Which of Maidensbane Paired Swords did you take?

The Paired Swords in question


  • Total voters
    9

Lucky_I

Well-Known Member
May 29, 2021
65
68
27
I personally haven't chosen any until a nerd(affectionate) more or less reviews them. Fire and Fury seem pretty interesting tho, depending on how much they increase their respective skills.
 
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Lostname475

Well-Known Member
Apr 3, 2023
710
658
From what I've heard so far, heart actually gives the damage buff to the person you're hitting with it currently so I'm steering clear of these swords till there's a bugfix for that
 

Lostname475

Well-Known Member
Apr 3, 2023
710
658
Apparently it stacks per hit so with eviscerate you can give them something stupid like +400 damage per hit
 
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Punccline

Well-Known Member
Dec 25, 2025
109
176
119
I personally haven't chosen any until a nerd(affectionate) more or less reviews them. Fire and Fury seem pretty interesting tho, depending on how much they increase their respective skills.
Hi, it's me, a nerd. Not gonna type out all the exact stats, but after some testing, here are my thoughts on each set:

Heart and Soul: Hypothetically good, but very buggy right now. It doesn't actually grant you the Obliterate Demon power like it says, nor does said power proc at all. And yes, it does in fact give Song of Storms to the demon you're hitting rather than to you. The buff in question does stack technically, but I don't think it increases damage for every instance of the same buff (or if it does, there's severe diminishing returns). I tested it on the Succubus Blackguard and even with 5 different instances of +86 storm damage to her attacks she only hit slightly harder than normal.

Once these swords work properly though, they'll be the Demon Lawnmowers. They're not especially useful against non-demons, but they're not bad either.

Moon and Star: Pretty good if you're playing a Dual-Wielding Spellsword who crits often. My only complaint is that the Execute mechanic (under the right conditions one of the swords instakills enemies below 20% of their max health) seems a bit useless since anything under 20% max health isn't likely to survive the next hit anyway. But the swords are solid enough even without that part, so whatever.

Sun and Moon: All around solid if you just want two swords that kill things. These share a few mechanics with Moon and Star, since Moon is the same sword in both sets. Nothing that synergizes with magic though, instead you get an attack power bonus for hitting low health enemies. Instead of the execute, you do 50% more damage to enemies who are above 70% health or below 20% health.

Fire and Fury: Eh, honestly. They change Dual Blitz's attack power bonus from +50 to +70, and Eviscerate's evasion bonus from +50 to +80. Two small issues with this: Dual Blitz is pretty worthless at this point in the game, even with the small buff, and the effect also NERFS the damage of each Eviscerate hit from 50% to 40%. The damage is the reason you use Eviscerate to begin with, not the evasion bonus. One of them DOES grant Deflection though, which is the only way to get it if you let Liaden take the Dawnsword (or you have the corrupted version).

Famine and Pestilence: Probably the best of the lot, BUT you need to run a debuff build for them to work. I don't know how much the damage buff on enemies with 3+ buffs is exactly, but it's pretty substantial judging by how hard I was hitting with them. The lifesteal on bleeding enemies is nice, though neither sword applies bleed on its own, so you'll have to bring a source of bleed from elsewhere. Thieves building around Twist the Knife will be able to do unspeakable things with these swords.

IN CONCLUSION:

Heart and Soul:
Excellent at specifically killing demons. Currently bugged, however.
Moon and Star: Good for dual-wielding spellswords who likes big crits.
Sun and Moon: Good if you just want to stab things better and burst enemies down.
Fire and Fury: If you really want Deflection and don't have the Dawnsword, these are nice. Otherwise, I wouldn't bother.
Famine and Pestilence: Amazing for debuff builds like Twist the Knife Thieves.

My personal pick as a Warrior player is probably Sun and Moon, though Heart and Soul look pretty attractive once they're fixed. All in all, I'll probably stick with my current dual wield setup for now, which is Tyrant's Axe and Cassia's Gladius.
 

Lostname475

Well-Known Member
Apr 3, 2023
710
658
I think there's a problem with weapons that are intended to be dual wielded by warriors specifically, in that they kinda have to be light weapons so they're not locked to titans grasp users, but that means they're going to do less damage than using titans grasp to dual wield non light weapons, making them generally a poor choice for dual wielding dps warriors. It seems like it'll be quite hard to balance around this
 
Last edited:

Lucky_I

Well-Known Member
May 29, 2021
65
68
27
Hi, it's me, a nerd. Not gonna type out all the exact stats, but after some testing, here are my thoughts on each set:

Heart and Soul: Hypothetically good, but very buggy right now. It doesn't actually grant you the Obliterate Demon power like it says, nor does said power proc at all. And yes, it does in fact give Song of Storms to the demon you're hitting rather than to you. The buff in question does stack technically, but I don't think it increases damage for every instance of the same buff (or if it does, there's severe diminishing returns). I tested it on the Succubus Blackguard and even with 5 different instances of +86 storm damage to her attacks she only hit slightly harder than normal.

Once these swords work properly though, they'll be the Demon Lawnmowers. They're not especially useful against non-demons, but they're not bad either.

Moon and Star: Pretty good if you're playing a Dual-Wielding Spellsword who crits often. My only complaint is that the Execute mechanic (under the right conditions one of the swords instakills enemies below 20% of their max health) seems a bit useless since anything under 20% max health isn't likely to survive the next hit anyway. But the swords are solid enough even without that part, so whatever.

Sun and Moon: All around solid if you just want two swords that kill things. These share a few mechanics with Moon and Star, since Moon is the same sword in both sets. Nothing that synergizes with magic though, instead you get an attack power bonus for hitting low health enemies. Instead of the execute, you do 50% more damage to enemies who are above 70% health or below 20% health.

Fire and Fury: Eh, honestly. They change Dual Blitz's attack power bonus from +50 to +70, and Eviscerate's evasion bonus from +50 to +80. Two small issues with this: Dual Blitz is pretty worthless at this point in the game, even with the small buff, and the effect also NERFS the damage of each Eviscerate hit from 50% to 40%. The damage is the reason you use Eviscerate to begin with, not the evasion bonus. One of them DOES grant Deflection though, which is the only way to get it if you let Liaden take the Dawnsword (or you have the corrupted version).

Famine and Pestilence: Probably the best of the lot, BUT you need to run a debuff build for them to work. I don't know how much the damage buff on enemies with 3+ buffs is exactly, but it's pretty substantial judging by how hard I was hitting with them. The lifesteal on bleeding enemies is nice, though neither sword applies bleed on its own, so you'll have to bring a source of bleed from elsewhere. Thieves building around Twist the Knife will be able to do unspeakable things with these swords.

IN CONCLUSION:

Heart and Soul:
Excellent at specifically killing demons. Currently bugged, however.
Moon and Star: Good for dual-wielding spellswords who likes big crits.
Sun and Moon: Good if you just want to stab things better and burst enemies down.
Fire and Fury: If you really want Deflection and don't have the Dawnsword, these are nice. Otherwise, I wouldn't bother.
Famine and Pestilence: Amazing for debuff builds like Twist the Knife Thieves.

My personal pick as a Warrior player is probably Sun and Moon, though Heart and Soul look pretty attractive once they're fixed. All in all, I'll probably stick with my current dual wield setup for now, which is Tyrant's Axe and Cassia's Gladius.
Thank you nerd, I very much appreciate it. And yeah, SunMoon and the cancer swords(especially for my build) definitely seemed like the best of the bunch after looking back.
 

Punccline

Well-Known Member
Dec 25, 2025
109
176
119
I think there's a problem with weapons that are intended to be dual wielded by warriors specifically, in that they kinda have to be light weapons so they're not locked to titans grasp users, but that means they're going to do less damage than using titans grasp to dual wield non light weapons, making them generally a poor choice for dual wielding dps warriors. It seems like it'll be quite hard to balance around this
One handed weapons and dual wielding in general isn't very well balanced, imo. Most one handed weapons aren't very good, and the only reasons to use them are that you need a shield and have no choice, or you're using them as a stat stick. Light weapons similarly aren't very good, which means dual wielding gives me the ability to attack once with a not very good weapon and then a second time with ANOTHER not very good weapon that now has reduced accuracy and damage.

Thieves can get away with it because of Twist the Knife. Warriors, not so much.

Titan's Grasp finally makes dual wielding actually competitive with other weapon styles, but only barely, and because it lets you hold two weapons that have good passives attached (like in my case, Tyrant's Axe gives you a huge damage buff and Cassia's Gladius lets you ignore a portion of armor on top of just having decent stats). Light weapons tend not to have passives as good as regular one handed weapons.
 

Lostname475

Well-Known Member
Apr 3, 2023
710
658
One handed weapons and dual wielding in general isn't very well balanced, imo. Most one handed weapons aren't very good, and the only reasons to use them are that you need a shield and have no choice, or you're using them as a stat stick. Light weapons similarly aren't very good, which means dual wielding gives me the ability to attack once with a not very good weapon and then a second time with ANOTHER not very good weapon that now has reduced accuracy and damage.

Thieves can get away with it because of Twist the Knife. Warriors, not so much.

Titan's Grasp finally makes dual wielding actually competitive with other weapon styles, but only barely, and because it lets you hold two weapons that have good passives attached (like in my case, Tyrant's Axe gives you a huge damage buff and Cassia's Gladius lets you ignore a portion of armor on top of just having decent stats). Light weapons tend not to have passives as good as regular one handed weapons.
The main draw dual wield has for my warrior is the ability to hit eviscerate and just flat out kill whatever i was pointing it at. Admittedly the only light weapons I actually used were the holy ones which is already the best damage type and quite rare on weapons that aren't light.
 

Caihuadadao!

Member
Oct 17, 2023
21
2
25
Hi, it's me, a nerd. Not gonna type out all the exact stats, but after some testing, here are my thoughts on each set:

Heart and Soul: Hypothetically good, but very buggy right now. It doesn't actually grant you the Obliterate Demon power like it says, nor does said power proc at all. And yes, it does in fact give Song of Storms to the demon you're hitting rather than to you. The buff in question does stack technically, but I don't think it increases damage for every instance of the same buff (or if it does, there's severe diminishing returns). I tested it on the Succubus Blackguard and even with 5 different instances of +86 storm damage to her attacks she only hit slightly harder than normal.

Once these swords work properly though, they'll be the Demon Lawnmowers. They're not especially useful against non-demons, but they're not bad either.

Moon and Star: Pretty good if you're playing a Dual-Wielding Spellsword who crits often. My only complaint is that the Execute mechanic (under the right conditions one of the swords instakills enemies below 20% of their max health) seems a bit useless since anything under 20% max health isn't likely to survive the next hit anyway. But the swords are solid enough even without that part, so whatever.

Sun and Moon: All around solid if you just want two swords that kill things. These share a few mechanics with Moon and Star, since Moon is the same sword in both sets. Nothing that synergizes with magic though, instead you get an attack power bonus for hitting low health enemies. Instead of the execute, you do 50% more damage to enemies who are above 70% health or below 20% health.

Fire and Fury: Eh, honestly. They change Dual Blitz's attack power bonus from +50 to +70, and Eviscerate's evasion bonus from +50 to +80. Two small issues with this: Dual Blitz is pretty worthless at this point in the game, even with the small buff, and the effect also NERFS the damage of each Eviscerate hit from 50% to 40%. The damage is the reason you use Eviscerate to begin with, not the evasion bonus. One of them DOES grant Deflection though, which is the only way to get it if you let Liaden take the Dawnsword (or you have the corrupted version).

Famine and Pestilence: Probably the best of the lot, BUT you need to run a debuff build for them to work. I don't know how much the damage buff on enemies with 3+ buffs is exactly, but it's pretty substantial judging by how hard I was hitting with them. The lifesteal on bleeding enemies is nice, though neither sword applies bleed on its own, so you'll have to bring a source of bleed from elsewhere. Thieves building around Twist the Knife will be able to do unspeakable things with these swords.

IN CONCLUSION:

Heart and Soul:
Excellent at specifically killing demons. Currently bugged, however.
Moon and Star: Good for dual-wielding spellswords who likes big crits.
Sun and Moon: Good if you just want to stab things better and burst enemies down.
Fire and Fury: If you really want Deflection and don't have the Dawnsword, these are nice. Otherwise, I wouldn't bother.
Famine and Pestilence: Amazing for debuff builds like Twist the Knife Thieves.

My personal pick as a Warrior player is probably Sun and Moon, though Heart and Soul look pretty attractive once they're fixed. All in all, I'll probably stick with my current dual wield setup for now, which is Tyrant's Axe and Cassia's Gladius.
i think fury pumps the 6 hits (12 realistically) to 12, which is 24 hits. that is a huge buff even if the dmg per hit is lowered by 10%
 
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Resawar

Well-Known Member
Sep 21, 2018
194
279
Fami and Pest are a good pair. Sun and moon are the damage guys. Soul is weaker then Gladius. Fire is kinda meh but Fury is nice and defection is cool.

Funny stuff from blue flame blade with Fami and Pest, as with eye of weakness the attacked enemy gets six turns of on fire while the others gets 12 turns.

This double, doubling mean that the status is first doubled and then the applied effect to the other enemies is then doubled. Any multihit power or duel wielded attack with a weapon power is going to inflict crazy debuff duration on multi enemy encounters.

But hitting more then one enemy such with cleave or whirwind only takes into account hitting the first enemy once for the ability to spread. An example is as the following:
[Enemy one and two are hit by cleave/whirlwind. The spread procs and target one is inflicted with six turns of debuffs and target two is given 12 turns. Target two is hit in the same effect but spread does not proc for that hit or any after.]

Spread also respects current duration rather then what duration the power inflicts normally, this makes sense but I wanted to point it out anyway.

Some single target multihit attacks or weapon powers could be quite good in battles such as boss fights now as the extended debuff duration means they are still effected after three turns or a whole round.
 

Lostname475

Well-Known Member
Apr 3, 2023
710
658
Would using fury as an offhand for a 1h weapon be a good idea? To buff eviscerate while still getting the value of Tyrant's axe or other good 1handers? Or is it not worth it without deflection?
 

Resawar

Well-Known Member
Sep 21, 2018
194
279
Would using fury as an offhand for a 1h weapon be a good idea? To buff eviscerate while still getting the value of Tyrant's axe or other good 1handers? Or is it not worth it without deflection?
Probably worth it. Deflection is always going to have to compete with other at-wills, also it works without them equipped it seems.
 
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