Wsan's never leaving the mino mines ever, is he?
Omg Really!? I am far more excited to hear that than I should be. It's like Christmas came early! (or should that be Khor'istmas?)Wsan is hard at work on that right now.
How about the Adventures also visiting xdWsan is hard at work on that right now.
They're planned to show up in the 'mander bar, which AFAIK isn't implemented yet (though it is written).How about the Adventures also visiting
Require big dick.Allow us to fuck Yani in the ass once you get around it.
Sweet! Eh just realised i wrote Adventures instead of Adventurers. Phone must have fixed it.They're planned to show up in the 'mander bar, which AFAIK isn't implemented yet (though it is written).
The adventurers themselves also haven't been WRITTEN yet, but at the very least the horsegirl will be one of my two small Khor'minos projects once I'm done with the big dungeon I'm just about finished with.
One of the things we've been told about the Wayfort expansion is that it's going to have events related to defending your land so something like that's already going to be part of the game even if we don't know the specifics.I feel something like that could help make regions feel more "alive" and like you were helping keep the peace, and also for people who enjoy the combat
sorry, i dont really know what im talking about i just enjoy the game and wanted to participate with the boysOne of the things we've been told about the Wayfort expansion is that it's going to have events related to defending your land so something like that's already going to be part of the game even if we don't know the specifics.
As far as a bounty setup, that's functionally 'an NPC and a multi-stage quest' as far as easiest integration into the existing structures of the game goes, having each 'hunt' be a special tile encounter. So someone would need to make the quest-giver and all their text (much more if they're planned to be anything other than a blob who hands out bounties), then the quest log and any associated dialogue for the actual encounters (including companion variations where relevant), then write up relevant descriptions and stats for all the enemies and any new Powers they'd need (and run all that by the people who balance those things) and probably more that I can't think up off the top of my head. So, y'know, a lot of work.
I mean, the Champ and Co are already in on G's main hustle of laying the monsters we are supposed to be slaying and taking the fools' money as a bonus.Ok but if the bounty board in town is implemented, will we be able have "hmm, fuck" added as option to all dialogue and get an angsty goth sorceress gf?
He sure doesnakano, love him or hate him, he does elicit feelings

Post-dungeon, the flower thing is a second flower picking which is the actual proposal which only happens after the quest is done. There was no need to reload the save, because the flower at the start of the dungeon has no actual impact. Also the line of dialogue right before the pre-dungeon flower is basically just "in our culture, we use those flowers to propose" so I'm not sure how you missed that until after the dungeon, but again, the pre-dungeon flower does nothing.All I know is I did the "Harboring a Fugitive" quest awhile ago, hit the point where it said picking a flower from the cave was a marriage proposal for Ahmri, wasn't into that, so I re-loaded a save from before the quest, re-did the quest, specifically did not pick the flower, and freed the centaur village.
Okay, so, there's literally a scene where you tell Ahmri "I don't want to get married"That said I do understand the desire to not want to marry her. Though I'm fairly certain that there's a choice you can pick when interacting with Ahmri when you enter her room post-quest which is basically just "woah, hold on a second, I ain't looking for this". I'm not totally sure if it's just "I'm not looking for sex right now" or "I do not have interest in marrying you," though, as I've never picked it.