Search results

  1. T

    Fixed Typos and Etc

    Does this help? Use Laquine Ears on a character with a penis, then sleep until you get the length increase.
  2. T

    Retaining baldness

    I took a new character to Ceria, shaved bald and slept for a year. No hair growth. That suggests to me that you have an effect that is causing growth. Do you have the 'Mane' Perk?
  3. T

    Fixed Typos and Etc

    It looks like there's an excess line break at the end. The log box is one line longer than it needs to be. Tail genitals don't have a comma between color and type like other body parts do.
  4. T

    Is there a way to get big hands?

    Male Laquine is the one I know of. Otherwise, I think it's one of the details that's up for your imagination.
  5. T

    "Power Role"

    There are two lists, one for perks/statuses that make Steele Dominant and one that make Steele Submissive. If Steele only has Dominant: Dominant-like If Steele only has Submissive: Submissive-like If Steele has at least one of each: Switch-like If Steele has none: Doesn't appear. There's also...
  6. T

    How to add Synthsheath through save edits

    The phone? It should.
  7. T

    How to add Synthsheath through save edits

    Just use the Cheat Menu. Items use their internal name, so it may have a different one than you expect.
  8. T

    [General] Combat Wierdness

    I'm not sure any of these are bugs, but I thought I'd bring them up for review: Cunt-Snake's Bite directly changes Lust, rather than doing Drug damage. This means there is no way to resist it. Willpower & Resistances don't apply. Female Zil's Lust attacks, likewise. Vanae's Stun & Trip...
  9. T

    Fixed Typos and Etc

    If Steele has full Shields, while Deflector Regeneration is active and the enemy takes damage, the Energy restore is in the attack/damage box. Vs
  10. T

    Deployable Turret Nerf Thoughts and Questions

    The Turret is armed with a Laser Carbine (but 15 damage? & 9 Accuracy) and has 35 Aim for 32.5 base damage. I believe it can Crit, but testing took a while, and it wasn't specifically labeled as one. Turret fires for as long as it's up. Haste runs out after 4 turns, whether you attack or not...
  11. T

    Deployable Turret Nerf Thoughts and Questions

    My concern is turret scaling. As a static NPC, it's ability to take hits for Steele decreases as the enemies get stronger. It's damage doesn't increase, either. I think the ability to fix the turret or use Shield Boosters on it would help.
  12. T

    Download Imagepack permanently greyed

    You're allowed to bump your own reports after a while, instead of starting a new thread.
  13. T

    [0.9.102-PUBLIC#5026] Tika Bugs/Comments

    I loaded the test file and the log didn't appear. Doesn't work in other saves, either. No idea why it works for you, but not for me. 0.9.103-PUBLIC#5054, for reference.
  14. T

    Fertility, Virility and Pregnancy speed

    I usually recommend against Motherhusks because of the massive Taint increase. You can get the 1000% Pregnancy Speed with just Laquine Ears. Since they work on a schedule, you can save right before a TF event and load if you don't get what you want. They can also be removed if they have < 5min...
  15. T

    Fertility, Virility and Pregnancy speed

    IIRC, Fertility and Virility have no hard cap, even in-game. They are 'soft capped' (more won't have much, if any effect). I don't think it's possible to guarantee pregnancy, just have a 99.9...% chance because of the way the math works. 1000% is probably more than enough. Likewise, I don't...
  16. T

    Deployable Turret Nerf Thoughts and Questions

    The Overclock thing is it's own tangent. I'm not convinced it's worth it, even if we ignore Deployable Turret. I can think of maybe 2-3 fights where you need the extra burst. Maybe that will change on Phaedra. But that's a different topic.
  17. T

    Deployable Turret Nerf Thoughts and Questions

    Assuming truly random targeting, enemies have a 50% chance to target the turret (doing no damage to you) for as long as the turret lasts. It's a much larger boost to survivability than +5% Evasion for 4 rounds.
  18. T

    Deployable Turret Nerf Thoughts and Questions

    A decoy would make sense for Smugglers, but they already have Stealth Field Generator for that. Do people find the Tech has more of a survivability problem, or damage problem? Granted, those can be linked.
  19. T

    Deployable Turret Nerf Thoughts and Questions

    Overclock is 1 extra attack over 4 rounds (you make no attacks on the round you activate it). 2 if you don't have Second Attack/Shot/Second Striker. 0+3+3+3 vs 2+2+2+2 vs 1+1+1+1 The bonus attack is made at full accuracy, at least. It's mostly useful if the enemy can heal, and you need to burst...
  20. T

    Deployable Turret Nerf Thoughts and Questions

    There could be a limit to how many parts you could have at a time. And if some of the random encounters are 'hard', you'd have a difficult time stockpiling. Which is why I asked which fights is the ability to deploy multiple turrets mandatory? What other perks did people take? I was hoping to...