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    XXXivilization: Chapter 2 (Public Update/Release)

    It's not a new game. It's a continuation of the old one. You can start at the very beginning of Chapter 1, at the start of Chapter 2, or wherever your last save is. There are a lot of new features, quality of life changes, etc.
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    XXXivilization: Chapter 2 (Public Update/Release)

    (Sorry everything is so big. I couldn't make the image sizes smaller with the BB code editor for some unknown reason.) Hey everyone, (All pertinent links, including one to the browser version of the game that you can play right now, can be found below.) I'm the creator of XXXivilization, a 4X...
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    Introducing: XXXivilzation

    Sorry for the late reply, yes these are very helpful and good suggestions, thank you!
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    Introducing: XXXivilzation

    Thank you very much for that feedback. Your points make totally sense. I will have a look at the bugs and add the suggestions to my to-do list (some of them are already added to the next version). I really love the feedback in this forum. It is so constructive and in-depth :)
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    Introducing: XXXivilzation

    Hi everyone. today, Version 14 is being released to the public. It introduces a new enemy empire, Paradise, that contains a lot of new content and provides new replay-ability opportunities never before seen in XXXivilization – you’ll need multiple playthroughs to see all of the content. Other...
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    Introducing: XXXivilzation

    I reflected a bit on your comment and I think you are right, I increased now the production of some early game buildings for the next version. Thank you for your honest feedback.
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    Introducing: XXXivilzation

    I'm really sorry that you did not enjoy the game and feel like it is still too hard - the last thing I want is to waste players time or frustrate them. Did you try turning down the difficulty settings a bit? This should make combats and the early game far easier. Other than that I still want to...
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    Introducing: XXXivilzation

    Just wanted to let you know that Version 13 is now publicly available. The primary focus of Version 13 was balancing; most notable addition is that your units now gain experience and can be leveled up. I also tried to incorporate first feedback I got from the previous release and added a few new...
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    Introducing: XXXivilzation

    @Bronzechair I think I got you now, thanks for the explanation. After thinking a bit about it you are definitly right that a lot of those stats are not described well, if at all. I will try to improve this. Also, just to give you the reason for a few things: Fear and Reputation are not yet...
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    Introducing: XXXivilzation

    Thanks for finding that, I guess it really slipped my mind.. Very interesting thoughts. Would gladly hear more on this, you can also join my discord and explain your ideas to me in more detail and maybe I can tell you the thoughts behind some design decisions.
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    Introducing: XXXivilzation

    I don't recall posting here before. I haven't posted much outside of tfgames since I started the project back in January. If I did post here then I must've forgotten, and it would've had to have been incredibly early in development if that's the case - when XXXivilization wasn't nearly the game...
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    Introducing: XXXivilzation

    Hello Everyone! I just wanted to introduce my browser-based 4X strategy game called XXXivilization. It's inspired by games like Civilization and Free Cities, giving players a city-state to control and expand as they subjugate other city-states whilst taking over the world. I released Version...