Your Gripes With CoC2

IraMorti

Well-Known Member
Dec 5, 2017
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For some reason Cait's dancer silks set has more spellpower than sexiness, even though she doesn't have any powers that scale off spellpower.

In general I feel like a lot of older companion sets could use an update, especially after seeing some sets still using cleave after v0.8 when whirlwind is a thing now. The damage spike for the player from the new level 8 powers completely outclasses companions and so there's no point using them for anything other than supporting a damage-dealing player character.
To be honest I think all companion sets should have 2 power sets - a low level power set and then an upgraded power set when they reach a certain level (depending on the required level for a power, this can vary set to set level 6-8)
 
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HK-47

Well-Known Member
May 17, 2017
193
240
It’s a minor gripe, but I feel like the text of the ‘are you sure’ prompt for killing Sandre & Caera should be rewritten, given that Etheryn is the only companion I can actually see taking issue with you doing so.
 
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Ace Hangman

Well-Known Member
Sep 16, 2021
920
818
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It’s a minor gripe, but I feel like the text of the ‘are you sure’ prompt for killing Sandre & Caera should be rewritten, given that Etheryn is only companion I can actually see taking issue with you doing so.
Maybe Viviane might have something to add, depending on her circumstances, since it might be a wake-up call or red-flag.
 

HK-47

Well-Known Member
May 17, 2017
193
240
Maybe Viviane might have something to add, depending on her circumstances, since it might be a wake-up call or red-flag.
That’s certainly true. She would be the only other companion I could see doing so, depending on her circumstances as you said.

That said, the whole “You don’t have to do this” blurb coming from even Arona feels awfully OOC. Pretty sure she would be just fine with giving them both the Alissa special.
 

WireJax

New Member
Jul 20, 2025
1
0
27
Maybe it's already been said before, but I actually enjoy the more D&D aspects of the game with skill checks for certain actions, being able to say certain things, out-speeding or overpowering an enemy, that sort of thing. I wouldn't mind if the game could have more of that somewhere along the lines, makes the experience more immersive.
 

Nino

Well-Known Member
Jan 14, 2025
83
31
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Jizzconsin
Maybe it's already been said before, but I actually enjoy the more D&D aspects of the game with skill checks for certain actions, being able to say certain things, out-speeding or overpowering an enemy, that sort of thing. I wouldn't mind if the game could have more of that somewhere along the lines, makes the experience more immersive.
You would like Tales of Androgyny then, it has a lot of those stat checks for differing outcomes
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,434
10,737
Maybe it's already been said before, but I actually enjoy the more D&D aspects of the game with skill checks for certain actions, being able to say certain things, out-speeding or overpowering an enemy, that sort of thing. I wouldn't mind if the game could have more of that somewhere along the lines, makes the experience more immersive.
Yeah, I love that sort of thing.

Right now we just have the problem of those checks existing (along with Background, Starting Race, Class, etc. checks ALL OVER) but they're kind of invisible to the player when they happen. Sometimes it's blatant in the writing, but I'd say about 90% of checks are blink-and-you-miss-it or otherwise so seamlessly woven into the writing that you don't notice they're happening.

Definitely something we'll be addressing in a big way in future games.
 

nwb3

Member
Apr 25, 2025
5
3
35
Yeah, I love that sort of thing.

Right now we just have the problem of those checks existing (along with Background, Starting Race, Class, etc. checks ALL OVER) but they're kind of invisible to the player when they happen. Sometimes it's blatant in the writing, but I'd say about 90% of checks are blink-and-you-miss-it or otherwise so seamlessly woven into the writing that you don't notice they're happening.

Definitely something we'll be addressing in a big way in future games.
Make tits 2: electric boobaloo
 

PalletTown

Well-Known Member
Sep 10, 2015
577
873
No, that's Fen's series :p

I was lucky enough to score CoC for one game but I don't intend to work on other folks' IPs again.
Have you seen your own game, Savin? CoC II is very very different from CoC I. The only thing that they really share is some appearance descriptions, some basic gameplay elements, 1 character (We at the forum aren't even sure about that), and CoC II mentions 2 characters from CoC I.

For all intents and purposes, this really is you and your team's game.
 
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LeDoraggo

Well-Known Member
Mar 9, 2025
85
87
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I thought Mel Brooks bought the story rights and is calling it Spaceballs 2: The Search For More Money.
Did he? I was hoping he would have made a remake of CoC1 staring Pedro Pascal and Chris Prat
 

Nino

Well-Known Member
Jan 14, 2025
83
31
29
Jizzconsin
Yeah, I love that sort of thing.

Right now we just have the problem of those checks existing (along with Background, Starting Race, Class, etc. checks ALL OVER) but they're kind of invisible to the player when they happen. Sometimes it's blatant in the writing, but I'd say about 90% of checks are blink-and-you-miss-it or otherwise so seamlessly woven into the writing that you don't notice they're happening.

Definitely something we'll be addressing in a big way in future games.
I think it would be a huge improvement in the gameplay if the player could see the skill check either immediately after the button is chosen, or it should be in the tool tip when hovering over the button. Because if the check is shown after the selection then it would just prompt players to save and reload even more before every choice. I believe too many smoke and mirrors, or as you put it: blink and you miss it, dampen the players confidence and awareness of mechanics and potential options/outcomes
 
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Savin

Master Analmander
Staff member
Aug 26, 2015
6,434
10,737
I think it would be a huge improvement in the gameplay if the player could see the skill check either immediately after the button is chosen, or it should be in the tool tip when hovering over the button. Because if the check is shown after the selection then it would just prompt players to save and reload even more before every choice. I believe too many smoke and mirrors, or as you put it: blink and you miss it, dampen the players confidence and awareness of mechanics and potential options/outcomes
Yeah our intent is to move towards something like this for dialogue options in the future, and use icons to represent whenever your Background/Class/Attributes are unlocking or influencing options:

1753182300978.png
 
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Gabranth

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Apr 26, 2023
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Yeah our intent is to move towards something like this for dialogue options in the future, and use icons to represent whenever your Background/Class/Attributes are unlocking or influencing options:

View attachment 39894
Aight, I'm sold on this idea.

On the IP subject, I totally agree with Pallet on this matter, CoC2 may share name with CoC, a few references and even a few characters, but other than that, it's your own thing.

I've said it before, and I'll say it again:
Other than really thin ties via the things I said above, they are two completely different things.