I haven't played in a while so I don't know if this is feasible or it's already been done, but I was looking through the game mechanics on the wiki for ideas and I saw that the player can Fantasize to basically increase their lust for the turn. This is probably done to ensure the player can more easily reach 33 lust before a combat ends (especially if the previous combat drained all their lust from a post-combat sex).
With that said, it would be interesting if there were a psionic enemy that, as one of its actions for the turn (with a blurb mentioning it before you make your action for the turn so you know it's coming), they read your thoughts for the next attack. Basically, what would happen is that the psionic enemy would read your thoughts and would react to your next attack. If it's a ranged attack, it automatically misses, and if it's a melee attack, it gets countered instead. The psionic ability would only last for one turn, so you would only need to delay your attack for one turn if you notice that they're going to use the psionic ability the next turn.
There would be a few ways to get around it: either have a high enough reflexes stat when making the melee attack (it doesn't matter if you know an attack is coming if you can't react to it), or you could Fantasize. This would cause the psionic to take lust damage as well since they were in your head at the time.
Eh...I don't know, maybe this idea needs work. I mean, what was I thinking: the enemy would be too slow to dodge out of the way of a baseball bat, but fast enough to dodge a laser? I mean, the idea would still work because the main point is that the enemy takes lust damage from your thoughts because they're in your mind when you Fantasize. So, you just wouldn't have the alternate method of damaging the enemy when they're using this ability.