Your Gripes With CoC2

Papum

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Dec 6, 2023
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Even though the available Mark of the Wyld horns from wich you can choose from at the beginning are those of an ram (you can get those still through Baad Clover Transformative Item, as there is already the Furred Limbs representation for sheeps/rams at the Wyld Elves character creation menu).
It could have been "a pair of huge elk-like antlers grow from the sides of her head, seemingly made of twisting brown tree-bark. Small leaves grow from the tips of the branches" ones like those of Ivris as those seem to be missing as an new character option and even in the Wyld Wine transformation options for an possible Mark of the Wyld.
 

Lostname475

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Apr 3, 2023
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With the new buff for attrition expert giving +50 crit effectiveness, titan's grip feels really bad for 2 handed dps warriors as the only thing it really offers now is 20 accuracy, which is nice enough, but not particularly interesting as far as level 9 perks go
 

Resawar

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Sep 21, 2018
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Why was the swift sword nerfed so hard? Why was it nerfed in the first place?

"Swift Sword now reduces your health and armor" The wiki says that its minus 10 armor and 25 health.

It was the not heavy two handed sword, it has a middling special effect. The only good thing about it was it not being heavy and it has semi lower then other damage with some ok stats. It has a boring damage type and had no reason to use it other then a thief or spellblade wanting to tap into two handed powers. But you would be lowering your damage with a spellblade and there are better weapons to use and powers.

Was this meta to someone on the team or was it a meme nerf? Why would I want to use this now over something like the now buffed Straight Pike, or the buffed Storm Glaive with its catalyst tag, the buffed Blade staff, or even the Spiraled Blade with its catalyst tag?
 

Resawar

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Sep 21, 2018
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Looking around a bit more why even use some two handed powers? The champion does not have access to Execute or Echoes of life, Serpent Dance is a stance. That leaves Furious Strike, Steady Strike, and Wide Sweep. I'll be honest and say that Furious Strike does not impress me for a At-Will nor does Wide Sweep. That leaves Steady Strike which to be fair is a good power.

Two handers are just for the stats or for the fashion at this point unless you really want to use Steady Strike over all the other really good weapon encounter powers or other encounter power. So I must admen that thief or spellblade should not be dipping into two handers at all, unless you really want to use one then use one of the ones mentioned like the Storm Glaive. One handed weapons or duel wielding is the path to walk as you can really get something going with them.

As a bonus I then, can ask who is that weapon for? Why was it nerfed? Was the ability to heal half your heath in a five enemy encounter, with whirlwind, with ten crits, with a crit build, and ten hits mean that it needed a nerf? Even with three enemies you need all the same things to get a third of your health back. Without max toughness, a maxed crit spellblade will heal 21 HP per crit with it you will recover 27 at level 8.
 
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Lostname475

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Apr 3, 2023
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Two handers also get very little from the level 9 warrior perks, there is almost no reason for a dps focused warrior to use two handed weapons
 
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Lostname475

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Apr 3, 2023
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I feel like the way equipment is balanced in the game in general tends to limit variety tbh. Because all weapons are essentially identical mechanically with only slight differences, anything which has those differences in the right stat (probably armor/spell pen) just becomes best in slot as soon as its found and because late game weapons seem to have a similar stat budget to early game weapons generally stay that way for the entire game and using anything else just feels like nerfing yourself unless you've got a really specific build

Also, am I using caranbrot wrong or are the numbers of shield/healing it provides meant to be that low?
 
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Lostname475

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Apr 3, 2023
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Why was the swift sword nerfed so hard? Why was it nerfed in the first place?
It does seem a bit out of the blue, like it wasn't exactly a super op weapon or even one that was objectively better for certain builds, do the devs just hate weebery now?
 

Gabranth

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Apr 26, 2023
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It does seem a bit out of the blue, like it wasn't exactly a super op weapon or even one that was objectively better for certain builds, do the devs just hate weebery now?
"So light it can be wielded in one hand"
Mandatory two handed weapon
Titan Grasp gets added
You can ACTUALLY one hand the thing
Gets nerfed

I know a "lmao fuck you" when I see one.
 

Resawar

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Sep 21, 2018
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I feel like the way equipment is balanced in the game in general tends to limit variety tbh. Because all weapons are essentially identical mechanically with only slight differences, anything which has those differences in the right stat (probably armor/spell pen) just becomes best in slot as soon as its found and because late game weapons seem to have a similar stat budget to early game weapons generally stay that way for the entire game and using anything else just feels like nerfing yourself unless you've got a really specific build

Also, am I using caranbrot wrong or are the numbers of shield/healing it provides meant to be that low?
On the Caranbrot, yeah. Was way better when Shadow over the Sun came out but now it is like that.

The gear treadmill in TiTs to me was always two problems other then having to grab new shit all the time. Was one, that there were so many hard to justify using such as in this thread and two the pure amount there were to be. TiTs standardizing Resolve and Sexiness helped with some problems, but it is still a gear go up kinda game. Bows are well a tragic story for most of the game so far, same with a stunning ranged weapon but that is for a different time and place.

CoC2 counters this by wanting to have gear even from even our humble orc blacksmith be relevant and useable in (insert current endgame area) and putting limits on how much gear we are given in total. Gear submissions are frowned upon and much requested gear is slow to come like a pair of heels, like Viv's. The basis of this idea as far as I know is with the standards of DnD where a bastard sword is 1d8 or a great sword is 2d6 and every one is just like that. Now special gear is where you want to be as that can change some stuff, but your great maul is still 2d6 and just another great sword in spirit but its magic and can do special things. Naturally the system is going to and maybe has reached a point where grandmother butter knife is useable but you would rather use the magic knife that looks cool as shit that you looted off the death cultist which eats souls or something, or the knife which gives bonus magic damage. This means that while useable most of the time you are going to fall into Fashion Souls or optimizing. A solution is player driven weapon upgrades or custom weapons but I have my doubts on both. By technicality the system is as following (Spear-->Spear but different--->Magic special Spear) and this is on purpose as you would by the endgame be decked to the nines with special knickknacks and grandmother butter knife is but a glimmer in your trail there.

Point in point is that "really specific build" is an option on the table because the system due to the way it made. Now the game is still like any other game and has it faults like build viability and the race to dpsmaxxing is always going to pervert the game, because you kill it first and you win and you can do it fast. This end point is along with being unable to control oneself when cheating is the fault of the player and the dev not trusting the player in a way. Same reason we don't have special racial powers is due to pressure to optimize and writing but the former is more cited by both teams.
It does seem a bit out of the blue, like it wasn't exactly a super op weapon or even one that was objectively better for certain builds, do the devs just hate weebery now?
We do have to remember that since the resolve removal that it is now a vampiric weapon, so you know the rules. Might be changed next balance patch but I imagine it was deliberate and came from on high, so. If you want to use it now, eat the debuff or modify your character in a method (cheat) is my advice.

I know a "lmao fuck you" when I see one.
Halfswording is there now, but that weapon should really be the basis of one handing or two handing a weapon.
 
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Lostname475

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Apr 3, 2023
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The basis of this idea as far as I know is with the standards of DnD where a bastard sword is 1d8 or a great sword is 2d6 and every one is just like that. Now special gear is where you want to be as that can change some stuff, but your great maul is still 2d6 and just another great sword in spirit but its magic and can do special things.
I dont disagree exactly, but in dnd if I got a mace that was made out of a dragons soul, it would do at least double (very likely more with extra effects on top) the damage that a basic mace does, whereas in game its total damage is 2 points higher.

At almost no point am I ever excited about getting a new "legendary" piece of gear, because odds are, it will be slightly worse than a sword I found 5 minutes into the game.

At least in dnd a legendary sword is a flat out upgrade to a non magic sword.

Gear progression is usually a pretty relevant part of RPGs in my experience

I don't think TiTS necessarily has the better system, but i feel like there's a decent midpoint between "all your gear is worthless about 20 minutes after you get it" and "this legendary weapon was crafted by infusing a dragons soul into it. +2 damage." i know the damage types not being pure physical is an upgrade, but still.

We do have to remember that since the resolve removal that it is now a vampiric weapon, so you know the rules.
I actually do not know the rules about vampiric weapons. I don't think I was here before resolve got removed
 
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Resawar

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Sep 21, 2018
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I actually do not know the rules about vampiric weapons. I don't think I was here before resolve got removed
Its a joke about how vampiric weapons in games lower damage or HP/regen to compensate for having lifesteal. Elder Scolls and Fable didnt tho.
I don't think TiTS necessarily has the better system, but i feel like there's a decent midpoint between "all your gear is worthless about 20 minutes after you get it" and "this legendary weapon was crafted by infusing a dragons soul into it. +2 damage." i know the damage types not being pure physical is an upgrade, but still.
I get it. Its just one of those things, you know, vision and balance.
 
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MurlocMazta

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Mar 9, 2025
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I must admit I'm at the point where unless a weapon has a unique effect or has the highest [stat I'm looking for] in its weight class, I just don't even consider it. Someone could sit me down and explain with math and powerpoints why Galon's Griefmaker is the best 2H weapon in the game, and I will still pick Caranbrot for it's neat little unique effect.
 

MurlocMazta

Member
Mar 9, 2025
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Brienne's pyromancer spec is criminally underpowered and I hate it
As someone who tried to do a full pyro team and discovered the hard way that Pyro-Brienne and Base-Agni actually anti-synergise rather than combo like their abilities are worded, I am in full agreement
 

Bast

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Aug 12, 2021
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As someone who tried to do a full pyro team and discovered the hard way that Pyro-Brienne and Base-Agni actually anti-synergise rather than combo like their abilities are worded, I am in full agreement
The most egregious thing about the spec is that it doesn't even synergise with itself. Like what is a caster supposed to do with those perks?

Screenshot 2026-05-07 094517.png

Not much at least. Her stats and damage numbers compared to a good spec like Paladin Cait are also pretty much on the low end. Cait has about 60 points more in spellpower than Brienne does on top of 160 more health points. Even with Brienne's "Imposing" perk factored in.