I've come back after a long break and was looking into new unique light weapons that can go with the C. Petal.
The Corrupted Dawnsword is pretty nice, although the holy version looks much better with a better element and skill. The dragon mace would be nice with a light affix. These are not throwing weapons though, and I've long been looking for a throwable unique weapon to dual wield with the petal.
That brings me to Wings of Asira. The description is really cool, and the process of getting it was a choice between 4 uniques after a significant main story quest. I don't understand why it has such shit damage that is weaker than literally any other weapon. Yea, holy is a good element, but that's not gonna offset the pitiful base damage. The disarm immunity is a situationally useful effect, but it's certainly not anything exceptional that will come into play in most fights.
It seems like the item design philosophy is to absolutely be against power creep. I'm on board with that for sure. That said, new uniques should at least be somewhere in the ballpark of older uniques. The best designs would be side grades with interesting effects or very slight upgrades, but Wings of Asira is just too weak to use as your primary offhand choice. You could say the special effect is powerful, but is it really a better effect than something like C. Petal? Even after the rework, 50 AP when critting is awesome.
Unique weapons should at least be close to mundane weapons in terms of stats, and then have the special effect on top of that. As is, I would rather use a flame dagger on the offhand.
On a side note, I think special effects that provide combat powers that need to be equipped is rather lackluster. Those slots are extremely limited and 99% of the time, any power you get from the equipment is not gonna be better than whatever else you were using before. That just makes those special effects worthless (except for roleplaying).
The Corrupted Dawnsword is pretty nice, although the holy version looks much better with a better element and skill. The dragon mace would be nice with a light affix. These are not throwing weapons though, and I've long been looking for a throwable unique weapon to dual wield with the petal.
That brings me to Wings of Asira. The description is really cool, and the process of getting it was a choice between 4 uniques after a significant main story quest. I don't understand why it has such shit damage that is weaker than literally any other weapon. Yea, holy is a good element, but that's not gonna offset the pitiful base damage. The disarm immunity is a situationally useful effect, but it's certainly not anything exceptional that will come into play in most fights.
It seems like the item design philosophy is to absolutely be against power creep. I'm on board with that for sure. That said, new uniques should at least be somewhere in the ballpark of older uniques. The best designs would be side grades with interesting effects or very slight upgrades, but Wings of Asira is just too weak to use as your primary offhand choice. You could say the special effect is powerful, but is it really a better effect than something like C. Petal? Even after the rework, 50 AP when critting is awesome.
Unique weapons should at least be close to mundane weapons in terms of stats, and then have the special effect on top of that. As is, I would rather use a flame dagger on the offhand.
On a side note, I think special effects that provide combat powers that need to be equipped is rather lackluster. Those slots are extremely limited and 99% of the time, any power you get from the equipment is not gonna be better than whatever else you were using before. That just makes those special effects worthless (except for roleplaying).