Search results

  1. Jacques00

    Racial score bug?

    Thank you. Possibly unlucky, but specifically, for the Huskar Treats the leg type transformation is only slightly more restrictive compared to the Ausar Treats, in that is also checks for if your character's legs are furred. If they are, it skips over that transformation. But aside from that...
  2. Jacques00

    Racial score bug?

    Can you post your save file for testing?
  3. Jacques00

    Possible Infinite fight loop with Tarkus w/ Male Raskvels

    Hopefully fixed for the next release.
  4. Jacques00

    [ 0.9.045-PUBLIC-ELECTRON#3105] Crash on Uveto at first Milodan Priestess fight

    Hopefully fixed for the next release. There were some overlooked checks for the priestess' male partners, causing the crash if they didn't exist.
  5. Jacques00

    Critical error when fighting the Milodan Priestess in the South East small cave in Uveto

    This should hopefully be fixed for the next release.
  6. Jacques00

    Bug when fighting Milodans

    I assume this is for the Milodan Priestess fight. If so, this should hopefully be fixed for the next release.
  7. Jacques00

    Autopathing Quality of life change request.

    Edited for the next release. When auto-pathing is enabled, the negative space should ignore interaction.
  8. Jacques00

    crit error fighting cyber punks in space

    Hopefully fixed for the next release. There was an oversight when defining a variable type.
  9. Jacques00

    Ship weapons should not compair with land weapons

    Hopefully fixed for the next release. The inspect view should better parse out ship equipped items and player equipped items. For ship items, since the comparison may be for multiple equipped items, the compare rollout may look slightly different.
  10. Jacques00

    Bess opening tag appears when changing breast size.

    Hopefully fixed for the next release.
  11. Jacques00

    Lion Pro transformation typo bug

    Hopefully fixed for the next release.
  12. Jacques00

    Sidebar UI wrong magnifier glass icon.

    Hopefully fixed for the next release.
  13. Jacques00

    i can't play the game because of a critical error

    Hopefully fixed for the next release. It seems the browser/device you are playing on does not recognize the .replaceAll() function, causing the crash. This function has been replaced by an alternative method.
  14. Jacques00

    game crashes when loading a save or making a new character

    Hopefully fixed for the next release. It seems the browser/device you are playing on does not recognize the .replaceAll() function, causing the crash. This function has been replaced by an alternative method.
  15. Jacques00

    Movement not working

    Okay, I looked into this issue a little more and my suspicions of the transform-origin is most likely what it is. I'm assuming this value is not being interpreted properly on your device. I have removed the transform-origin parameters and made some other edits to compensate. This should...
  16. Jacques00

    Movement not working

    Um... I'm not sure why your buttons have printed out that way, but yes, make sure you are playing the latest version. I may have to look into why the buttons look that way on your device... ----- Edit: I think I have an idea of what is going on. It seems your device browser is interpreting the...
  17. Jacques00

    Movement not working

    The option to move the controls should be in the options menu--in the Control Overlay card.
  18. Jacques00

    [Suggestion] Move the Control Overlay for Mobile to the right of the screen

    There may be an option in the next release that will allow for customizing the control overlay. If so, this will include changing the color, size and position of the controls. This will hopefully address most of your concerns. The buttons not disappearing with the map is intentional as some...
  19. Jacques00

    TiTS Mobile (Android) UI is too small.

    Try going into the Options menu and enabling the Control Overlay. By default, this option should be enabled on small devices, but it may not trigger for all devices, so you'll want to manually set it. When enabled, it should disable tapping the map away unless you hit the specific button to hide...