than typical cmbat attacks/moves/specials.


4. Not think so...PC too low lvl and MQ still not enough progressed forward. PC psionics stuff is endgame content and not think we even in middle of midgame stage of main plot.


5. That only devs know now but I would personaly be up to later in game find some TF for psionic-active race.
 

MESeele

Well-Known Member
Aug 26, 2015
650
64
Psi was slated as a lategame-endgame thing. So no on PC access for some time. As something intended for the far future, I doubt there is any concrete info regarding what it is capable of, how it works or how to get it. They may have an outline somewhere in a secret google.doc, but we don't get to read that, and those seem to function only as a discussion piece and reminder for the future. Things change. If one at Fenco answers you now, someone will hold them to it, and someone will bitch about how it's different when it's finally implemented.


I do recall them mentioning a psychic enemy on Uveto, but again, things change. And even if it appears, it's a long time between them and PC access. The entire system might go through a few iterations before PC's get their chance.
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,232
10,147
This is just a lil question for the major developers, to see if they've updated their stance on psionics.  Or just get answers in general.


In order of likelihood of awnserness. 


1. Are Psionics going to be a npc tool on Utevo?


2. Are Psionics going to be a lust tool, a damage tool, or both?


3. Are Psionic defense items likely to become available during the Utevo phase?


4. Is PC Psionics likely to become a thing during the Utevo phase?


5. Are the Devs open to Psionics being acquired from transformations (as an alternate to other, non transformation methods)?

1. Yes


2. Probably both.


3. Yes.


4. No.


5. Potentially.
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,232
10,147
Will Psionics be affected in any way by class, or will class be affected in any way by Psionics?

There will almost certainly be a dedicated Psi-Adept class, plus a way for other PCs to gain a more limited form that exists outside their class.
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
There will almost certainly be a dedicated Psi-Adept class, plus a way for other PCs to gain a more limited form that exists outside their class.

Then that dedicated Psi-Adept class would replace current class used by PC or coexist as say...secondary class making PC dual-class chara?
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,232
10,147
Then that dedicated Psi-Adept class would replace current class used by PC or coexist as say...secondary class making PC dual-class chara?

I would *guess* it would either be a starting class or a replacement class.
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Won't making it *possible* starting class kinda contradicting setting of "psionics are end game content*? I mean ok let say it would be still endgame but then what skills would Psi-Adept have on lower lvls that won't be too much psionic-like?


On side not I do wish Psi-Adept been something akin to make PC dual-class. Well I woudl say to be fair 1 or 2 others new classes should be added too to allow people on some more mixing (yeah I know balancing would be even more nightmare) to not make it as sole additional class to pick.
 

Xeivous

Well-Known Member
Sep 21, 2015
2,465
1,404
Game balance is already shitass atm. As to the question of what to do, it would depend on if we go for base class or class upgrade. If we go upgrade, I'd add two other options for the player to choose in addition to psionics; an upgrade to their base class that upgrades all their shit, and an upgrade that gives hefty bonuses and abilities geared towards generating lust physically with teasing/weapons/passives.
 

Mustang Flex

Active Member
Aug 27, 2015
44
6
Won't making it *possible* starting class kinda contradicting setting of "psionics are end game content*? I mean ok let say it would be still endgame but then what skills would Psi-Adept have on lower lvls that won't be too much psionic-like?


On side not I do wish Psi-Adept been something akin to make PC dual-class. Well I woudl say to be fair 1 or 2 others new classes should be added too to allow people on some more mixing (yeah I know balancing would be even more nightmare) to not make it as sole additional class to pick.

Just shooting an idea out, A starting Psi class could be a sort of Monk/martial artist class. Something that focuses on improving willpower and the like. It could explain why a character would be a "Psi" class, but not start out with any psi abilities. Or, maybe a psi adept does start with psi abilities, but not much else, like they spent pretty much all their time on training in psionics and didn't learn much else.
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Well that idea of: they spend time training psionic skill would be god but if I look at all 3 current classes at start they technicaly all know how to use basic melee, range, tease attack and have one class skill. So if we say they got psionic attack but not trained nothing else would it mean they not able to even normaly attack or tease enemy? Unless then we would give 3 classes we got some bonus skills at lvl 1 already. So per se not see anything wrong with your idea @Mustang Flex it's jsut it would req. a lil bit of planning to nt make it too weird to happen.

I would love a psionic-focused starting class with a very gradual skill progression. A class that might be less effective in the early game due to a limited number of options, but compensates with a diverse endgame and a lot of utility. The hard part is balancing that middle section. 


Or... maybe the psionic class could have a heavy lust/tease focus, and that's how they get to end game? Sexy hypnosis! You could fight Lane with it! :p  


I don't know, I'm just saying shit. :D  

If something then psionic class alongside pure tease oriented class have higest chance to even been added as new starting class. Not sure how devs actualy feel about adding 4th starting class...but I as few of us at least here would want to see some new classes be it at start of the game or somewhere duging play unlocked. Yaeh so nothing wrong from my pov for you to throwing like us all stuff. And I really laughed hard while imagined use f sexy hypnosis vs Lane ;)
 
Last edited by a moderator:

Wsan

Scientist
Creator
Jan 8, 2016
1,731
4,064
more limited form

Merc no think good.


One problem with a "scaling class" that starts slow is that "endgame" isn't one place. We'll be gated at level 10, 11, 12, for months at a time and if the class feels shitty there because it hasn't hit its powercurve there's no point.
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Unless it would be always adjustable curve that will make new class always strong at "current" endgame. But then it can ends that OP now at lvl 8 or 9 class will be still crappy or at best medicore at lvl 8-9 in futre when final lvl cap will be reached.
 

Couch

Scientist
Creator
Aug 26, 2015
1,630
931
One problem with a "scaling class" that starts slow is that "endgame" isn't one place. We'll be gated at level 10, 11, 12, for months at a time and if the class feels shitty there because it hasn't hit its powercurve there's no point.

Pretty much this.  "Starts weak ends strong" and "starts strong ends weak" are bad design paradigms in a lot of games, but especially ones of undefined length: it's not so good in D&D, for instance, because most people don't play one long campaign from level 1 to level 20.  In TiTS, where there's on average about a year at a time between level cap bumps, it would be especially frustrating.
 
  • Like
Reactions: powerofvoid

Wsan

Scientist
Creator
Jan 8, 2016
1,731
4,064
And that's one of several drawbacks that an "in-the-moment" design process has... :p

The primary upside of agile methodology when it comes to designing a text porn game is that people are more inclined to pay for something they can actually play, which means the actual product can be made. :v

Unless it would be always adjustable curve that will make new class always strong at "current" endgame. But then it can ends that OP now at lvl 8 or 9 class will be still crappy or at best medicore at lvl 8-9 in futre when final lvl cap will be reached.

That's even worse because it means balance has to be retooled from bottom to top every time you change the level cap to adjust for a new curve. In the end, there's still no point.
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Yup but then waiting till final lvl cap is set to make class isn;t much better as it would be for too long of players been tormented knowing we wuld GET that class but not until game have set final lvl fr PC. Nt sure if devs would want do this to us either...they players like us just they not only play but also making this game for them and us ^^


@Couch I think one of few types of games where class been weak/strong depending on it if it's start or endgame would be most of MOBA.


I would rather see some aking to new class unlocked around half of planned endgame lvl cap unlcoked so taking into accunt that Fen saying about final cap been lvl 20 then unlocking new class(es) to use around 10 would be fine. Still at first few months they may ends up having barely any skills due to just been one or tw lvl's compared to many lvl's of other older classes.
 

MorganHannahFae

Well-Known Member
May 10, 2016
169
7
I'm not worried about class balance.

Even though the Tech is the weakest class if you play non-lust, and still the most vulnerable if you play lust, I still pick it every time because it's the coolest. Although it's very much focused on energy weapons rather than actual cool tech like I'd hoped when Savin made it, it still has the coolest design.

You still steamroll the game, and no matter what class you are there's never been a problem even beating Lash regardless of how much Fen buffs him.

I want to see the Psi-Adept class since that's sort of cool, but really I just want the Tech class to become cooler. Even if everything still does the same stuff it currently does, I want it to at least change the name and description so it sounds tech-like, instead of just being something literally any of the classes could do.

I'll switch to Psi-Adept if the stuff it does actually seems like Psionics-only stuff. But I'd definitely switch back if the flavor of the tech changes.
 

Couch

Scientist
Creator
Aug 26, 2015
1,630
931
I think one of few types of games where class been weak/strong depending on it if it's start or endgame would be most of MOBA.

A typical MOBA match takes less than an hour.  That's the difference.
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
It would be puurfect if we could have Psi-Tech class....and ofc i meant it as effect of merging tech spec with psi-adept. Well still hpe psi class would get as fun as techs lvl-up perks.
 

MorganHannahFae

Well-Known Member
May 10, 2016
169
7
It would be puurfect if we could have Psi-Tech class....and ofc i meant it as effect of merging tech spec with psi-adept. Well still hpe psi class would get as fun as techs lvl-up perks.

Savin did say that there would be Psionics additions to the other classes, so Psi-Tech is sort of a thing!
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
If you meantion of near infinity of grinding type RPG than FoE would be closer to this ideal vision...even CoC. Psionics could be as specialized type of mage. Tech already doing well to fill space standrd most common type of mage shoes. But I would much u to see how we can advance from casualy and common like mage to some high powered glass cannon hyper mage ^^
 

Etis

Well-Known Member
Creator
Aug 26, 2015
2,500
258
If you meantion of near infinity of grinding type RPG than FoE would be closer to this ideal vision...even CoC. Psionics could be as specialized type of mage. Tech already doing well to fill space standrd most common type of mage shoes. But I would much u to see how we can advance from casualy and common like mage to some high powered glass cannon hyper mage ^^

Actually... Tech is already a starting platform for psionic class, complete with early-game gimpness.
 

Couch

Scientist
Creator
Aug 26, 2015
1,630
931
Techs are at their strongest in the early game, though, when those extra points of shields count for much more in letting you go multiple battles without resting.  They also get Overcharge/Volley and Attack Drone/Shield Booster, their only important skills, within the first three levels.  It's later that they start to waste skill slots on things like Weapon Hack/Shield Hack, Deflector Regeneration, or Weapon Tweaks, and everyone starts getting better shield belts so those extra points matter less.  Merc keeps stacking passive benefits to its basic attacks and defenses, and Smuggler keeps getting better and better at dodging, while Techs don't have anything new added by level 8, except maybe Shield Regen, that makes them noticeably better than they were at level 3.
 

Etis

Well-Known Member
Creator
Aug 26, 2015
2,500
258
Techs are at their strongest in the early game, though, when those extra points of shields count for much more in letting you go multiple battles without resting.  They also get Overcharge/Volley and Attack Drone/Shield Booster, their only important skills, within the first three levels.  It's later that they start to waste skill slots on things like Weapon Hack/Shield Hack, Deflector Regeneration, or Weapon Tweaks, and everyone starts getting better shield belts so those extra points matter less.  Merc keeps stacking passive benefits to its basic attacks and defenses, and Smuggler keeps getting better and better at dodging, while Techs don't have anything new added by level 8, except maybe Shield Regen, that makes them noticeably better than they were at level 3.

I'm just usually playing it with lust focus, which is weak at beginning...
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Well about tease system I been always suprised it was only up to 100 exp point and nothing more after it. With spenind some time on Mhen'ga PC will get maxed all of tease options and then nly better armor with sexiness bonus can slightly change how much lust is dealt to enemy....well I think since I never played as much with tease at endgame so I may be totaly biased on this matter.


Also it would kinda suck if Psi class be like techs strong at first few lvl's then getting much much weaker :(
 

Nik_van_Rijn

Well-Known Member
Sep 10, 2015
2,415
506
Moscow, RF
I adore "starts weak ends strong" for open-ended RPG's that allow for a lot of grinding. Because I love to mindlessly grind. Great de-stressor for me :p Mage (and if anything is Mage-esque in TiTS, it would be psionics) classes with absurd end-game scaling or masterclass-style spells (think Dragon's Dogma, that's an awesome magic system) are a favorite of mine.


But your point is very pertinent for TiTS. Because, while TiTS does let you grind, the dev level caps and pace of the game don't lend themselves well to such a thing.

On top of excellent points that @Couch and @Wsan brought up, 'Square Wizards' principle won't work as intended until we get an alternative higher difficulty mode or a difficulty bump across the board. Because as things are right now, even the gimpiest of starts won't matter and even the hardest of bosses won't require you to use a diverse kit and a lot of utility.
 
Last edited:

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Well Amara do req. more than usualy going out of the way to beat her...unless PC already played using heavily lust dmg as means to beat enemies.
 Ironically saying even as you said Nik about gimpest stats there is still people that find game hard....well I hard at loose to how react recalling such cases. So maybe Psionics woud be another lending hand to those who keep strugling (but made in way that those who can beat enemies with closed eyes won't feel like that was cheap move set added but something deeper too).

And maybe there never will be. This is a sex game, after all, no matter how much I want to treat it otherwise. :p  

Well maybe it's the main issue...that sex game want to be appealing to people that looking for sex game but with indeep RPG elements too.