Hi! Will Xianxia include the changes from Revamp?
p.s. The sprites are awesome!
The lake already had a large amount of corruption in it as the demons had been pumping it in for a long time by the point the champion arrives.Whitney says her farm is doing poorly because of the tainted lake even though I shut down the factory and didn't corrupt the lake?
get ready for the next level of lewd...
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Next level of Lewd? What about the worms or that one demon that possesses your breasts or your dick?
@Wicas No worry you can post long posts from time to time. At least it's good pov from person that isn't blindly think this mod is omg so friggin awesome and best thing ever. It have flaws so people that would sometimes pour bucket of cold water on my head are needed too.
For post Lethice fight tets...umm I not touched it keeping it as Fen and Co made them (aside some bugs that hapened I not changed intentionaly anything about them).
Since it was so long since last version I will release 0.8f in next 6-8 days and probably it may get soon after 0.8f2 or maybe even 0.8f3 builds to either add some tiny bits that not been added or some fixes.
I really feel happy seeing you all sharing your thought/issues/other thoughts about my mod. Never change and I will d my best to never stop making this mod...unless I run out of things I want to add to it. I got slight rought time IRL so I may not be as much actively replying in thread or at mods discord.
Eh, It kinda is but isn't. Once more content gets added, and you're finished reworking everything it will be more so. You've done a great job so far.
I don't think they would care about typos being fixed....
A thief class that's an offshoot of ranger would be nice. Something that provides bonus gems and extra items when they are dropped. It could incorporate that 'dirty fighting' perk or w/e I called it, that I mentioned earlier. It could allow fro poisoned weapons (melee, and limited to blades). There would be a speed and small int boost.
Brawler... there could be counters added for restraining/binding attacks, depending on how're they are down. With enough speed the PC could automatically reverse it based on chance and wither hump the enemy, or tighter their grip and cut off their air supply. There are techniques out there that involve digging you knuckles into your opponents in order to lock up their muscles or make them go numb. At lets say... Level 36 ish this perk could be unlocked and the PC can slowly drain their opponents speed and strength by small amounts with each regular attack. It could be expand upon the melee menu, but certain enemies like golems and gargoyles would be immune since they technically down have muscles.
I was thinking of a high level perk that increases the PC damage by 20% called 'savage blows' that only comes into effect at 98 corruption.
I don't know if you have anything planned or not for the demonic soul cultivators but... Demons don't have souls correct? Therefore they don't have soulforce. What if most of their attacks were based around devouring the soul force of others and then using it for themselves? What if they use the souls they eat to cultivate soul force? Would it be temporary? last for only so long before the soul withers inside them? Would going down one path of cultivation bar the PC from the other until the next new game? Since the PC cannot technically lose their soul, how would it work out?
Triple thrust can reach opponents in the air, I'm not sure if it should... isn't it a melee attack? Comet, should have a chance of knocking airborne opponents down. Many birds should have a higher chance of hitting enemies. Draco sweep from what I can tell is fine atm. There should be a restraining skill added that allows the PC to grasp the enemy and crush them for 3 turns and it should be limited on how many times it can be used within so many days. Soul force will be drained based on the opponent's strength and toughness, with the damage being based on wisdom and intelligence. Another Soul skill that could be limited like the last one would be one that launches the enemy into the sky, stuns them (since they could do anything, flying enemies are immune to this and are just launched out of melee range, enemies currently flying are immune), allows the PC to make a long ranged attack before they 'splat' on the ground with a high stun chance based on their toughness.
Annnnddd I did it again.. -spazzes- I think I'm just going to stay quiet for a bit...
There's an "edit post" feature, please use it instead of excessively multiposting.also full dragon taur transformation not anthro real dragon tf please![]()