Soulbound TFs should change your racial bonus. Always found it weird that they didn't. You are literally becoming that race in a way that's deeper than normal TF magic. Kitsune have a cunning bonus based on documentation.
What i was mentioning was an additional
Race to the four starting races, as there is no starter
Cunning based Race (possibly
Goblin) and possibly an new
Cunning based Class (
Alchemist/
Engineer), so if wanted you could add an initial 3 points of
Cunning through race/backgroud/profession.
As it seems that more an more
Cunning based
Powers are coming out lately (i think in the past i mentioned something similiar to this mentioning gobbos as an candidate with
Nelia (as she in an way is an crafter or an sort aswell) as their representative at the begining foto).
Yet what you are mention probably is still seen as am posterior transformation and not being your original starting race.
Also at what i wrote (especially in the brackets part) at the starting of this post i had suggested an additional class to go with it and it would be nice to have an
Alchemist/
Engineer type of class wich would be primarly
Cunning based (but could also invest as secondary in
Presence for unique construction summoning
Powers of the class).
Especially with the now flasks powers wich don't have any afiliation on any type (Weapon, spell, charm, etc. ...) in their powers so that class could be uniquely different on how it funtions and also gain access to an mix of powers from the other various classes (like
Estrus Flask,
Smoke Bomb,
Grease, etc. ...) and probably
Generic Powers aswell (like
Acid Flask).
It could while leveling up have
Two/
One choises of any already existing compatible (wich would be related to the normal comphresion of usages by an
Alchemist/
Engineer)
Powers of any class or generic
Power, and
One/
Two new unique one especially made for this new class.
Without needing to mention it would have it's own
Perks (suggesting aswell something similiar to
Viviane's Lasting Casting called
Potency), wich probably could also lead to this class functioning similiarly to how the
Summon Lyric Power functions that is:
The class would have an
Fixed At-Will Power in the
At-Will slot, wich would be the
Summon Lyric's '
Restock'
Power 'Pass a turn in order to fully restock or recharge one of your potions, cantrips or minor tricks chosen randomly.' (or being only tradeable for other
Alchemist/
Engineer class specific
At-Will Powers, like for ex.: '
Fetch Golem' an
At-Will slot
Power wich would 'Pass a turn in order to fully restock or recharge one of your potions, cantrips or minor tricks chosen randomly and deal some damage. But has an 1 turn cd.' [sometimes even
At-Will Powers go on CD, i think that happens against
Charlene sometimes], or an
Recharge slot
Power '
... Transmutation' that could remove an counter from one stack and put it randomly at an other stack while doing something else aswell, etc. ...).
And have an starting
Perk wich would allow normal other
Alchemist/
Engineer '
compatible'
Powers to be reworked towards the functioning of the '
Restock'
Power mechanic (wich it enables the '
compatible'
Powers to function as
At-Will Powers but with stacks instead of CD's, '
uncompatible' or
Stance Powers still would function the same way as they currently do), by dividing its CD by 1/2 rounded up (
Encounter Powers would be locked at 1 stack alway's, and
Ultimate's would still be an one use only) to be the number of max. stocks available (unless deciding for an
Perk to alter the end value later on).