[0.9.015] Mitch's Psionic talk is unachievable

SeriousBlueJewel

Well-Known Member
Nov 5, 2018
1,677
867
This is due to a lack of a "Psionics" codex entry which is needed to unlock the scene.
mitch.js
Code:
            if (mitch.doneDeepTherapy() && CodexManager.entryUnlocked("Psionics"))
            {
                //must have met at least one other psionic.
                // todo: LCD: use codex unlock maybe?

                if (!mitch.talkedPsionics)
                { // first time
                    addButton(btn++, "Psionics?", psionics);
                }
                else
                {
                    addDisabledButton(btn++, "Psionics?", "Psionics?", "You're already aware of the fox's abilities");
                }
            }
 

lowercase_donkey

Scientist
Apr 27, 2016
1,506
198
Not an error. Psyonics is not in the game yet as a playable class, and I'm not aware of what we would gate it on.
 

Theron

Well-Known Member
Nov 8, 2018
3,326
1,318
44
The obvious choice is meeting an overt Psionic character like a Slyveren, Lureling or the Janeria. Or reading their Codex entries.?
Synphia has a 'Psychic?' topic.
Zaalt? Obtaining the Broken Psi-Amp?

Making the topic require a Psychic class seems unnecessarily restrictive.
 
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