Your Gripes With CoC2

Lostname475

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Apr 3, 2023
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The demon slaying swords from Maidensbane have been bugged since they were added. They fundamentally do not work, they provide buffs to the enemies instead of the player and have done for some time now. I am aware that its encouraged to make a bug thread rather than posting in here, but there is already a bug thread for these swords that has not been responded to by devs at all
 
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IraMorti

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Dec 5, 2017
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The demon slaying swords from Maidensbane have been bugged since they were added. They fundamentally do not work, they provide buffs to the enemies instead of the player and have done for some time now. I am aware that its encouraged to make a bug thread rather than posting in here, but there is already a bug thread for these swords that has not been responded to by devs at all
While I understand the frustration, sometimes those bug threads get drowned out by others. For bugs that are important to me, I like to bump the thread usually stating that this is still an issue with (type current version of game here). To get it back into an area of visibility.
 

Lostname475

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Apr 3, 2023
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unfortunately the thread i'm referring to is Resawar's report of it, which has been doing exactly that since april, to absolutely no effect as far as I can tell. Actually going a bit further, it seems like no bugs reported on the forums have been marked fixed since version 0.8.35 in May. Its hard not to compare that unfavourably to TiTS bugfixes in which things seem to get fixed about a week after the report. Like I know its different teams and all, but its been months since anything reported here got looked at as far as I can tell for coc2
 
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Punccline

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Dec 25, 2025
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unfortunately the thread i'm referring to is Resawar's report of it, which has been doing exactly that since april, to absolutely no effect as far as I can tell. Actually going a bit further, it seems like no bugs reported on the forums have been marked fixed since version 0.8.35 in May. Its hard not to compare that unfavourably to TiTS bugfixes in which things seem to get fixed about a week after the report. Like I know its different teams and all, but its been months since anything reported here got looked at as far as I can tell for coc2
I think it's a matter of resource allocation. TiTS gets bugs fixed faster, but most of the content updates for it are just new sex scenes. CoC2 gets quests and whatnot more often, which is probably a lot more time-consuming for the coders.

This is just me spitballing, I may be way off here.
 
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Resawar

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Sep 21, 2018
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unfortunately the thread i'm referring to is Resawar's report of it, which has been doing exactly that since april, to absolutely no effect as far as I can tell. Actually going a bit further, it seems like no bugs reported on the forums have been marked fixed since version 0.8.35 in May. Its hard not to compare that unfavourably to TiTS bugfixes in which things seem to get fixed about a week after the report. Like I know its different teams and all, but its been months since anything reported here got looked at as far as I can tell for coc2
The longest time I know a bug report sat around was two and a half years but I assume my new set will be fixed faster, maybe after the estate is finished? Most of the fastest bug fixes are crashes and typos, which makes sense with what the game is.
 

SirRaz

Member
Dec 11, 2024
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Magenta's Characters..

Ol Needle has written quite the number of characters for Coc2 that have not been implemented. At the top of my head there's a manticore, corrupted siorc, a salamander and group of adventurous.

Most of these were finished as early as 2023-2024.
The only character of Mag in the game right now is that harpy gilf Charline who till this day does not even have a bust. After years of her hard work not being implemented (With the exception of additions for existing characters) The next thing we see of her contributions is writing scenes for the Gnoll spell blade..

Im happy the spell blade is finally in but i cant help but feel it's a damn shame out of 3-5 characters Mag wrote for this game only ONE was implemented with said one not even having a bust, it's kinda wild
 

NAN-ANA

New Member
Nov 5, 2026
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36
Queen Alissa (Winter City)

Gytha, Jael'yn, and Elthara are all fights that are all pretty good for that stage in the game, but I dread fighting Alissa everytime and cannot fathom how she is even in the same dungeon. If you do not beat her in Initiative she basically removes a party member from the fight, and she heals 30% of her HP in a single round while doing it. There is no setting up against her, no tanking against her, and you can't even tease her to death.

You almost have to one shot her to not immediately lose the fight, meaning you have to dump all your stuns and ultimates on her until she dies, and at that point it might as well be a dialogue. By the Horns is a necessity for this fight since it does a ton of damage and makes it so she only heals instead of heals and beats you to death. Even then, if you do not split, act, or kill her before her 3 turns it means nothing. If you do anything but hit multiple extremely high damaging powers against her in a row, you lose.

Maybe I'm just getting worse with every new game, but there is no fight before or after her that is this much of a headache.
 

Drac33

Well-Known Member
Dec 17, 2022
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Nah, Alissa's a bitch (to fight, too), don't get me wrong, but even on dark difficulty, as long as you're at least lvl 5/6 (which you probably will be unless you just mainline your way to the Winter City ASAP), she's perfectly beatable without too much trouble, as long as you pick the right companions/powers.


Now, the one enemy/fight in this game which, IMO, has absolutely no right being as retardedly difficult as it is, is Ramien from the second part of "Over Troubled Waters" (Varena's quest). The frustrating part with him being that he's not even necessary THAT tough of an enemy by boss standards, but that the difficulty of that fight is a simple consequence of (IMO) nothing more than bad game-design. Namely the fact that you're saddled with a pair of AI-controlled teammates, and no matter how much I might love Livy or Varena, the allied AI in this game kinda sucks.

If you could only bring your normal party members, Ramien probably wouldn't be that difficult at all. But because your teammates are AI (and the AI, again, sucks) the Champ is essentially forced to perform ALL combat roles simultaneously, and pretty much by themselves.

Healing? All on you. Because even if Livy/Varena have healing spells (which I think at least one of them does?), you can't control when they use them or on who, so good luck from a survivability standpoint otherwise.

Damage? You again, because while they have some good spells, the inability to coordinate blows so as to take the bastard out quick makes them nearly worthless, and certainly unreliable. All of which is exasperated by the fact that Ramien heals absurd amounts every turn in phase 2, practically requiring serious alpha-strike capability to take him down... which requires coordinating power usage, which possibility, again, the AI teammates deny to you.

Tanking? Literally mandatory, because Livy and Varena seemingly have no defenses whatsoever, and if he ever targets them Ramien will knock out one--or even both---of them in a single turn, and possibly even a single hit. But of course Champ-tanking is objectively the worst and hardest way to play the game, so forcing that makes an already awkward fight even more artificially difficult. especially since the bastard gets to attack like 3/4 times per turn for absurd amounts of damage. so you can't even rely on something like the Dawnsword's Deflection to keep you safe.

The end result of all this being that the fight, moreso than any other fight in the game (for reference, I've smoothly first-time cleared the Coastlands rock-golem on multiple instances, on Dark), frustratingly feels almost purely RNG/slot-machine-esque; like the outcome is more a matter of random chance than any particular tactics or abilities on our part (which, because of the AI teammates, in many ways it quite literally is).