What content would you like added?

PalletTown

Well-Known Member
Sep 10, 2015
690
1,140
Is there any way that an alternative condition for Hotaru's pregnancy content to be enabled like Arona? For example, Arona preg content becomes available when either one of the orcs give birth or if Hretha, Infrith, and Ragnild are all pregnant.

Also, can items given to party members such as the crown of winter be listed on their character sheet.

Lastly, I would very much like a deployable wayshrine. My thinking is that it would be a reward from Winter Wolf. It would work by being placeable in any spot, barring exceptions, that lingering embers are useable. The wayshrine would be keyed to a specific square in the Way Between. And to reuse it, you have to pick up the spot where it was last deployed to be able to redeploy it.

Also, Komari preg when?
 

Lucky Kenji

Member
Apr 17, 2026
6
1
19
I'd like to see more enemies or characters related to the undead added.

In most fantasy media or games I've encountered, there's usually mention or appearance of unique creatures like zombies, ghosts, vampires, or necromancers who can use death magic. I think adding these would add more variety to the game.

Currently, the game lacks any undead enemies. The closest equivalents are mostly Ethereal creatures, which are mostly ghosts. Furthermore, they only appear briefly in the main story and side quests.

Additionally, I checked the game's Wikipedia page in the Taxonomy section, and it mentions the undead within the game, but they weren't used at all, which is quite a shame.

Consider how much more fun adding them to the game would make it. If they could only appear at night and drop items that only they can provide, players would become more mindful of timing and would have to allocate their time specifically for farming. This could even lead to the creation of dungeons and quests related to them.
 

Papum

Well-Known Member
Dec 6, 2023
558
358
44
Suggestion of new triggered type of Powers: Trap, 'x' Circle of 'x' Protection or Rune Sigil of 'x'.

- Trap: Used as an Encounter Power by physical damaging Pc/Npc's (Warrior/Rogue types) as an Encounter Power wich would be cast on the battelfield (so you would not now if and when it was casted) an lie dorment until the specific conditions were to trigger it (ex.: an % chance to trigger when an enemy attacks the party, or other conditions), it could deal in an miriad of damage types (but mostly physical ones like Penetrating and Crushing).
And instead of an direct effect Encounter Powers that for ex.: stuns an target directly it has an probability chance to trigger but it for that uncertatinty mechanism trade off it could instead of having only 1 single use it could be triggered 2 times or more before being removed (depending on the Power in question);

- 'x' Circle of 'x' Protection: Used as an Encounter Power wich will give the party an dormant protective buff until triggered (when the selected damage type would to be used against the party), wich when casted it will prompt the user to select an single type of damage type depending on wich 'x' Circle of 'x' Protection is being used (Physical -> {'Penetrating', 'Crushing'}, Elemental -> {'Fire', 'Frost', 'Storm'}, Mental -> {'Tease', 'Mind', 'Pheromone'}, Spiritual -> {'Holy', 'Blight'}) to mitigate/prevent damage
(depending on if being an 'Minor'
{The 'Minor' will mitigate an small % of damage of the chosen damage type of the chosen school of 'x' Circle of 'x' Protection to the party, depending on an calculation of your SpellPower and for X turns depending on an calculation of your Willpower}
or an 'Major'
{the 'Major' will prevent all damage of the chosen damage type of the chosen school of 'x' Circle of 'x' Protection to the party for far less turns, depending on an calculation of your Willpower before expiring}
variation of the Power);

- Rune Sigil of 'x': Used as an Encounter Power and works similliar to the Trap mechanics for placing and triggering but for spellcasters (Mages), and has the naming varation like the 'x' Circle of 'x' Protection for the different damage types from different schools (Elemental, Mental, Spiritual).
 
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Gabranth

Well-Known Member
Apr 26, 2023
378
549
25
Suggestion for an Unique shield wich has the Thorny Effect incorporated within it (as having physical spikes attached to the shield) and does physical penetrating damage to the attacker(s).

Something like this:
The Tower Shield SCREAMS for some spikes.

Let me shield bash mofos with THAT.
It should also inflict Bleeding.
 

IraMorti

Well-Known Member
Dec 5, 2017
1,012
1,476
38
I'd like to see more enemies or characters related to the undead added.

In most fantasy media or games I've encountered, there's usually mention or appearance of unique creatures like zombies, ghosts, vampires, or necromancers who can use death magic. I think adding these would add more variety to the game.

Currently, the game lacks any undead enemies. The closest equivalents are mostly Ethereal creatures, which are mostly ghosts. Furthermore, they only appear briefly in the main story and side quests.

Additionally, I checked the game's Wikipedia page in the Taxonomy section, and it mentions the undead within the game, but they weren't used at all, which is quite a shame.

Consider how much more fun adding them to the game would make it. If they could only appear at night and drop items that only they can provide, players would become more mindful of timing and would have to allocate their time specifically for farming. This could even lead to the creation of dungeons and quests related to them.
Devs are trying to keep away from most Undead for obvious reasons. We have Ghosts, and we have a cumpire, though I don't know if she really count's as Undead. I would like to see more Ghost enemies though, they are a safe bet when it comes to spoopy seggs.
 
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