The gear treadmill in TiTs to me was always two problems other then having to grab new shit all the time. Was one, that there were so many hard to justify using such as in
this thread and two the pure amount there were to be. TiTs standardizing Resolve and Sexiness helped with some problems, but it is still a gear go up kinda game. Bows are well a tragic story for most of the game so far, same with a stunning ranged weapon but that is for a different time and place.
CoC2 counters this by wanting to have gear even from even our humble orc blacksmith be relevant and useable in (insert current endgame area) and putting limits on how much gear we are given in total. Gear submissions are frowned upon and much requested gear is slow to come like a pair of heels, like Viv's. The basis of this idea as far as I know is with the standards of DnD where a bastard sword is 1d8 or a great sword is 2d6 and every one is just like that. Now special gear is where you want to be as that can change some stuff, but your great maul is still 2d6 and just another great sword in spirit but its magic and can do special things. Naturally the system is going to and maybe has reached a point where grandmother butter knife is useable but you would rather use the magic knife that looks cool as shit that you looted off the death cultist which eats souls or something, or the knife which gives bonus magic damage. This means that while useable most of the time you are going to fall into Fashion Souls or optimizing. A solution is player driven weapon upgrades or custom weapons but I have my doubts on both. By technicality the system is as following (Spear-->Spear but different--->Magic special Spear) and this is on purpose as you would by the endgame be decked to the nines with special knickknacks and grandmother butter knife is but a glimmer in your trail there.
Point in point is that "really specific build" is an option on the table because the system due to the way it made. Now the game is still like any other game and has it faults like build viability and the race to dpsmaxxing is always going to pervert the game, because you kill it first and you win and you can do it fast. This end point is along with being unable to control oneself when cheating is the fault of the player and the dev not trusting the player in a way. Same reason we don't have special racial powers is due to pressure to optimize and writing but the former is more cited by both teams.