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  1. O

    how do i change tailcunt color?

    Honestly, I don't know. I'd say it'll be based on how the scene calls the tail genital descriptions. The scene should work correctly if it directly calls the tail gential description instead of using those functions. e.g. If the scene directly calls pc.tailVaginaDescript() it should work even...
  2. O

    how do i change tailcunt color?

    This isn't a problem with your save it's just coded wrong and this should probably be posted to the bug report forum. Problem #1: tailCuntColorDesc() is wrong because it tries looking for a tailcock and therefore always returns "none" if you have no tail cock . And even if you do have a...
  3. O

    So what are the good builds these days?

    Yeah, it's the same cap as normal intelligence. I just wanted to highlight that they was ways to increase intelligence cap above the usual level * 5 and no current ways to increase the cap of bimbo intelligence. Goo Core doesn't increase the intelligence cap it just gives +20 intelligence and...
  4. O

    So what are the good builds these days?

    I don't actually see that in the code. The actual damage boost Overcharge gets is with the perk 'Heroic Reserves' not Second shot. (The same level as you get Second Shot/Attack) (Goes from 150% the damage to 200% the damage) For some reason I completely forgot that Fuck Sense caps. But, I will...
  5. O

    So what are the good builds these days?

    Charge weapon basically converts all your intelligence (or libido via Fuck Sense, this is quite insane if you get your libido to the +100 range EDIT: Nevermind it has a cap of level * 5) into raw electrial damage then adds that to you're current weapon. Here's the code for it: And: This for...
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    So what are the good builds these days?

    To add a few more: 4. I personally use Pexiga Saliva (recovers 70 energy) Sadly, you can only have one in the inventory at a time given that you can't milk the Pexiga again with the Saliva in your inventory (Well, you can using the same trick I used for the Tarkus' Horse Cock but that's quite...
  7. O

    [0.9.002-BACKER#2105] Ranged Critical Hits and Aimed Shot are Nonfunctional

    If this bug is recent it might have something to do with this change (possibly?)
  8. O

    So what are the good builds these days?

    'Always Easy mode' was patched on April 21th when Chance was added. Honestly, any build isn't really bad/unplayable (espsically given the fact you could just farm stats at any point of the game) so I'll recommend just roleplaying the character and see where you end up. I personally use a Ranged...
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    [0.9.002-BACKER#2105] Ranged Critical Hits and Aimed Shot are Nonfunctional

    "append" seems to only apply to "Flurry" type attacks that usually go with a 'normal' attack (Something like Rapid Fire's 2 extra attacks). It's arguable weather or not if crits should apply to the extra attacks given that they are treated differently in the code (All I can say on the matter is...
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    [0.9.002-BACKER#2105] Ranged Critical Hits and Aimed Shot are Nonfunctional

    From my understanding of the combat code (It's not much but hey at least I can try to help): They is a function called: applyDamage(baseDamage, attacker, target, special = "") in combat.js. This then calls calculateDamage(baseDamage, attacker, target, special). calculateDamage is where crits...
  11. O

    What are your gripes/criticism of TiTs?

    Yeah, I also thought she was easy to defeat just by using lust attacks but that's only because I always take the Ice Cold perk so I deal about 35 lust damage per turn (Ice Cold basically makes the equation 100 - Libido instead of just using Libido).
  12. O

    [0.9.001-PUBLIC#2068] Cannot buy from Emmy with the Shock Blade equipped

    This is a problem with the actual ShockBlade itself rather than Emmy. I'm assuming you got that Shock Blade from disarming and defeating Zaalt in the Ice Queen Quest. That weapon is currently bugged (and will be fixed in the next patch) because it was given: .hasDynamicProperties = true while...
  13. O

    Fiding Nayna

    Here's a picture example: EDIT: To be fair the icon should'nt really be a NPC icon it should really be a stairs icon to cause less confusion.
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    [0.9.001-BACKER#2069] Minor Bug: Tarkus time not progressing

    Arguably this is working correctly, the hostile tiles on Tarkus take 1 minute to navigate. But you have the Pink Hoverboard which cuts navigation time in half. The game doesn't do half a minute so it just takes zero time. You'll also find this behaviour in your ship, wandering around in Tavros...
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    [0.9.001-PUBLIC#2068] Cannot Sell or Drop Strange Egg

    Even weirder, even if you change the .quantity of the item using the console you still cannot sell the strange egg to V-KO. Or drop the item.
  16. O

    [Game Version: 0.9.001-PUBLIC#2068] Paige - Body Worship - Decimal Time

    When finishing Paige's Body worship scene it sometimes (it seems to be a bit randomised) adds an .5 to your time. (It's not too much of a problem because you can just do the scene again and it fixes the time). It's the final scene before it ends that actually sets the time to decimal.
  17. O

    [Game Version: 0.9.001-PUBLIC#2068] Do the rewards from the Dhaal Party Event have the correct rarities?

    While it seems like the Utopian Skies Dance Haven System might have the correct rarity of "Common" (Because it seems like all accessories have that rarity, even all versions of Tam-Wolf) I'm questioning if the Chemaster Armor and the XTR-8 Peer should have the "Rare" rarity instead of the...
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    How do I get rid of the Strange Egg?

    The command is: pc.inventory.removeItem("class instance here"). So: pc.inventory.removeItem("StrangeEgg") ("StrangeEgg" is the class name) Here I've done it for your save file (The pregnancy event doesn't trigger for me at least). What's weird about it is at first I thought I could just change...
  19. O

    Version: 0.9.001-PUBLIC#2068 Shock Blade Inventory issues

    It seems like something gives ShockBlade hasDynamicPropertics = true because it crashed before. But I thought it's canMergeWith has been overidden in the new hotfix.