Bearing in mind WIP status of FoE and everything in it, I still think that it would be a decent idea to have a thread like this. Us munchkins need a gathering place after all.
My thoughts so far:
My thoughts so far:
- Seduction: Has a decent number of available abilities and gear already, can be quite effective. However, due to the current roster of companions, there is no way to have more than one Seduction focused character in your party without gimping someone's progression. Can't wait to have Cveta join our merry band of misfits permanently. Speaking of Cveta, her unique job has a very odd quirk that can potentially limit its usefulness considerably - it doesn't provide a single way for her to raise LP of an ally or herself.
- Black Magic: A lot of potential for cool shiz there, obviously. However, due to value of raw stats you gain from items becoming far less important past level 10 or so, gear for magic users seems lacking. Not having items capable of modifying spell damage like weapons do physical attack value, in addition to casting times, makes mages strictly less potent as damage dealers. Status effects on spells are fun, but they rarely proc since you have to make an additional to-hit roll, usually with a terrible modifier and a lot of spells simply don't have them. Focusing on those can actually provide an identity and a role for black magic users if they won't ever become damage powerhouses.
- White Magic: Super viable and valuable, doubly so for supporting fighters. No options for buffing stats crucial to the mages or seduction folk though. Same issues with gear as black mages, but since heals doesn't have to deal with magic defense, it's far less prominent.
- Physical: Strongest line so far. Rogues suffer a bit from the lack of back-stab-compatible status effects that you can reliably apply to bosses but have decent damage output anyway; Rangers have some nifty tricks, but eat a lot of SP and don't have as much damage potentials as other two tier 2 physical jobs; Bruisers just wreck everything.
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