'Cuz, iirc, they not here? They post it on some other site I think?Nope absolutely not. One of the mods for the original CoC have that.. not sure how they got away with that.
According to the wiki, you may try running at Hawkethorne Gym.I started the game with an Amazonian phisique woman, but changed idea and wanted to become a non-muscular androgynous elf. I had some issues with Decreasing Tone. There is no way to do that without getting the Bimbo tag or raising Thickness or Corruption currently in the game.
I did it by transforming into a 'nuki and then buying a load of elf items to revert back, but it was rather costly (~500 electrum) and I'm still looking on how to reduce Thickness without gaining Tone back.
The elf transformation item ended up reducing Thickness. It also gave me a Horse Anus wyld mark I can't get rid of without save-editing or selling my soul. Ended up savescumming an older save :/According to the wiki, you may try running at Hawkethorne Gym.
Idk if you're joking or not, but you can just eat a juicy peach infused root of man.The elf transformation item ended up reducing Thickness. It also gave me a Horse Anus wyld mark I can't get rid of without save-editing or selling my soul to a god, which is a bit extreme
I removes the butt tags, but it won't remove the Mark of the Wyld from my save file, so I can never have another Mark of the Wyld.Idk if you're joking or not, but you can just eat a juicy peach infused root of man.
I rarely got that impression. My main character is not intimate with him and, while the options are certainly there, almost all the threesomes I am in with Brint are us spit-roasting our lover together or one of use taking mouth and the other groin. I think there's one where he bangs you into her (or vice versa), but I haven't been too overwhelmed with it myself (obviously my opinion is not yours).on't like that almost every threesome/tag team action with Brint results in us either getting fucked by him or being all over his dick at some point. I also felt like almost any option for most things I had with him just lead to fucking him. Like your character could sneeze and suddenly his dick is in your throat to act as a substitute for honey. It lead to me leaving him out of the party for most of my playthroughs.
Brienne is such an amazing companion and I also thought her neediness was just a tad much as well. If not the sex, then the milking, etc. But I chalked it up to her being a cow. Cows need to be milked, cows are needy. What mostly made me feel [chagrined] was the constant state of pregnancy I kept her in prevented me from seeing her in her sexy cowprint bra I bought her. Consequences of my own actions I suppose.On the other side of things, when you get Brienne, she's just too much. I feel like every new day you had to fuck her or milk her or both and the fucking wasn't an option, you just did it. I ended up with like 75 minotaur kids. I wanted 1 at most. I think I saw her pregnancy sprite more than her normal one. Ryn every few days was fine. Brienne became the annoying clingy girlfriend I wanted to dump and cheat on every chance I got.
It just feels like our character is always horny for Brint (and everyone else for that matter) and it makes it difficult to take the character that you make yourself seriously. Like why if talking to Behemoth, "Appearance" has "Drink him in" as a subtitle or text box. In bodybuilding I don't look at every other man or woman like I want to fuck them, I just look. In this case, Behemoth is a spectacle. Who wouldn't look? But to look lustfully, not everyone would.I rarely got that impression. My main character is not intimate with him and, while the options are certainly there, almost all the threesomes I am in with Brint are us spit-roasting our lover together or one of use taking mouth and the other groin. I think there's one where he bangs you into her (or vice versa), but I haven't been too overwhelmed with it myself (obviously my opinion is not yours).
Brienne is such an amazing companion and I also thought her neediness was just a tad much as well. If not the sex, then the milking, etc. But I chalked it up to her being a cow. Cows need to be milked, cows are needy. What mostly made me feel [chagrined] was the constant state of pregnancy I kept her in prevented me from seeing her in her sexy cowprint bra I bought her. Consequences of my own actions I suppose.
Yeah they definitely should last in terms of combat rounds, rather than turns. Maybe make them work off of a percentage rather than a flat value as well.Debuffs... kind of suck and seriously need a rework they honestly last longer when used against you than when you use them against enemies. Outside of any damage over time effects, most of the time you don't get a chance to even use it against your target since many enemies get multiple rounds every combat turn. By the time something like Sundered can be used, it's already fallen off. Makes thinking about any kind of fun power combinations usually redundant. Either greatly increase the number of rounds they last, or make them count for every combat turn.
I honestly somewhat agree on the whole pregnancy thing with Brienne, but at the same time don't. Because there are items you can keep on you to literally maintain sterility until you want to breed the big beautiful moocow.It just feels like our character is always horny for Brint (and everyone else for that matter) and it makes it difficult to take the character that you make yourself seriously. Like why if talking to Behemoth, "Appearance" has "Drink him in" as a subtitle or text box. In bodybuilding I don't look at every other man or woman like I want to fuck them, I just look. In this case, Behemoth is a spectacle. Who wouldn't look? But to look lustfully, not everyone would.
Brienne is great and I liked having her in my party but the constant pregnancy and milking made it annoying enough to not pick her up on my next playthrough.
I feel like some stuff could use an in-between rather than just on/off. There is a lot of content that is either you're 100% in and everyones a fuck toy or you're 0% in and you leave some content unchecked.
Pretty sure the pyromancer set bonus is purposefully made to not work with flames within. You are right tho, not many enemies that would cause you to activate that buff.So, I know the main point of this game isn't about character builds, but since there is a somewhat deep RPG system with stats, effects, perks, powers and so on, it's natural to try to find better ways to deal damage. Considering design of the most bosses here, like demon Alissa, which just keep on almost full healing themselves each turn, trying to deal with them within one or two turns is the most natural solution. I usually like play as magic classes in games, and black mage is described as damage dealing version of the mage, I tried to build a character with that stereotype. One playthrough later, having gathered all relevant items and powers, trying to optimize for damage, which means trying to maximize the spellpower stat. Using natural stats (23 willpower), gear (tiran nun, uroboros, spiraled stuff and such) I was able to push it's value to around 150-160, adding relevant buffs (flames within, war hymn from Agni, +50 each) results in around 250 spellpower. Maybe there are other ways to boost it that I've simply missed, but let's suppose that 250 is a good number. To test the damage, I tried many scenarios (by simply playing the game and fighting stuff), and settled on using Leaping bolts and Flash fire/Primal scar, all critting around 300-600 when critting. This is enough to one-two cycle most stuff in the game, considering that companions usually also do something (I'm running a team with Agni and Etherin), but due to at will magic powers being dogshit and powerful spells having long cooldowns, when you do get dragged into prolonged fights for whatever reason it leads to quite a few rounds of downtime, when you are reduced to using those shit spells. To fix that problem, I thought about since at will magic isn't cutting it, why don't just go, buy a sword and make a hybrid build? So, it is here, where gripes come in.
That shouldn't be a big problem, since most buffs are universal, giving +atk/spell/sex simultaneously, and simply by putting in 20 points of strength the champion had 160 attack power when buffed. Since most atk boosts don't come from gear but rather from powers themselves, I thought that was fine. As a weapon I picked Flametounge sword, since it had good base damage, useful stats, it's a catalyst and one-handed, allowing to have something in offhand. When using weapons you need to actually consider accuracy, so new wyrmtooth was a natural choice for it. Using sword also means that champion can finally properly utilize the flametounge buff from Agni, giving another 50-60 base fire damage. When combining only this, the sword basic attack already delt around 100-120 damage, which is not that bad, but also not good for single target, so let's try to do something with it.
Pyromancer 2-piece set bonus:
New set has bonus that says when you get hit with fire, your weapon deals additional flat fire damage. Considering we can easily hit 200+ spellpower, that's at least 60 additional damage from set, which is really good tradeoff for loosing 20 spellpower for using basically parts without useful stats. And since I was already utilizing Fire Within, which deals fire damage to the champion every turn, that seamed like perfect synergy. Well... it doesn't work. For some reason, Fire Within doesn't trigger this set bonus, even though you get hit by 30 fire damage every turn. This is really pity, since outside of this spell, I have no idea how to get consistent fire damage onto you to actually trigger the set bonus (it's really hard to find enemies that do use fire against you). Maybe it's an oversight, maybe it's a bug, maybe it's intended, idk, but that's a lost damage opportunity nonetheless.
Wyrmtooth:
I have no idea what's wrong with this item, but if you put it in on your character, its stats don't apply anywhere. I've tested in combat, outside of it, no changes are reflected in character stats, so I have no way of telling if this item even works or not. This is probably not intended behavior.
Regal kimono:
On paper, +20% pyro damage should be better than flat 20 spellpower, that tiran nun gives. But unfortunately, most good spells for sword (Thunderbrand, Power Wave) deal electro damage instead. Even if we take fire spells, like Searing Arc or Flamebrand, when I equip kimono it's damage doesn't change, even though its effect says "+20% from all sources of fire damage". It should theoretically even boost base sword damage (flametounge blade deals 15 fire damage from itself), but again, it doesn't show it in stats, and I can't see any actual difference when testing.
Duelist stance:
As at will ability we can use an empowered basic attack (thunderbrand) or some sort of stance. Duelist on paper looks really good, since it basically allows you to do two attacks per turn, and ripose for some reason deals more damage than basic, even though it doesn't say anywhere that it is boosted. Anyway, the problem with this is that for whatever reason it works only against melee attacks, which sounds like it shouldn't be a problem, but there are a lot of magic, otherworldly tentacle or cum shooting enemies in this game. And those melee enemies that we do have are usually of a variant that deals very heavy blows that stun you or make you fall prone. It instantly kicks you from your stance, forcing you to spend a turn reactivating it, which is almost never a good idea. In reality, this stance almost never triggers, and it's a shame that this is the only dps stance that we have.
Blue foxfire:
It requires you to sell your soul, but it'll add another 60 damage to the sword. Pretty weak buff, considering that to get it you need to basically drop Kas, with all narrative blowback that brings with it. Not worth it under normal circumstances and needs to be a lot more powerful to be actually viable to build a kitsune character around it.
These are just highlights that I came across in terms of gripes when trying to build a spell sword character. Most of these, as you see are weird and probably should work, but it doesn't. Maybe I'm blind, that's always a possibility, but considering how difficult it is in this game to find synergies between different stuff, I really hope that stuff like this will work someday.
That sounds counterintuitive, because if pyromancer isn't intended to be used with Flames Within then how it is supposed to be? The only enemies that actually use fire damage are kitsunes, who turn friendly after their quests, and various magma golems/dragons/flame spirits which you meet two or three times in the whole game. And I wouldn't say that 2-piece effect is so overpowered to warrant such a nerf. To use it you need to sacrifice two armor slots for pieces that basically have no useful stats, so it's already a loose/gain situation, why handicap even more. At the same time, 4-piece effect is so strange, 'cause you cannot naturally stack more sexiness than spellpower due to this stat being much weaker on armor and weapons, and there are no powers in the game that have split scaling to utilize this.Pretty sure the pyromancer set bonus is purposefully made to not work with flames within. You are right tho, not many enemies that would cause you to activate that buff.
I usually play high corruption characters, so i get the corrupted version of this sword. I know that you can cleanse it, but the problem is, for the spellblade character that I described before it is crucial to have catalyst weapons. Flametounge blade gives crit chance and other useful stats to spells, but a sword infused with godly power for some reason doesn't do that, which is really strange. Also, even tho it has light tag, you can't use it in the offhand with a primary weapon.Be cool if maybe there was a magic equivalent of duelist stance, and if the actual duelist stance could prevent status effects caused by melee attacks. Btw, you should look into getting Dawnsword, it basically allows you to use a straight up superior version of Duelist Stance.
Iirc, you need both weapons to have the light tag in order to dual wield. You can't mix a regular/heavy and a light to dual wield. I'm also fairly sure most catalysts are not light, and you can only dual wield catalysts by using a main hand catalyst and a specifically off hand catalyst, or just use a 2 hand catalyst.Flametounge blade gives crit chance and other useful stats to spells, but a sword infused with godly power for some reason doesn't do that, which is really strange. Also, even tho it has light tag, you can't use it in the offhand with a primary weapon.
Silly mode solution to figuring out what to do with him in centaur village?The Behemoth's design kind of bothers me. He has a head of a horse, and a body of a horse, but where there would be the neck of a horse instead is a human torso with arms. Would like to see someone edit the pic to make him a regular horse for fun.
something something sent him to the farm XDShit I would love that
Fuck's sake dude, these bonuses are an addition to your damage, not a change to your power's base damage.I won't even mention again that this buff is nowhere to be seen in game descriptions of powers, and I don't even know if it really works or not,