yeah porn logic makes things easy to forgive, like how a big portion of mallachs religion is child grooming and how nareva plays with fetuses.
Wat...
yeah porn logic makes things easy to forgive, like how a big portion of mallachs religion is child grooming and how nareva plays with fetuses.
Wat...
And Mallach's temples raise kids in the religion which can be viewed as grooming with extra steps and a dash cultism.
Cease and desist.like how a big portion of mallachs religion is child grooming
Cease and desist.
This is a real problem and this kind of joke ain't funny.
Less grooming and more "Alright kids, we're gonna make you smart and when you're old enough, you'll be doing the kinky for your job."
Actual grooming involves some real shitty practices and some equally shitty people that do it, kind of like how people that sleep around with everybody and hide whatever happens from everone else.
I'd make this my gripe, but it isn't CoC2 related - seeing posts like this on these threads is upsetting.
I think it's more of an indoctrination, almost like a cult.
Nareva has always seemed sus, so I'm not surprised she's doing strange stuff.
Uhhhh, where are you getting that, because it's nowhere in the game? Here's what the design doc has to say about the Champion personality:And I always viewed the pure champion as a sort of inquisition on a mission to purge those who think and live differently - so I do not like them usually as well.
There's literally nothing like your mental image of someone wanting to play moral crusader in that description, nor does the Champ voice thoughts like that in the game.Champion : Low corruption is not necessarily chaste, but is compassionate and good-natured, much like the "Kind" of TiTS, though they may have a slight snarky streak. Champion PCs are more eager to help people, even at a cost to themselves, and are more willing to engage with lovers in mutually-beneficial ways rather than demanding their needs be met first and foremost.
You missed the part where the corrupted centaurs are going around and raping everyone they can get their hands on, including turning the Champion, your allies and a whole bunch of anonymous characters into breeding stock if you Bad End to them...I am trying to play with a mindset "live and let live" i.e. if corrupted individuals do not impose on free will of others (rape is a big no-no for me) I do not have any problems with them
<snip>
So if the majority of the centaurs want to change their way of life into one of constant sex - I would not want to force them to live differently (and my bimbo character prefers their new sex drive anyway or more accurately: I find the fact they want to just have sex all the time without bothering about complex social matters very hot and attractive.).
I mostly referred to what a pure champion will do to the downed corrupted enemy. It always seemed to me they would be the one to choose the killing option. Hence the inquisition reference. AFAIK you do not get any corruption for killing centaur leaders and imps and Alraune - hence it is viewed as "pure" option at least in game mechanics.Uhhhh, where are you getting that, because it's nowhere in the game?
Well, that is why my champ is taking matters in their own hands. Even in the corrupt village path the disciples of the cult left the village. And, as far as I understood it, the remaining centaurs under your rule do not go out on raiding parties anymore.You missed the part where the corrupted centaurs are going around and raping everyone they can get their hands on
I'll just say that I actually like that our characters can and will kill people. That the PC in TiTS distant kill people that would very well kill them is in itself odd to me.TL;DR: please, add an ability to remove prompts to kill someone. It is not a welcome train of thoughts for me in a sexual game. I hope I am not alone in this regard.
Concrete suggestions. Would be great if all of them were implemented in the game:
- 1. consistent place for "Kill" button
Alraune, imps, centaur pack, Behemoth, different interactions with Kassyra - they often have the "Kill" (or analogue) button in different places.
Would be great if it was moved aside to accentuate the significance of the action and also away from the cluster of after battle sexy scenes.
Also having it in the same spot removes effect of nudging the player in some direction (1st option may be viewed as a suggested default in some cases)
I would suggest to use the "d" key: all sexy scenes will have plenty of space and not dance around it or approaching dangerously close. And it is not adjacent to "Leave" button either.
- 2. option to hide "kill" button
Just seeing the button is always a massive blow to my libido and arousal. Instead of sexy times I start thinking about why on Earth should I want to kill someone and I do not want the sexy thoughts and murder thoughts to be associated with each other.
Would be great to have checkbox in the menu to hide all kill buttons with warning that it will lock off the player from certain story paths. E.g. no option to kill Alraune.
- 3. always leave to the player the decision of killing someone with their hands.
I don't like that Taldahs is killed in corrupted centaur village path, rather than being imprisoned for example.
Just changing a couple of sentences with addition of options for the player of killing or imprisoning would be great. There is no need for adding interactions with imprisoned Taldahs. Just one sentence of him being in a prison or bound or or under guard or something is enough. If you are O.K. with the idea I can find all the places in text where changes should be made (I think there are only 2 really.)
TL;DR of what is below:
- I am just trying to justify a desire for pacifist friendly corrupt centaur village resolution.
- Request: Please, do not force hard/impossible choices on the players (e.g. either you end the life of that person to stop them or they will end a life of another).
I am very grateful for the fact the bimbo personality overrides the Pure and the Dark Knight ones. I can romance Kassyra and do all sorts of horny stuff with corrupted individuals without being an asshole towards anyone (how I see the Dark Knight).
And I always viewed the pure champion as a sort of inquisition on a mission to purge those who think and live differently - so I do not like them usually as well.
While I see the bimbo champion as a friendly, happy, kind, sexually unrestrained and highly libidinous person.
I am trying to play with a mindset "live and let live" i.e. if corrupted individuals do not impose on free will of others (rape is a big no-no for me) I do not have any problems with them and actually usually prefer their sexual culture over the rest of the world: it feels to me like it has more freedom and not bound by social norms and what not. They just enjoy each other's bodies without being afraid of hurting someone's feelings and are open and straightforward about it. If they DO however impose on free will of others, I see it my duty as a champion to make sure they will stop doing that.
I like end results of quests for Alraune and queen Nyzerrah: there is a way for peaceful resolution without any murder involved.
So if the majority of the centaurs want to change their way of life into one of constant sex - I would not want to force them to live differently (and my bimbo character prefers their new sex drive anyway or more accurately: I find the fact they want to just have sex all the time without bothering about complex social matters very hot and attractive.).
What I am getting at: I want the centaur village to stay "corrupted" and the Ahmri's attempt to persuade her father to fail. Not taking these 2 into account it seems the majority of the village populace is quite happy with their new way of life. But I do not want to kill Taldahs. There is a saying: "Ask them, tell them, make them", i.e. even if there is something you need to happen at all costs a polite person would ask first, upon receiving a refusal they would tell/command/demand to do it anyway. And only upon another refusal will they actively try to force their will on others. If Taldahs absolutely refuses to stop attacking others then we have to deal with him violently - I am O.K. with that. And we did - we fought him.
But after defeating him I would prefer to imprison him rather than outright killing him - this is some very barbaric way of treating your defeated enemy. And since I defeat him using Teasing attacks there is no way for him to die in battle. I cannot see why a bimbo champion would kill her defeated enemy. But I can see how she would choose an outcome with more sexual activity involved (how she could prefer to support those who are on board with the corrupted centaur village rather than attempting to purify Taldahs or, more accurately, let him re-brainwash the populace after he changes his own mind.)
Would be great if you added the imprisonment choice and changed a few sentences depending on that. Just in the aftermath of the fight and in the description of his room where he is imprisoned (for simplicity). There is no need to add any interactions with him. Though I suppose that would leave the door open if someone would want to write one and submit for your approval.
P.s. I am yet to force myself to read through all of Gweyr's quest (skimmed through it just to see if it is finished and what kind of content is their and what new powers, items and such). But I am hoping if there are more opportunities to end a life of some sapient being the decision will be left to the player. Imprisonment always seems to me as a better option. And I do hope you will not force heavy choices on players in your game: I would rather not choose between several bad options. Give me a Disney happy ending, please! For me this game is about journey rather than destination. But it would suck if that journey was sullied by having to make hard decisions. Please, leave those to the real life (sadly there are plenty of those already) and not to a sex-focused fantasy world, where I would rather feel safe and relaxed and just enjoy myself.
Thank you for reading it all!
I'll just say that I actually like that our characters can and will kill people. That the PC in TiTS distant kill people that would very well kill them is in itself odd to me.
I would actually like more of fights like the Gwery's flash back where it feels brutal. Some of the fights feel like slap feasts when they could be more harrowing.
Might have something to do with the fact that they're both corrupted to Hell and back, the first being a plant given sentience and made to spread her lusty intentions, and the Behemoth being the centaurs' best(?) warrior and was turned into a ruthless kill-fuck machine; might be why you don't get Corrupted over them, same with the centaur pack leaders or the imp groups.Kinda find it funny how there's no Corruption gain for literally killing the Alraune or the Behemoth, but apparently telling Quintillus to "Fuck Off" is too far.
Yet they (the Alraune and the Behemoth) can still be redeemed by allowing them to stay at the Wayfort. I'd think that if the PC thought that they could just keep them there, killing them would be a corrupt thing to do by that logic.Might have something to do with the fact that they're both corrupted to Hell and back, the first being a plant given sentience and made to spread her lusty intentions, and the Behemoth being the centaurs' best(?) warrior and was turned into a ruthless kill-fuck machine; might be why you don't get Corrupted over them, same with the centaur pack leaders or the imp groups.
Though yeah, I'd love to see optioomskm uniform positions.
They literally can't. The Behemoth is still around (but now no longer in a position to do much damage) and the Alraune still continues to abduct people.Yet they (the Alraune and the Behemoth) can still be redeemed by allowing them to stay at the Wayfort.
The thing is, corruption comes in multiple sources. Some, like Taldahs, take it willingly, but a lot aren't given a choice.if corrupted individuals do not impose on free will of others (rape is a big no-no for me) I do not have any problems with them and actually usually prefer their sexual culture over the rest of the world
No, the game literally says that most of the centaurs are relieved when Taldahs stops being corrupted and returns to purity. I've even attached a screenshot showing the text where it says this. Taldahs (and also the lady who served as the "Unitaur") were manipulated by Kasyrra appealing to their strongest desires in order to corrupt them. There are some centaurs who like it, but the majority do not and were simply following the orders of their leaders.I want the centaur village to stay "corrupted" and the Ahmri's attempt to persuade her father to fail. Not taking these 2 into account it seems the majority of the village populace is quite happy with their new way of life.
Not really? Like, certain things can lower the player's corruption, things tied to caring for others or using religious artifacts to expunge corruption. Those are what are truly viewed as a "pure" option. The killings aren't pure, but they aren't corrupt: They're morally ambiguous. There are reasons why a corrupted champ may want to kill (corruption isn't just unambiguous lust, it's more tied to cruelty and selfishness. These beings attacked the corrupted champ, with intent to bring grievous harm, and since they're so heavily corrupt other people won't chastise a corrupted champ if they want to brutalize), and there are reasons why a pure champ may want to kill (these beings, like the centaurs and the imps, are evil rape monsters who are attacking civilians and the like with the goal of raping them. Imps are literally soulless creatures, utterly devoid of empathy, seeking simply to rape others purely off of instinct, while the centaur leaders are heavily corrupted and leading roaming gangs seeking to rape and pillage. As for the Alraune, I don't personally think it's moral to kill her, but she is the source off the effigies, which bring a bunch of harm to passers-by and travelers, being the main corrupted force in that section of the forest.).AFAIK you do not get any corruption for killing centaur leaders and imps and Alraune - hence it is viewed as "pure" option at least in game mechanics.
That's because of the moral ambiguity for killing the heavily corrupted beings (Alraune and Behemoth), while it's much more ambiguous with Quint. There's logic that could bring both a pure and a corrupted champion to wanting to kill the first two, but with Quint, he's actively seeking to escape corruption and the champ not even just telling him where to go to escape the valley shows that the champ lacks the care to give him a chance to achieve his goal. The Alraune and Behemoth do not have pure goals, I'd say the Alraune is aimless once you beat her and the Behemoth can't think at all, while Quint wants to make things better, and that's why there's no corruption for killing the first two but there is for disrupting the third.Kinda find it funny how there's no Corruption gain for literally killing the Alraune or the Behemoth, but apparently telling Quintillus to "Fuck Off" is too far.
But yeah, at times the Corruption gain / loss can be somewhat inconsistently applied and tend to not make sense when considering the world building / setting.
No, not really. The Alraune doesn't get uncorrupted or something like that, rather she simply serves you as her new master, obeying the player's will. In terms of age, she is really super young, and with that is an incredible naivety. She simply doesn't have a well-developed moral compass, and since the player doesn't spend that much time around instructing her, she simply does what she was conditioned to do. As for the Behemoth, well, he can't really be corrupted. From what I remember, he was basically corrupted to the point that he has lost sentience. He can't think, or even speak, he's only capable of fighting and fucking. With him, killing him could be seen as a mercy, since whoever he was before has essentially already been killed, leaving an unthinking abomination in his place.Yet they (the Alraune and the Behemoth) can still be redeemed by allowing them to stay at the Wayfort.
Current gripe:
Why are there currently only three whitewood bows in the game? And you're locked out of Hethia content if you keep the one - magick archer ftw.
From when you spy on Hethia in Dog Days."That's a whitewood bow," Etheryn notes. "Impressive."
You can tell the quality of its make, you suppose, but is there anything special about it? It's rare, you take it?
"The only other one I've seen belonged to my mother. It was a gift from the druids of the Old Wyld to my great-grandmother, back before the Godswar. Most others have been lost or otherwise gone missing..."
And so I hope to find a fourth one in the future.From when you spy on Hethia in Dog Days.
They literally can't. The Behemoth is still around (but now no longer in a position to do much damage) and the Alraune still continues to abduct people.
One of the conversations with the Alraune literally has her latest victim stagger away before she moves to block your view.
To generalize this response a bit I'll be addressing everything in one go.That's because of the moral ambiguity for killing the heavily corrupted beings (Alraune and Behemoth), while it's much more ambiguous with Quint. There's logic that could bring both a pure and a corrupted champion to wanting to kill the first two, but with Quint, he's actively seeking to escape corruption and the champ not even just telling him where to go to escape the valley shows that the champ lacks the care to give him a chance to achieve his goal. The Alraune and Behemoth do not have pure goals, I'd say the Alraune is aimless once you beat her and the Behemoth can't think at all, while Quint wants to make things better, and that's why there's no corruption for killing the first two but there is for disrupting the third.
No, not really. The Alraune doesn't get uncorrupted or something like that, rather she simply serves you as her new master, obeying the player's will. In terms of age, she is really super young, and with that is an incredible naivety. She simply doesn't have a well-developed moral compass, and since the player doesn't spend that much time around instructing her, she simply does what she was conditioned to do. As for the Behemoth, well, he can't really be corrupted. From what I remember, he was basically corrupted to the point that he has lost sentience. He can't think, or even speak, he's only capable of fighting and fucking. With him, killing him could be seen as a mercy, since whoever he was before has essentially already been killed, leaving an unthinking abomination in his place.
Honestly, while I did give an explanation on how the Alraune killing may be seen as more neutral than the Quint "fuck off" thing, I've also not had a single one of the twenty different characters I've made actually kill her. Realistically, I don't think rejecting Quint immediately should cause an increase in corruption, even though I fully understand the logic of the situations in-game and how they impact how the corruption happens. An interesting note is that, you mention Cait is very strongly against Quint, but also, she's very strongly against the Alraune. When you beat the Alraune, she's like "spare my life, I will worship you and your body" and Cait is like "Oi bitch I'm all the worship that Champ needs, hurry up and die already." I don't agree with Cait in either instance, but it's interesting how the game treats the two scenarios in regards to corruption when Cait has a similar reaction and encourages the player to be unmerciful.Onto the Quin section of the discussion - I don't really have massive issues with Quin himself. As a character there's not a lot of info to go on though, hence why the feeling of the game almost morally judging your decision to tell him to take a hike can be somewhat irksome. In the games setting I'd think being distrusting of an (alleged) ex-member of the source of evil is somewhat warranted, but apparently that skepticism is supposedly not warranted at all.
Even though a companion such as Cait vehemently states her displeasure to him joining, and even tries to hit him initially.
Hence why when we compare it to literally killing someone who is begging for their life (the Alraune) who actually gives you all the backstory of their life and their motivations (the Alraune) and the PC actually feels bad for doing so, I have a hard time believing that telling the suspicious one to take a hike - instead of the one that is somewhat upfront about their stuff (at least in some sense).
This idea seems to get said quite a bit by people not used to the gripes thread. The thread is to state your gripes, yes, but there are not 1,500 gripes. I've griped a lot in here, some about small thing, some about... well actually I'm not sure if I've griped about anything large, but I've certainly made a big deal of small stuff (like the size cap on fucking Ryn's ass, and how I don't like that having a big dick and also fucking Ryn's ass necessitates corruption gain). The thing is, while this is a place to state gripes, it's also a place to discus them. It isn't just a mutual "oh yeah we hate this" place, though that can happen on certain topics, but it's also a discussion on the validity of those gripes, and a place where things attempt to get resolved. When Herod Hammerstar came here and complained about how the game was too hard if you didn't take any companions with you, specifically saying that the game should change to accomodate this (through things like decreased enemy squad size, fewer extra enemy turns, or increasing the number of player turns, if the player was solo), people pointed out how the gripe fails to understand that this game is designed around having a team. This is a proverbial "marketplace of ideas," as a lot of gripes come with the idea that they should impact the game in some way.I thought that that was the very essence of the thread, to state your gripes, whether they were tangible or not, no matter the scale. If that is not the case then I'll not really chuck my thoughts in here further, lest I continue to cause overtly long discussions here.
"no murderboner" switch
your view that corruption is just horny juice and also that the civilizations in this world are prudes when one of the major gods heavily approves of sex and another massive civilization feeds off of sex and the concept of "you lost a fight so now you're subbing" seems common
Also agree with the idea that Quint probably shouldn't be increasing your corruption to reject, but you phrased it as an example of the game's corruption logic being inconsistent, which I disagree with.
Okay, well I'm not going to re-hash this, I explained my reasoning before, but if the Alraune thing makes sense to you, then cool.Honestly, while I did give an explanation on how the Alraune killing may be seen as more neutral than the Quint "fuck off" thing, I've also not had a single one of the twenty different characters I've made actually kill her. Realistically, I don't think rejecting Quint immediately should cause an increase in corruption, even though I fully understand the logic of the situations in-game and how they impact how the corruption happens. An interesting note is that, you mention Cait is very strongly against Quint, but also, she's very strongly against the Alraune. When you beat the Alraune, she's like "spare my life, I will worship you and your body" and Cait is like "Oi bitch I'm all the worship that Champ needs, hurry up and die already." I don't agree with Cait in either instance, but it's interesting how the game treats the two scenarios in regards to corruption when Cait has a similar reaction and encourages the player to be unmerciful.
The narrative here would be that I'm in anyway advocating whatever I say be motivation for change, which would be conjecture, or at the very least an assumption. I know that it would be fair to assume so, but I take this thread at face value, and I state what gripes I have about the game, whether any change results from that is neither here nor there, because like the "What would you like added" thread - no matter what you say there's nothing stating it should be added or affect the game in any way - just threads that are there for people to say what they want.This idea seems to get said quite a bit by people not used to the gripes thread. The thread is to state your gripes, yes, but there are not 1,500 gripes. I've griped a lot in here, some about small thing, some about... well actually I'm not sure if I've griped about anything large, but I've certainly made a big deal of small stuff (like the size cap on fucking Ryn's ass, and how I don't like that having a big dick and also fucking Ryn's ass necessitates corruption gain). The thing is, while this is a place to state gripes, it's also a place to discus them. It isn't just a mutual "oh yeah we hate this" place, though that can happen on certain topics, but it's also a discussion on the validity of those gripes, and a place where things attempt to get resolved. When Herod Hammerstar came here and complained about how the game was too hard if you didn't take any companions with you, specifically saying that the game should change to accomodate this (through things like decreased enemy squad size, fewer extra enemy turns, or increasing the number of player turns, if the player was solo), people pointed out how the gripe fails to understand that this game is designed around having a team. This is a proverbial "marketplace of ideas," as a lot of gripes come with the idea that they should impact the game in some way.
Undecided and the case of mistaken identity part 2.Your own gripe asks for a few changes, like wanting the "kill" buttons to be standardized (I agree with this, it's always nicer to have things be consistent) and potentially hidden (toggles are harder to do than just moving buttons, as far as I know, but it would probably be nice to have a "no murderboner" switch), along with the request that the champ never kill unless directed to by the player (referring specifically to Taldahs in the corrupted route). The issue that was taken with your gripe was specifically with the final point and the reasons given attempting to justify it. You specifically requested that all three of what you said be added into the game, and you listed reasoning behind them, so it would be reasonable to expect a discussion on the validity of your complaints and your reasons for wanting things changed. Your #1 and #2 were fine, but your #3 had many flaws in your reasoning (things like the weird view on what a pure champ is, your view that corruption is just horny juice and also that the civilizations in this world are prudes when one of the major gods heavily approves of sex and another massive civilization feeds off of sex and the concept of "you lost a fight so now you're subbing" seems common, your view that the majority of centaurs want this corruption when the in-game text literally states otherwise, etc.), and that's what led to the debate.
Linulanielly said:TL;DR: please, add an ability to remove prompts to kill someone. It is not a welcome train of thoughts for me in a sexual game. I hope I am not alone in this regard.
Concrete suggestions. Would be great if all of them were implemented in the game:
- 1. consistent place for "Kill" button
Alraune, imps, centaur pack, Behemoth, different interactions with Kassyra - they often have the "Kill" (or analogue) button in different places.
Would be great if it was moved aside to accentuate the significance of the action and also away from the cluster of after battle sexy scenes.
Also having it in the same spot removes effect of nudging the player in some direction (1st option may be viewed as a suggested default in some cases)
I would suggest to use the "d" key: all sexy scenes will have plenty of space and not dance around it or approaching dangerously close. And it is not adjacent to "Leave" button either.
- 2. option to hide "kill" button
Just seeing the button is always a massive blow to my libido and arousal. Instead of sexy times I start thinking about why on Earth should I want to kill someone and I do not want the sexy thoughts and murder thoughts to be associated with each other.
Would be great to have checkbox in the menu to hide all kill buttons with warning that it will lock off the player from certain story paths. E.g. no option to kill Alraune.
- 3. always leave to the player the decision of killing someone with their hands.
I don't like that Taldahs is killed in corrupted centaur village path, rather than being imprisoned for example.
Just changing a couple of sentences with addition of options for the player of killing or imprisoning would be great. There is no need for adding interactions with imprisoned Taldahs. Just one sentence of him being in a prison or bound or or under guard or something is enough. If you are O.K. with the idea I can find all the places in text where changes should be made (I think there are only 2 really.)
TL;DR of what is below:
- I am just trying to justify a desire for pacifist friendly corrupt centaur village resolution.
- Request: Please, do not force hard/impossible choices on the players (e.g. either you end the life of that person to stop them or they will end a life of another).
I am very grateful for the fact the bimbo personality overrides the Pure and the Dark Knight ones. I can romance Kassyra and do all sorts of horny stuff with corrupted individuals without being an asshole towards anyone (how I see the Dark Knight).
And I always viewed the pure champion as a sort of inquisition on a mission to purge those who think and live differently - so I do not like them usually as well.
While I see the bimbo champion as a friendly, happy, kind, sexually unrestrained and highly libidinous person.
I am trying to play with a mindset "live and let live" i.e. if corrupted individuals do not impose on free will of others (rape is a big no-no for me) I do not have any problems with them and actually usually prefer their sexual culture over the rest of the world: it feels to me like it has more freedom and not bound by social norms and what not. They just enjoy each other's bodies without being afraid of hurting someone's feelings and are open and straightforward about it. If they DO however impose on free will of others, I see it my duty as a champion to make sure they will stop doing that.
I like end results of quests for Alraune and queen Nyzerrah: there is a way for peaceful resolution without any murder involved.
So if the majority of the centaurs want to change their way of life into one of constant sex - I would not want to force them to live differently (and my bimbo character prefers their new sex drive anyway or more accurately: I find the fact they want to just have sex all the time without bothering about complex social matters very hot and attractive.).
What I am getting at: I want the centaur village to stay "corrupted" and the Ahmri's attempt to persuade her father to fail. Not taking these 2 into account it seems the majority of the village populace is quite happy with their new way of life. But I do not want to kill Taldahs. There is a saying: "Ask them, tell them, make them", i.e. even if there is something you need to happen at all costs a polite person would ask first, upon receiving a refusal they would tell/command/demand to do it anyway. And only upon another refusal will they actively try to force their will on others. If Taldahs absolutely refuses to stop attacking others then we have to deal with him violently - I am O.K. with that. And we did - we fought him.
But after defeating him I would prefer to imprison him rather than outright killing him - this is some very barbaric way of treating your defeated enemy. And since I defeat him using Teasing attacks there is no way for him to die in battle. I cannot see why a bimbo champion would kill her defeated enemy. But I can see how she would choose an outcome with more sexual activity involved (how she could prefer to support those who are on board with the corrupted centaur village rather than attempting to purify Taldahs or, more accurately, let him re-brainwash the populace after he changes his own mind.)
Would be great if you added the imprisonment choice and changed a few sentences depending on that. Just in the aftermath of the fight and in the description of his room where he is imprisoned (for simplicity). There is no need to add any interactions with him. Though I suppose that would leave the door open if someone would want to write one and submit for your approval.
P.s. I am yet to force myself to read through all of Gweyr's quest (skimmed through it just to see if it is finished and what kind of content is their and what new powers, items and such). But I am hoping if there are more opportunities to end a life of some sapient being the decision will be left to the player. Imprisonment always seems to me as a better option. And I do hope you will not force heavy choices on players in your game: I would rather not choose between several bad options. Give me a Disney happy ending, please! For me this game is about journey rather than destination. But it would suck if that journey was sullied by having to make hard decisions. Please, leave those to the real life (sadly there are plenty of those already) and not to a sex-focused fantasy world, where I would rather feel safe and relaxed and just enjoy myself.
Thank you for reading it all!
Linulanielly said:I mostly referred to what a pure champion will do to the downed corrupted enemy. It always seemed to me they would be the one to choose the killing option. Hence the inquisition reference. AFAIK you do not get any corruption for killing centaur leaders and imps and Alraune - hence it is viewed as "pure" option at least in game mechanics.
I did not describe their interactions with their loved ones or even just acquaintances.
Well, that is why my champ is taking matters in their own hands. Even in the corrupt village path the disciples of the cult left the village. And, as far as I understood it, the remaining centaurs under your rule do not go out on raiding parties anymore.
I do not advocate for them being kindhearted (there are mentions of slave trade in the descriptions of the rooms?). I just wanted to point out that not only those who role play as champions who want to spread destruction and suffering and what not would choose the corrupted centaur village path. I am interested in what that place will become for both champion's choices (there are not much content for now ((( ).
But for a bimbo champ even if she is on board with corruption it seems weird to me to kill Taldahs. And I would rather have an option of not doing it.
Undecided said:Kinda find it funny how there's no Corruption gain for literally killing the Alraune or the Behemoth, but apparently telling Quintillus to "Fuck Off" is too far.
But yeah, at times the Corruption gain / loss can be somewhat inconsistently applied and tend to not make sense when considering the world building / setting.
Undecided said:Yet they (the Alraune and the Behemoth) can still be redeemed by allowing them to stay at the Wayfort. I'd think that if the PC thought that they could just keep them there, killing them would be a corrupt thing to do by that logic.
Also, the PC has no proof of how corrupt Quintillus is, as they are presented with the choice from the very first interaction, no backstory provided like with the Alraune. If there was anything to feel somewhat guilty of it would be killing an NPC (whether corrupt or not) after they essentially tell the PC everything that they can, not "rejecting" an NPC that has given them no definitive reason to trust them and was literally a part of the very thing (the cult) that is causing issues in the world around them.
Even in the circumstance that someone was in the cult against their own will (which is not something that is ever implied for Quintillus), that would still not make the PC immediately trusting of them; especially when the NPC states that they would answer the PCs questions - except about Tollus...
I brought the majority of my stance up before in this post.
Undecided said:To generalize this response a bit I'll be addressing everything in one go.
On the point of the Behemoth, I'll admit it is arguably more justifiable for the "mercy" option, because it's implied that he has limited to no "humanity" remaining. Unlike Taldahs. It is a bit up in the air when it comes to the Alraune though, as that would be left up to speculation.
Regardless, the outcome of the centaur village quest is pretty telling, if your PC decided to do the game ending a certain NPC route, the way it is worded is though that is the worse choice and technically should be corrupting for the PC - as their stance to cause that outcome seems to reflect some unwillingness to actually negotiate or spare those corrupt, and rationalize / justify it. Which literally results in the worse outcome, as reflected by the tooltip and what occurs to the centaur village (which as mentioned prior, I think should result in the PC becoming more corrupt as well).
Whilst that may not exactly be directly comparable to the Alraune / Behemoth scenarios, it does make one think of the morality surrounding those outcomes - especially with the Alraune. She literally begs for her life, and the PC feels bad after killing her. So if one was to make any case for that (albeit empathy being a non-demonic trait) it would be along those lines. The PC feels no such remorse when it comes to exiling Quin though, which is why I'm questioning / take issue with the inconsistency of the corruption increase. I can understand why people don't think it matters that much (on account of it being such limited corruption increase or other such reasoning), but it does set a precedent that certain actions are justifiable and others aren't - and there's no additional context to that specification.
And with regard to the "redeeming", yeah I should of worded it better. I was eluding to the potential of having some way of solving their situation, not that sending them to the Wayfort solves all the issues. Although on the topic of that elf (elves) scene, there is no explicit confirmation of what exactly occurred - just the speculation of the PC, which I suppose considering the Alraune is fair, however it is true that the Winter City is not exactly doing to great on the debauchery / corruption front either - so it could be either voluntarily or not (here was my initial thoughts on the matter, what's mentioned in this thread is my stance on it now however - unless something is explicitly said in-game and not via metagaming I'm not going to go out of my way to definitively take it as truth, especially if there's no further explanation given).
Regardless though, Grainne does state that all of the stuff (corruption etc) that occurred previously has (relatively) stopped, and the hornets no longer attack you after you sort out the Alraune (either way). So it is once again up to your interpretation with regard to that. In all honesty I'd think Farrah and the Alraune are somewhat comparable in that regard, both allude to the fact that they'll do what the PC wishes - so I don't technically have that much reason to distrust the Alraune to that extent (outside of the elf / elves scene), just assume that any NPCs sent there will most likely become more corrupted in the (potential) interim.
Onto the Quin section of the discussion - I don't really have massive issues with Quin himself. As a character there's not a lot of info to go on though, hence why the feeling of the game almost morally judging your decision to tell him to take a hike can be somewhat irksome. In the games setting I'd think being distrusting of an (alleged) ex-member of the source of evil is somewhat warranted, but apparently that skepticism is supposedly not warranted at all.
Even though a companion such as Cait vehemently states her displeasure to him joining, and even tries to hit him initially.
Hence why when we compare it to literally killing someone who is begging for their life (the Alraune) who actually gives you all the backstory of their life and their motivations (the Alraune) and the PC actually feels bad for doing so, I have a hard time believing that telling the suspicious one to take a hike - instead of the one that is somewhat upfront about their stuff (at least in some sense), is worse.
I won't fault any writing per se for how I perceive Quin, but I feel that there are some areas that could be more in depth. Because with the Alraune she literally tells you what you want to know, Quin claims he will tell you everything, but the most important thing (info on Tollus), he gets angry about and doesn't want to say anything. That didn't seem out of fear, but more of deep seated hatred for Tollus, which doesn't seem like justification enough to not tell his literal savior - and the Champion of the area.
All in all, I know that I might be over analyzing this, but when it comes to opinions that's usually how it goes. My motivation for keeping the Alraune and the Behemoth alive would be the hopeful potential that one would be able to possibly purify them one day, either with a mystical Lumian ritual, or at the end of the game a la CoC purify the world ending.
TLDR
Yeah I understand both viewpoints presented, but when it comes to morality of things - I think it also comes down to ones own interpretation of things, and ones own bias. The above is just my interpretation of the events in-game and my thoughts on it. I'm not advocating whether that's 100% correct or not, and apologies if that's how it was implied.
I thought that that was the very essence of the thread, to state your gripes, whether they were tangible or not, no matter the scale. If that is not the case then I'll not really chuck my thoughts in here further, lest I continue to cause overtly long discussions here.
Yeah refer to above, I'm pretty sure you're referring to another persons posts.If you want to just chuck in a gripe that won't spark debate, then, well, you could do things like post the first two points. Or heck, post all three: I was actually on-board when I read your original post, and they weren't objectionable in and of themselves, but the stuff after your second tl:dr was what lead to it. The three points were honestly quite good. Also agree with the idea that Quint probably shouldn't be increasing your corruption to reject, but you phrased it as an example of the game's corruption logic being inconsistent, which I disagree with.
I apologize for the confusion but it seems from that point on you are referring to my initial post which started the discussion. Me and @Undecided both do not have avatars and randomly were given the same background color and @Undecided participated in the discussion more actively while I went to sleep, so I understand where you are coming fromYour own gripe asks for a few changes
This idea seems to get said quite a bit by people not used to the gripes thread. The thread is to state your gripes, yes, but there are not 1,500 gripes. I've griped a lot in here, some about small thing, some about... well actually I'm not sure if I've griped about anything large, but I've certainly made a big deal of small stuff (like the size cap on fucking Ryn's ass, and how I don't like that having a big dick and also fucking Ryn's ass necessitates corruption gain). The thing is, while this is a place to state gripes, it's also a place to discus them.
people so eagerly jumped on addressing the problems with my flawed interpretation of the in-game world that my initial propositions addressing the "murderboners" issue (as several of you put it) was left mostly untouched. I do hope that just means those people had no objections against the suggestions themselves.Your own gripe asks for a few changes, like wanting the "kill" buttons to be standardized (I agree with this, it's always nicer to have things be consistent) and potentially hidden (toggles are harder to do than just moving buttons, as far as I know, but it would probably be nice to have a "no murderboner" switch), along with the request that the champ never kill unless directed to by the player (referring specifically to Taldahs in the corrupted route).
Well, the suggestion is to add a checkbox in the menu. That way, those of us who feel disturbed by the issue, would have the ability to opt-out. Unless you are referring to being disappointed by me viewing that matter differently than you (in which case I can relate to the feeling actually), rather than the proposition itself, I don't think you should worry about a possibility of the game content changing even if the devs decide to actually implement the requests.This disappoints me and renders my murderboner depressingly flaccid.
I've only done the orc camp, like, two or three times, so I'm not sure. It's probably that the only other option is violence, so negotations are breaking down and you attack him, a slave. Since, of course, he is being kept as a slave there, so he's already living a harsh life, and he knows that whatever happens will lead to him being severely punished (which it does, since he's effectively removed from the game after this encounter). I think he outright says something about that to you. He wants the blowjob because at least then he can have some upside to this situation which almost certainly will make his already bad life even worse, and denying it leads to you beating the shit out of him.So could you motivate on your full understanding of corruption then, and why not giving Pavo his way is supposedly corrupt? Curious about that.
With Eryka, it isn't just that Eryka is corrupted. She is a corrupted being, sure, but her corruption is causing her insanity, where she's attacking anything that moves while terrified. She isn't truly corrupted, like the centaur packs, nor is the inherently corrupt, like the imps, she's a normal woman who's had corruption shoved into her and is trying to deal with it. After the battle, the corruption temporarily receeds, allowing for her to think rationally again. The reason as to why corruption is gained from fucking her is not because she is corrupt, but rather, because you could chose to help her by guiding her back to town while she's still sane, but instead you chose to rape her, also seeming to cause the corruption struggle to flare up and overtake her mind once again until the next time you fight her. It's essentially the same reason why Ryn's monstrous anal increases corruption, despite Ryn herself being pure. The Champ is using her for sexual pleasure, without regard for her wellbeing and feelings, in both cases.Also, with regards to Eryka for example, if the PC does bad stuff to her post victory they become more corrupt, yes? But she literally battles with the corruption she received directly from Kasyrra and does bad stuff to the PC post loss, but unlike the imps, centaurs and what have you, the PC doesn't become more corrupt from that.
One could argue that she'd be less corrupt upon arriving to the chapel, but certainly not before, explicitly when it certainly is implied as such in the scenes.
This was based in the assumption that you were Linulanielly, as they were advocating for changes. I got the two of you mixed up.On to the Herod example, I don't exactly know why you'd bring that up. It's not the same scenario here, as I'm not advocating for anything, nor stating that any of my personal gripes with the game should result in any change - which he certainly seemed to want for his narrative.
Whoops, yeah. I completely got the two of you mixed up. I can blame how I just saw that the profile images were the same color, but even so I probably should have checked.Undecided and the case of mistaken identity part 2.
Yeah, no worries! As I said above, I should have actively checked.I apologize for the confusion but it seems from that point on you are referring to my initial post which started the discussion. Me and @Undecided both do not have avatars and randomly were given the same background color and @Undecided participated in the discussion more actively while I went to sleep, so I understand where you are coming from. And sorry for the confusion.
I think that's just Wint3r's sense of humor. She's making a joke there.Well, the suggestion is to add a checkbox in the menu. That way, those of us who feel disturbed by the issue, would have the ability to opt-out. Unless you are referring to being disappointed by me viewing that matter differently than you (in which case I can relate to the feeling actually), rather than the proposition itself, I don't think you should worry about a possibility of the game content changing even if the devs decide to actually implement the requests.
Nice, yeah. It's alright to be wrong, really, though it's generally better to check. I didn't actually remember if the centaurs liked the corruption or not, so I played through the entire centaur quest again just to see if the majority seemed to like it or dislike it.As for the issue of my skewed and wrong interpretation of the world: I do agree with a lot of things brought to my attention and started to re-evaluate how I see the game as a whole. It now obvious to me, that my bad memory and main focus on amazingly written sex scenes and trying out different builds during my replays of the game, resulted in me incorrectly remembering or falsifying facts present in the game which lead to me arriving to wrong conclusions.
I really need to properly re-experience the game if I do not want to embarrass myself like that again.
Bad ends are generally considered to not actually be cannon, so the stuff contained within bad ends may actually just not be factual, but outside of that bad end there is a lot of Kasyrra falling in love with the Champ. Like the Halloween event, in which she essentially takes the Champ on a date. I'd say she's probably genuine.I guess what confuses me the most is that Kassyra seems to be falling in love with the champion (aside from the whole romance business which can be viewed as manipulation on her part, there is also bad end in the "Getting Into the Closet" quest for losing to the final encounter: here, Kassyra not just states she loves champion, the fact that she does actually brought her downfall and yet she is quite happy to spend a near eternity alone in the embrace of the champion. Which makes me to believe her feelings are genuine.).
I think that empathy isn't necessarily a requirement for feeling love. Taldahs' corruption was caused by manipulation of his parental love for Ahmri and also his romantic/sexual love for her mother. Demons in CoC1 seem to be capable of forming romantic bonds. It's probably harder for an actual bond to form, as relationships are predicated on mutual feelings, but love can be tied to desire and attraction, and a wish to be with someone. It isn't necessarily feeling exactly what they feel, even though it helps to understand how your partner feels.But now, reading the discussion, I am wandering how a demon without empathy (being fully corrupted) can love? Something should be false in this logical statement...
Yeah, but that's the crux of the issue, there's no other scene presented. Are you justifying that a pure PC should have non-consensual (in the terms of no other options presented) intercourse with an NPC for something that is vital for the quest that there is assumedly no other option to obtain (without Cait in the party or being an Orc PC to bypass it completely)?I've only done the orc camp, like, two or three times, so I'm not sure. It's probably that the only other option is violence, so negotations are breaking down and you attack him, a slave. Since, of course, he is being kept as a slave there, so he's already living a harsh life, and he knows that whatever happens will lead to him being severely punished (which it does, since he's effectively removed from the game after this encounter). I think he outright says something about that to you. He wants the blowjob because at least then he can have some upside to this situation which almost certainly will make his already bad life even worse, and denying it leads to you beating the shit out of him.
No, she rapes your PC even if you lose from the first encounter with her, not as a result of her being raped by the PC. There is no "flare up" she is the exact same NPC in both scenes, furthering the inconsistency (unless you acknowledge the corruption, which you don't seem to be doing) - she's apparently clear of mind if she loses, but fine to rape anything if they lose to her.With Eryka, it isn't just that Eryka is corrupted. She is a corrupted being, sure, but her corruption is causing her insanity, where she's attacking anything that moves while terrified. She isn't truly corrupted, like the centaur packs, nor is the inherently corrupt, like the imps, she's a normal woman who's had corruption shoved into her and is trying to deal with it. After the battle, the corruption temporarily receeds, allowing for her to think rationally again. The reason as to why corruption is gained from fucking her is not because she is corrupt, but rather, because you could chose to help her by guiding her back to town while she's still sane, but instead you chose to rape her, also seeming to cause the corruption struggle to flare up and overtake her mind once again until the next time you fight her. It's essentially the same reason why Ryn's monstrous anal increases corruption, despite Ryn herself being pure. The Champ is using her for sexual pleasure, without regard for her wellbeing and feelings, in both cases.
If a pure PC was attempting to investigate and find out more info, especially in the starting area - one would expect to be capable of trying to investigate / help an NPC, so sure one could fall back, but they likely wouldn't expect the encounter to turn into what it does.Eryka Intro 1 said:Ahead of you you see what appears to be an armored human woman with a head of flaming orange hair, a brightly glowing sword brandished in her right hand as she looks wildly back and forth. She doesn't seem to have spotted you yet, so you could probably fall back safely if you had a mind to.
No other option presented to the PC (if they decide to investigate, with the potential to try and help), as with many corrupt encounters they are literally forced into combat.Eryka Intro 2 said:As you move closer, the woman turns to face you; her eyes are brilliant blue and at the moment, bloodshot, wild and unfocused; she's breathing hard, and there's equal parts lust, fear and confusion written all over her face. Her eyes focus on you as she begins to speak.
"Who are you? More demons? I..." she pauses here, shivering visibly, and you can see that her face is flushed. Something must've happened... not that you have time to think about it. She's brandishing her blade at you now, the fear and confusion on her face replaced by cold fury.
"You monsters tried to take my soul once," she begins, "you may have given me a... male parts, but... I am Eryka, I am a paladin, and I'll never let you take me! YOU CAN'T HAVE MY SOUL!!" she howls, lunging at you.
It's a fight!
She then proceeds to rape the PC as well as thrash them with her belt, yeah, really showing how uncorrupt she'd be in that regard. Even her scenes in the chapel have some undercurrent of the corruption she experienced at the hands of Kasyrra, like Lyla.Eyrka Totally Not Corrupt Loss Scene said:Defeated, you slump to the ground as the crazed paladin steps toward you. "De... demon! I beat you!" she says triumphantly, shifting her hips uncomfortably. She pauses, as if realizing something — then her face screws up, an internal battle clearly being waged. "I could... b-but I shouldn't. I shouldn't. I can't. No, no, no, no..." she mumbles, dropping her sword and staring at her shaking hands. She looks up at you — your beaten form, especially — and after a few seconds, resolve sets into her features. What's the verdict..?
That doesn't change anything really though, it's was still something you seemingly disingenuously used as a comparison to aid in you dismissing a stance as though it's the exact same premise, which it wasn't. Even if the narrative has changed now, that was definitely how it seemed to be implied previously. And interestingly enough, I've noted that out of every response so far you've elected to continue to cherry-pick certain statements out of my responses (as well as Linulanielly's posts yesterday) instead of responding to them as a whole, like I've done with your relevant responses to me.This was based in the assumption that you were Linulanielly, as they were advocating for changes. I got the two of you mixed up.
Alright.Whoops, yeah. I completely got the two of you mixed up. I can blame how I just saw that the profile images were the same color, but even so I probably should have checked.
And the very act of not wanting to give up one's dignity in that case is deserving of implying that the PCs moral outlook has been compromised and they're more corrupt than the alternative
But as it stands it just seems like it's expected for the PC to forgo their own wishes / preferences / dignity (or at least for the player to look at every scenario from a metagaming perspective), just to try and maintain some fragile concept of morality