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  1. Upcast Drake

    [Implemented] Fisianna: The VERY Shy Nekomata

    Yep. It's a pull request awaiting approval and merging.
  2. Upcast Drake

    [Implemented] Fisianna: The VERY Shy Nekomata

    It was my pleasure. Let me know when you're ready to add more vanilla loving to TiTS.
  3. Upcast Drake

    Guide to Using TiTS Source Code

    So when you try to compile, in the logs there should be something like "mxmlc -load-config+=obj\TiTSFDConfig.xml -incremental=true -swf-version=22 -o obj\TiTSFD636326238346373233". This is FlashDevelop actually running the Flex compiler. My guess is for some reason yours isn't running that line...
  4. Upcast Drake

    Guide to Using TiTS Source Code

    Yeah I can see how you could interpret it that way. I'll have to go through tomorrow and update the main guide with all these solutions. Checkout the adventures modding thread. I went through a lot of potential solutions there. The one that ended up working there was lowering the value in...
  5. Upcast Drake

    Guide to Using TiTS Source Code

    Did you create the JAVA_HOME variable?
  6. Upcast Drake

    Guide to Using TiTS Source Code

    Press Windows key+R, type cmd and press enter. In the window that pops up, type "java".
  7. Upcast Drake

    Adventures In Modding

    Gratz! If you make any files in the /includes folder you have to manually import them in TiTS.as. Other than that, I'm not sure. I'm signing off for tonight though.
  8. Upcast Drake

    Adventures In Modding

    That one's easy. It can't find your flash.swc.
  9. Upcast Drake

    Adventures In Modding

    It should work with 1GB, just take longer than with 2GB. I guess if you don't have 2GB and that makes it error that's your best option.
  10. Upcast Drake

    Adventures In Modding

    The time you got the really long output I think was the closest you've been to having it compile.
  11. Upcast Drake

    Adventures In Modding

    I agree. How much available memory does task manager say you have?
  12. Upcast Drake

    Adventures In Modding

    Make sure you hit "More Details", and if it's not under the "Processes" tab try the "Details" tab, and click the "Memory" column to sort by memory usage.
  13. Upcast Drake

    Adventures In Modding

    4GB would definitely be cutting it close. The compiler can realistically use around 1.8GB by itself. My system with the compiler running, a few chrome tabs going, FlashDevelop open, and Word open is using 6.2GB. OH! One idea that might work. Go into task manager and kill java.exe. Now try to...
  14. Upcast Drake

    Adventures In Modding

    How much RAM do you have on your system?
  15. Upcast Drake

    Adventures In Modding

    I remember having this problem once too, but I don't remember the fix. Try some Google-fu maybe? Check task manager when you're trying to compile and see how much memory java.exe peaks at.
  16. Upcast Drake

    Adventures In Modding

    So it makes the .swf? The file size isn't 0 is it?
  17. Upcast Drake

    Adventures In Modding

    That looks like an actual code error, not a setup error. That long spiel is what mine does too, up until the error at the very end. One thing to try, in FlashDevelop go to classes/TiTS.as and make sure it's got a green icon instead of a red one. If it doesn't, right-click it and select set...
  18. Upcast Drake

    Adventures In Modding

    Try a few of these solutions: https://stackoverflow.com/questions/8644992/error-registry-key-software-javasoft-java-runtime-environment-currentversion Although some things might be slightly different since they're dealing with 1.5 and 1.7 instead.
  19. Upcast Drake

    Adventures In Modding

    That means Windows knows how to find some version of Java, so that's a decent sign. Ok, now try "java -version".
  20. Upcast Drake

    Adventures In Modding

    In the error log it says 384. Also, in cmd enter "java" and tell me what it says.