Search results

  1. Jacques00

    Absurd cost for girls Anno introduces to you

    I think the initial 300k payment was a bug that has been recently fixed for the next release. The cost should only occur in subsequent encounters, not the first time. I have made some changes in the next release that should include other outfits to be classified as "Classy". So far, the tag is...
  2. Jacques00

    Custom busts HOWTO/FAQ

    A late response, but I figure it would be worth answering (at least for future reference): The only way to change an image to a custom image in the Javascript version is through the bust gallery menu and uploading and linking your own image. At the moment, the only busts that can be changed...
  3. Jacques00

    Cannot read properties of null (reading 'shipMode')

    Though I can't seem to duplicate this bug, I did make another edit for the next release. Hopefully this fixes the issue, but if not, then I'm not quite sure what would be causing it.
  4. Jacques00

    No prone option when fighting Feruze on Dhaal (when Turret is deployed)

    Please provide a save file for testing, if possible. As far as I can see, Feruze needs to be in combat and the player should not be tripped for that option to be available. I did adjust the Feruze selection logic to account for an expanding friendlies lineup, so that might fix the issue.
  5. Jacques00

    Cannot read properties of null (reading 'shipMode')

    Is this still happening on the latest release? I recently made a minor change to one of the shop variables, but I'm not sure if it remedied this issue in particular.
  6. Jacques00

    New crash on Uveto 0.9.054-PUBLIC#3379

    Hopefully fixed in the next release. There were a couple functions in that quest that were missing their window-defined pointers. Possibly due to editing code to clean up eslint issues, but never verifying if the affected functions were being used in other scripts.
  7. Jacques00

    [#3379] Fadil - donate

    I can confirm the focus bug, though I am not sure what is triggering it. It may be a timed blur or render event for one or more of the UI elements updating. Might need some more research to hunt down the source. As for the input turning white, I think it may be due to the style sheet not...
  8. Jacques00

    [0.9.052-PUBLIC#3335] Syri is showing the incorrect Bust

    Hopefully fixed for the next release.
  9. Jacques00

    [Version: 0.9.054-PUBLIC#3379] Errors appear when interacting with Belle.

    Hopefully fixed for the next release--it was a typo left behind during a mass update to race checks.
  10. Jacques00

    (0.9.051-PUBLIC-ELECTRON#3306) Nova storage bug

    Hopefully fixed for the next release. The gray goo armor should now track when she is placed or removed from storage with a flag. If she is already stored when you load your file, you may need to remove her and replace her in the storage to properly set the flag.
  11. Jacques00

    Non-Blurry Upscaling Doesn't Function

    Hopefully fixed for the next release. The options menu will have an updated section with a previewer to better clarify what the option does. If changing the option does not show a difference, it may be the browser/device preventing the rendering effect from applying, or is just not compatible.
  12. Jacques00

    Orally filled portrait flipping out

    Can you describe what is happening when you say "flip the fuck out"? I assume that the belly shape is constantly resizing with every step, but I cannot seem to replicate that issue with your save file (I am having your character go to Zheng Shi, give Urbolg a blowjob to get the "Orally Filled"...
  13. Jacques00

    [Version: 0.9.051-PUBLIC#3300] options crash on start with no save loaded

    Hopefully fixed for the next release.
  14. Jacques00

    [Version: 0.9.051-PUBLIC#3300] Graphics options crash

    Hopefully fixed for the next release.
  15. Jacques00

    Critical Error using deployable turret in Void Pirates fight

    Hopefully fixed for the next release. Because the turret was deployed, that particular enemy interpreted the turret as Kara (since the same enemy is used in the Kara quest), and due to Kara not actually being on the field, combat crashes because it can't find Kara's character object.
  16. Jacques00

    [0.9.049-PUBLIC#3251] Ship Storage Softlock

    Ah, I see--yes, that would be useful. I think that was how the Flash version worked originally. I've made an additional edit for the next release where ship storage is allowed to be overfilled (with the drawback being unable to lift off due to weight, as it is now)--other storage locations...
  17. Jacques00

    [0.9.049-PUBLIC#3251] Ship Storage Softlock

    Hopefully fixed for the next release. I made a quality-of-life edit to where the storage no longer locks the player out exiting if the inventory is overfilled (storage overfill should work like normal). In the case of an inventory overfill, instead of the drop menu instantly showing up, a...
  18. Jacques00

    Gray Goo Armor Interactions broken

    Okay, I see what has happened. This is only a visual bug that's not something I can easily fix with how buttons work at the moment without rearranging how crew member buttons are generated. Essentially, when you go into your inventory, the game takes a snapshot of what your buttons are...
  19. Jacques00

    Minigame Exploit Vulnerability Error

    Can you post a save for testing? I think I may have fixed this issue when I noticed the isAndroidBrowser() function pop up where it wasn't supposed to be, but I just want to make sure. Edit: Oh, I see what it is. Seems to be a capitalization typo in the function name. Hopefully fixed for the...
  20. Jacques00

    Codex>Stats>Other; Game Crash

    Similar to the nursery computer crash bug, the character object the check was looking for was undefined and it attempted to grab it though it didn't exist, causing a crash. This should hopefully be fixed for the next release.