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    Ship Modules and Crew Capacity

    Fortification is bonus HP/Armor (Steele/Ship). Armor/Shield Defense reduce damage by a static amount after resistance/vulnerability is applied. Defense cannot reduce damage below 1.
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    Can you add flags or extra clits to tailcunts?

    Tailcock, Prehensile, Knotted, Tapered, Sheathed, Long, Furred, Fluffy, Vulpine When aroused, its tip opens to reveal a long, vulpine tail-cock. Tailcock, Prehensile, Nubby, Tapered, Sheathed, Long, Furred, Fluffy, Feline When aroused, its tip opens to reveal a thick nubby cock. It works for...
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    Ship Modules and Crew Capacity

    Do you actually want to haul stuff, or is this an RP thing? When I said 'bulk storage' I meant large quantities of raw material or machinery that would be difficult for a single person to carry. There is currently no use for that kind of capacity, even though it should logically exist in...
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    Can you add flags or extra clits to tailcunts?

    You can't add extra clits, and I don't think you can add lubrication. Tailcunts inherit your largest vaginal capacity. You can add flags like Nubby, but only via the save editor (to my knowledge), and it doesn't seem to change any descriptions.
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    Ship Modules and Crew Capacity

    Similarly, for a new character with the default Casstech Z14 and low stats, I've found the optimal strategy is just keep firing. Don't try to Evade to regenerate Energy for the Laser Cannon, and definitely don't try to Recharge. The Machine Gun is Energy neutral, so you don't need to toggle off...
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    Ship Modules and Crew Capacity

    The Colt XLR can hold 30 in each category, tied with the Aegis MS-XI, and only surpassed by the Clydesdale K7. The full table, for comparison. Future versions (August Public, if you're not a backer) will show storage capacity on the purchase screen.
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    Permanent Glowing Hair?

    Yes, she does. Fur Color: Second row, third column, under Color.
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    Permanent Glowing Hair?

    Go to Shear Beauty on Tavros, ask Ceria to color your hair. You want Glowing Ember or Fiery Blue.
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    What are your gripes/criticism of TiTs?

    They can't assume the player has crew, though. Possibly we fight some section of the pirate's fleet in our ship while Olympia takes the Sidewinder. Since group battles are possible, we may fight alongside the Sidewinder. I do agree there should be some way to send the old ship back to Tavros...
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    What are your gripes/criticism of TiTs?

    The devs were. This was planned from the beginning. The whole point of Zheng Shi is for us to steal the Sidewinder. That's why Fenoxo made the placeholder systems now, instead of waiting for Gedan to finish the full thing. I'm pretty sure Vahn only exists in the first place to be a ship vendor...
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    Github/Source code saltiness thread

    Looks like the end has not come after all. The public source code has been updated.
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    Github/Source code saltiness thread

    If that's the case, SeriousBlueJewel can't debug their TFs anymore, let alone put up accurate information on the wiki.
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    Corona Lord Pyrotech

    I'm pretty sure that's the pilot of the Modified Casstech Z7 (the one enemy ship in the game). To see it, you'll have to lose a fight. As it's in 8.004, it won't be in the public source code to be put up in the Wiki until next month.
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    Ship Modules and Crew Capacity

    Advanced Quarters are more pressing for small ships, but they're still useful for larger ones. If you're min-maxing, you should never have crew not in Advanced Quarters, because it frees slots for other Upgrades, Gadgets and Weapons. The only reason they're not as important is the MS-XI and...
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    Ship Modules and Crew Capacity

    I decided to determine how many unique items (and items in general) there are to determine just how valuable the Clydesdale's storage is. Weapons, Unique: 27 This is taking into account the fact some are mutually exclusive. I'm not counting most of the starting gear, since it can be bought...
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    Ship Modules and Crew Capacity

    I was editing while you were posting. TL;DR: Accuracy Bonus = Aim/4 Evasion Bonus = Reflexes/4 Shields and Armor bonuses take into account your level, so they get weaker if you haven't been increasing that stat. OTOH, you get the max bonus as long as you're at maximum for your level: Max...
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    TiTs Wiki Thread

    Working on it... Edit: And done. I'm pretty sure Accuracy and Evasion bonuses are 1/4 Aim and Reflexes, respectively. Fixed a couple of incorrect values while I was at it. Added a note about scaling below the table. Edit 2: Found in a Bug thread...
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    Ship Modules and Crew Capacity

    The Clydesdale is for those who can't bear to be without their waifus/husbandos and don't want to use/know about the Clowncar cheat. Or if there's profit in hauling stuff in the future. The Slegehammer might be even better than you think because it only takes 2 Thrust Vectoring System(s) to...
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    TiTs Wiki Thread

    Armor, Shields, Accuracy and Evasion all receive a bonus from Steele's stats. For example, if you look at the MS-XI with 0 Willpower, it is listed as having 5000 Shields instead of the 6250 it has on the table. Should I go through and update based on a Steele with 0 in all stats? Or do we wait...
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    Ship Modules and Crew Capacity

    Armor/Shield/Accuracy/Evasion data from the game are unreliable, since they get a bonus from Steele's stats. Unfortunately, the Public source code hasn't been updated, so we can't get the actual base values. The best we can do is a Steele with 0 in all stats.