the player character is a Rodenians, they can get the ear sex scene because the Rat Thieves got one so it make sense that oc get it to if she a Rodenians.
Speaking of Amber, she needs an art update. I BEG.I would like to see Anal scenes for Kiro & Amber
That does exist (weaker enemies appear less as there is more competition in the encounter RNG)I’d like earlygame areas to slowly add stronger enemies to the random encounter pool and decrease the rate of weaker enemies over time (and or have unique enemies scale with Steele). Keep things challenging no matter where you happen to be.
I play on android and it asks me if I want to lvl up after I sleep and I can decline and lvl up later in the codex.Can we get the option to either get rid of the automatic level up when sleeping, or have a setting that negates all experience gain? I ask this because I tend to find myself over leveled pretty quickly and that makes the combat less fun for me. I usually try to keep my level and stats as low as possible until I HAVE to raise it to survive stronger enemies. While I can choose to never go to sleep, that is a cumbersome method because there are some status effects (e.g. sore, worn out, etc) that require you to go to sleep to cure it. In addition, there are some scenes that automatically have the PC sleep, so that ends up being a forced level up on the games part.
I understand I can ignore the stat and perk points to artificially handicap myself (as in level up but do not assign points), but each level up raises the core stat ceilings. So when my kineticist levels up, their willpower will go up a lot due to all the slow stat gains and other point bonuses. This also counteracts what I am trying to do.
What I have resorted to is holding off on sleep, and if a scene makes me sleep then I go into the save editor to lower my level back down. This is a very cumbersome thing to have to do though.
I think the option to not automatically level up when sleeping would be the best course of action here, since you can keep the experience points and not have to grind later on after beating all the high exp enemies in game. I have no idea how implementing that would compare to the other idea of negating all experience points, so maybe the second option is better.
I think the root of the issue here is that you seem to be getting "a lot" of stat gains from sources outside of leveling up. From my understanding, this is not the intended playing experience, stat gains are supposed to be rare, slow, and very much not something you get by accident. Especially willpower.Can we get the option to either get rid of the automatic level up when sleeping, or have a setting that negates all experience gain? I ask this because I tend to find myself over leveled pretty quickly and that makes the combat less fun for me. I usually try to keep my level and stats as low as possible until I HAVE to raise it to survive stronger enemies. While I can choose to never go to sleep, that is a cumbersome method because there are some status effects (e.g. sore, worn out, etc) that require you to go to sleep to cure it. In addition, there are some scenes that automatically have the PC sleep, so that ends up being a forced level up on the games part.
I understand I can ignore the stat and perk points to artificially handicap myself (as in level up but do not assign points), but each level up raises the core stat ceilings. So when my kineticist levels up, their willpower will go up a lot due to all the slow stat gains and other point bonuses. This also counteracts what I am trying to do.
What I have resorted to is holding off on sleep, and if a scene makes me sleep then I go into the save editor to lower my level back down. This is a very cumbersome thing to have to do though.
I think the option to not automatically level up when sleeping would be the best course of action here, since you can keep the experience points and not have to grind later on after beating all the high exp enemies in game. I have no idea how implementing that would compare to the other idea of negating all experience points, so maybe the second option is better.
I play on desktop. When I go to sleep it automatically raises my level but it does not assign stat or perk points. I would prefer that it does not automatically raise my level and instead allow me to choose.I play on android and it asks me if I want to lvl up after I sleep and I can decline and lvl up later in the codex.
I think the root of the issue here is that you seem to be getting "a lot" of stat gains from sources outside of leveling up. From my understanding, this is not the intended playing experience, stat gains are supposed to be rare, slow, and very much not something you get by accident. Especially willpower.
Are there plans for more upgrades for gray goo armour/nova in the future? Or is she doomed to be replaced?
forum.fenoxo.com
I strongly believe crystal ridgeback perk should've been that but what do I know? Maybe when we get the simii TF we can get that as a perk.Radiation immunity for Phaedra II?
A temporary transformation blocker would be really nice! Letting it apply to the entire body or specific partsSome Sort Of "No Go Cream" as a Tamani Corp Product Designed to Let you Use it on. body Part to prevent that Specific Body Part from Being Affected By Body Mods, For Some Examples Using it On Your Balls and then using Sterilex, it won't affect your virility but will still affect your fertility, or using it on your tits and then using Foxfire it won't change your tits in any way including growing more and will still act like it did.
kineticists are explicitly and intentionally not telepathic. this will not change.Kineticist could learn basic telepathy with the Frostwyrms, considering how at least from what I've seen, non-combat psionics shows up only once when speaking to Velika?
Aww, but I've only recently given it a shot, usually I play with Tech, but man Kineticist feels....unfair with how easy things are with it.kineticists are explicitly and intentionally not telepathic. this will not change.