-more saumorians. like wtf chaurmie is still the only one in game that's fucking sad (also what's Aullama currently doing?)
Love this!I'd personally like more scenes with less well endowed (I know I'm in the minority) characters and maybe some climaxes and ear play if you end up with extremely sensitive ears.
If I was to be unrealistic I'd say an ocean world explored which would make use of the gills (or require airtight clothing etc). We already have 2 mentioned that I'm aware of which are Valdera & Arcysus. The later would be my preferred as the Sinoch are more petite, pretty vulpine, have smaller breasts and knotted cocks which are all pros for me. That said water allows for much larger creatures to exist so those who like their large insertions etc could be sated. You've got octopi (beak+tentacles) & pufferfish (poison+inflation) to draw inspiration for non-sentient creatures. There is a lot of potential but it's a lot of work, some people dislike underwater worlds, it would be harder to write for even using underwater caves etc, so I can't see that ever actually occurring.
For a long time, I also thought that Airtight armor was highly valuable, since it blocks many lust-based attacks. However, as time has gone on (and I've made, like, 30 different characters at this point), I've realized more and more that it's not that important. Mostly because many of the attacks that are nullified by airtight armor just don't do enough lust damage to put you anywhere near at-risk, unless you constantly walk around combat zones with 75 lust. A lot of the time, my character's playstyle has revolved around tease attacks, and very few armors which are good for teasing will also come with the airtight tag (especially since the former best armor for a tease-based playstyle were the gemstone links, then replaced by the Jeweled outfit, before the current system where armor is capped at 5 sexiness was instated, and neither of those are airtight). They still have uses, since they completely nullify several attacks, but they're nowhere near necessary.Well in a game like this feels like Airtight armor is a must.
Also kinda need more pure Kinect weapons since Railgun cannot crit and that kind limits the weapon and Mercenary effectiveness. I think Tech guys are way ahead in this case.
Also more cases where Strength or endurance, Actions make difference in choices. Most options value hacking or Cloak shield or flashbang, Mercenary dont have that. Feels mercenary are behind them.
Plus: THe person who Write that Sweet Sweet Deep diver Power armor, thanks a lot ^^ !!! feels good to have power armor now without hurt Roz, Still Weak comparably against that ramshackle power armor but airtight and power armor tag is a plus ^^ !!!
Wait.
Bioship.
hum There is a situation where you need necessary to be the Mercenary class to do something ? From the top of my head i only renember the tank in kara quest because " Mercenary is Soldier of Valor/Fortune" or something like that.Explanation
Back in version 0.8.062 (current version is 0.8.070) the miss chances were changed from, at base, 10% to 5% (PC only. All enemies have a base miss chance of 10%). Also, ranged weapons apparently missed more often than melee weapons, but that update made it so that ranged weapons didn't intrinsically hit less often than melees. The "aim" stat doesn't actually affect how likely you are to hit (at least, I think it doesn't), it just affects how much damage you deal with a ranged weapon (and also ability checks and abilities that use aim). What affects your accuracy for both melee and range is the Reflexes stat. The enemies will also have a reflex stat, along with evasion, and if their reflex is more than 2.5 points higher than yours, your attacks are 1% less likely to hit (scaling linearly, that means that at a 5 point difference, there's 2% less chance of you hitting, for around a 7% miss chance, and so forth). I don't actually know if each point of evasion is a 1% chance to miss or if it just counts as extra points of Reflexes when calculating defensively, and I don't know if accuracy adds a 1% chance to hit per point or if it counts as extra points of reflexes when calculating offensively. I do know that if you have equal reflex scores and your accuracy equals their evasion, you only have a 5% chance to miss, and if you've got better reflexes and accuracy you're more likely to hit.hum There is a situation where you need necessary to be the Mercenary class to do something ? From the top of my head i only renember the tank in kara quest because " Mercenary is Soldier of Valor/Fortune" or something like that.
and really ? at high aiming (50) you have only 5% chance of miss ? thats nice actually.
Ah yes have sex with your ship, have a bunch of battleship babies, birth an armada and take over the universe...I could imagine, this would also allow for PC/ship interaction. Organic sleep pods, tentacle manipulators, or even having to 'feed' it once in a while. Maybe get to finally install Hand So. I don't think this would be too hard to swing once Ship AIs get added, because they will probably have their own interaction/dialogue menu, and their own unique interactions.
ship babies are just roombasAh yes have sex with your ship, have a bunch of battleship babies, birth an armada and take over the universe...
https://forum.fenoxo.com/threads/edits-needed-milo-meats.18832/ Although he hasn't been active in a whileStill waiting on that Milodan transformative
It seems even more obvious that it should be there with how much they are featured
It would also be cool if that quest with the milodan priestess was completed
I'm sick of having to use the FZR and CSG combo, because it's too RNG-dependent. I mean yeah, it's absolutely fucking devastating when deep freeze DOES proc, but I'm tired of having my shit kicked in by the rat squad because I can't get a good roll.Give us melee mercs something to work with.
She took a mod to make her penis look like like her sistersWas it ever explained how kally got her horsecock?
She took a mod to make her penis look like like her sisters
There could even be a Squirt Gun version/alternate firing mode.A blunderbuss would be amazeballs.
EDIT: Ooh, call it a blunderpuss and have it do lust damage! The end of the barrel is shaped like a...well, a pussy, and it makes a very particular sound when it fires. Upon doing damage, the target "blunders" around masturbating for a round of action. It also has very obvious "close combat" applications.
Can't say for sure exactly but it is at least implied.she did? When she said that?
she did? When she said that?
For that to work, the game would need to be built around it, which TiTS isn't. Lilith's Throne ticks most of those boxes, though, so I'd recommend you try that if you haven't already.Some sort of RNG NPC system.
*Snip*
I'm insane for even thinking about this for TiTS, aren't I?
The idea is interesting, but it would require a pretty high level of effort for what would most likely feel like worse content. One issue would probably be that there's a reason why the player never gets an actual picture, just text: the character images aren't modular, and there's lots of different variations in your provided example (even with constraints). Very few NPCs have more than 2 image variations per artist, many even have just one per artist or just one artist. I prefer NPCs with a picture to help visualize them. And, even if a modular image system which made them out of parts and could combine them was utilized, with so many variations it'd probably make a lot of variations that don't look good.Remember when software would crash or act weird once things got to 256? Anyway...
If I'm entirely honest? Some sort of RNG NPC system. Something simple that takes species from the local native pool, available sexes, endowment level for breast and genital variation, and then chooses from 4 bodytypes for various descriptions, mainly short, skinny, thicc, and muscled. Once generated it would give them a name, personality(clothes tied to personality) and hostility level(to determine if they're friendly, an enemy, or a wild slut)and then add them to the local wild encounter pools. A setting could determine if you want them, and how many you want per planet, but watch out for save bloat. Of course if they're an enemy they'd need a very simple bit of combat compared to usual encounters, something stat-based maybe.
Their sex and talk scenes would be extremely short but you'd be able to do just about anything with them if the conditions are right. Three or so sentences at most for each scene, for example with a female raskvel it would state how you fuck the wild slut silly and cum inside her as your load and rod bulges out her belly, probably impregnating her in the process. Most of their reactions and interactions would be determined by their disposition towards you and what you have/haven't done to/with them. Perhaps even a small dating path leading to consensual sex for some.
It would make the universe feel more alive/populated and make personally written NPCs feel a tad more special.
I'm insane for even thinking about this for TiTS, aren't I?
Kiro implies it the first time you and her visit Kally's bar.
If I'm entirely honest? Some sort of RNG NPC system.
*snip*
I'm insane for even thinking about this for TiTS, aren't I?
Like the idea, but also don't see it happening in TiTS, waaay too late in development to add in a central system like that I think. The closest thing I've played to the concept that's already finished is Strive for Power, though it is a fantasy setting not a sci-fi.
I would love to see a few more random scenes of crew interacting, for example:
* Gray Goo, Celise, and Mitzi sitting around playing Sloots & Ladders while betting cum bubbles. Will invite Steele to join and play as the Banker.
* Olympia and Bimbo (/Domme) seigwulfe discussing the proper calculations to calibrate hips for ideal grinding. Steele is then used for demonstration purposes.
* Yammi, Reaha, and Pexgia are trying new ice cream recipes and get Steele to taste test, possibly while using the three of them for icy body shots.
Eh, I think it would be technically easy enough if it was done along the lines of existing crew interactions like the Mitzi or Anno with Amber scenes. Now, someone actually wanting to write one? That's the real kicker, and my writing chops are not up to the task.I like the idea of those crew interactions, but I’d imagine that it would be hard to write and code