What Content Would You Like Added?

Soldier660

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Feb 9, 2018
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Thinking more, Maybe Black Void ships coming after you after Kara Quest and others npcs quests ? since you love to annoy the hell lot of them, even destroying their bases.
 
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kiby

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Aug 26, 2015
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-more saumorians. like wtf chaurmie is still the only one in game that's fucking sad (also what's Aullama currently doing?)

There's one on Poe A, if you pick the saurmorian costume, but that's a one-time thing.
 

Llian

Member
Jul 9, 2019
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I'd personally like more scenes with less well endowed (I know I'm in the minority) characters and maybe some climaxes and ear play if you end up with extremely sensitive ears.


If I was to be unrealistic I'd say an ocean world explored which would make use of the gills (or require airtight clothing etc). We already have 2 mentioned that I'm aware of which are Valdera & Arcysus. The later would be my preferred as the Sinoch are more petite, pretty vulpine, have smaller breasts and knotted cocks which are all pros for me. That said water allows for much larger creatures to exist so those who like their large insertions etc could be sated. You've got octopi (beak+tentacles) & pufferfish (poison+inflation) to draw inspiration for non-sentient creatures. There is a lot of potential but it's a lot of work, some people dislike underwater worlds, it would be harder to write for even using underwater caves etc, so I can't see that ever actually occurring.
 

HeroicSpirit

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Aug 22, 2019
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I'd personally like more scenes with less well endowed (I know I'm in the minority) characters and maybe some climaxes and ear play if you end up with extremely sensitive ears.


If I was to be unrealistic I'd say an ocean world explored which would make use of the gills (or require airtight clothing etc). We already have 2 mentioned that I'm aware of which are Valdera & Arcysus. The later would be my preferred as the Sinoch are more petite, pretty vulpine, have smaller breasts and knotted cocks which are all pros for me. That said water allows for much larger creatures to exist so those who like their large insertions etc could be sated. You've got octopi (beak+tentacles) & pufferfish (poison+inflation) to draw inspiration for non-sentient creatures. There is a lot of potential but it's a lot of work, some people dislike underwater worlds, it would be harder to write for even using underwater caves etc, so I can't see that ever actually occurring.
Love this!

Not only would I like to see some cool ocean world shit, but also like to see some appreciation for smaller breasted characters as well as some ear play.
 
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Tide Hunter

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May 4, 2019
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Well in a game like this feels like Airtight armor is a must.

Also kinda need more pure Kinect weapons since Railgun cannot crit and that kind limits the weapon and Mercenary effectiveness. I think Tech guys are way ahead in this case.
Also more cases where Strength or endurance, Actions make difference in choices. Most options value hacking or Cloak shield or flashbang, Mercenary dont have that. Feels mercenary are behind them.


Plus: THe person who Write that Sweet Sweet Deep diver Power armor, thanks a lot ^^ !!! feels good to have power armor now without hurt Roz, Still Weak comparably against that ramshackle power armor but airtight and power armor tag is a plus ^^ !!!
For a long time, I also thought that Airtight armor was highly valuable, since it blocks many lust-based attacks. However, as time has gone on (and I've made, like, 30 different characters at this point), I've realized more and more that it's not that important. Mostly because many of the attacks that are nullified by airtight armor just don't do enough lust damage to put you anywhere near at-risk, unless you constantly walk around combat zones with 75 lust. A lot of the time, my character's playstyle has revolved around tease attacks, and very few armors which are good for teasing will also come with the airtight tag (especially since the former best armor for a tease-based playstyle were the gemstone links, then replaced by the Jeweled outfit, before the current system where armor is capped at 5 sexiness was instated, and neither of those are airtight). They still have uses, since they completely nullify several attacks, but they're nowhere near necessary.

The Saurmorian Railgun is literally the highest-damaging weapon in the game, and the reason why it can't crit is because it has a bonus hit rate. Yes, it can't crit, so Mercenary's second level auto-perk doesn't do anything, and Giant Slayer doesn't either, but if you're doing a ranged-focus you ought to have picked Rending Attacks at level 9 instead, along with Armor Piercing at second level, Rapid Fire at third level, Heavy Weapons at sixth level (I repeat, the Railgun is literally the highest damaging weapon in the game, and also most bonus hit rate weapons can not crit), concentrate fire at seventh level, and second shot at eighth level. With all of that, and assuming you have something like the Mark II Aim-assisting Eyepiece (Or just high reflexes, since that helps, and the base miss chance is only 5%), if you just do rapid fire, you'll do frankly ludicrous levels of damage. Sure, the Railgun can't crit, but it doesn't quite matter when you have the most damaging weapon in the game hitting 4 times per round while ignoring some of the opponent's armor, along with a damage bonus of 20% in addition to the ramping damage from Concentrate Fire (because Rapid Fire does count as a ranged attack for the purposes of that perk). (In case you don't know, Bonus Hit Rate nullifies the accuracy penalty of Second Attack/Shot and Rapid Fire)

The Tech Specialists are a primarily tank class.They do have some good stuff for attacks, those being their chosen perks at level 3, level 6, and level 8, but the level 8 is shared among every class, and the level 6 perk is just an energy counterpart to Mercenary's level 6 perk. Level 3's Overcharge is a single attack which deals more damage, which can stun a target, but that's it. Stunning is good, but the Specialist starts out with Paralyzing Shock, so I usually go with Charge Weapon (since it's much more powerful). This means I usually go melee as a tech specialist, and it just so happens that the second strongest weapon in the game is a melee energy weapon which can only be acquired by tech specialists. That one doesn't have bonus hit rate though, and it's still got less damage than the Railgun, so your damage output with that weapon as a Tech Specialist optimized for a melee build will (probably) be less than your damage output as a Mercenary with the Railgun and a build optimized for range, even though the Tech Specialist can crit. with it. I still view this as fine, especially since damage output isn't Tech Specialist's focus, since it's really good at soaking up damage.

Hacking minigames can be done by anyone, regardless of stats or class. There's a flashbang item which you can actually use in the situations where you can use the Smuggler's flashbang, as long as you have the item in your inventory (though you'd have to buy it from Anno, and only if you destroyed Tarkus rather than recruit her via the Grey Goo quest). There's very few moments where you actually need to be a specific class to do something, and you can still get past the obstacle without needing to be a specific class.
 
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VoreDrake

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Apr 6, 2020
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Earth. Unfortunately.
Wait.
Bioship.

I could imagine, this would also allow for PC/ship interaction. Organic sleep pods, tentacle manipulators, or even having to 'feed' it once in a while. Maybe get to finally install Hand So. I don't think this would be too hard to swing once Ship AIs get added, because they will probably have their own interaction/dialogue menu, and their own unique interactions.
 

Soldier660

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Feb 9, 2018
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Explanation
hum There is a situation where you need necessary to be the Mercenary class to do something ? From the top of my head i only renember the tank in kara quest because " Mercenary is Soldier of Valor/Fortune" or something like that.

and really ? at high aiming (50) you have only 5% chance of miss ? thats nice actually.
 

Tide Hunter

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May 4, 2019
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hum There is a situation where you need necessary to be the Mercenary class to do something ? From the top of my head i only renember the tank in kara quest because " Mercenary is Soldier of Valor/Fortune" or something like that.

and really ? at high aiming (50) you have only 5% chance of miss ? thats nice actually.
Back in version 0.8.062 (current version is 0.8.070) the miss chances were changed from, at base, 10% to 5% (PC only. All enemies have a base miss chance of 10%). Also, ranged weapons apparently missed more often than melee weapons, but that update made it so that ranged weapons didn't intrinsically hit less often than melees. The "aim" stat doesn't actually affect how likely you are to hit (at least, I think it doesn't), it just affects how much damage you deal with a ranged weapon (and also ability checks and abilities that use aim). What affects your accuracy for both melee and range is the Reflexes stat. The enemies will also have a reflex stat, along with evasion, and if their reflex is more than 2.5 points higher than yours, your attacks are 1% less likely to hit (scaling linearly, that means that at a 5 point difference, there's 2% less chance of you hitting, for around a 7% miss chance, and so forth). I don't actually know if each point of evasion is a 1% chance to miss or if it just counts as extra points of Reflexes when calculating defensively, and I don't know if accuracy adds a 1% chance to hit per point or if it counts as extra points of reflexes when calculating offensively. I do know that if you have equal reflex scores and your accuracy equals their evasion, you only have a 5% chance to miss, and if you've got better reflexes and accuracy you're more likely to hit.

Aside from the tank, I don't remember anything that requires you to be a Mercenary to do it.
 
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Orange Juice Jones

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Jul 21, 2017
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Still waiting on that Milodan transformative
It seems even more obvious that it should be there with how much they are featured
It would also be cool if that quest with the milodan priestess was completed
 

= )

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Sep 1, 2019
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I could imagine, this would also allow for PC/ship interaction. Organic sleep pods, tentacle manipulators, or even having to 'feed' it once in a while. Maybe get to finally install Hand So. I don't think this would be too hard to swing once Ship AIs get added, because they will probably have their own interaction/dialogue menu, and their own unique interactions.
Ah yes have sex with your ship, have a bunch of battleship babies, birth an armada and take over the universe...
 

Mad Dog

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Jun 1, 2018
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A Fuckin Buster Sword.

Give us melee mercs something to work with.
 

Aury

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Dec 22, 2019
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Give us melee mercs something to work with.
I'm sick of having to use the FZR and CSG combo, because it's too RNG-dependent. I mean yeah, it's absolutely fucking devastating when deep freeze DOES proc, but I'm tired of having my shit kicked in by the rat squad because I can't get a good roll.
 
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Paradox01

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Feb 8, 2020
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Ported over from the CoC2 forum since the "no magitech" rule.

A blunderbuss would be amazeballs. :cool:

EDIT: Ooh, call it a blunderpuss and have it do lust damage! The end of the barrel is shaped like a...well, a pussy, and it makes a very particular sound when it fires. Upon doing damage, the target "blunders" around masturbating for a round of action. It also has very obvious "close combat" applications.
There could even be a Squirt Gun version/alternate firing mode.
 
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sumgai

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Preacher

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The most holiest of grounds
Remember when software would crash or act weird once things got to 256? Anyway...

If I'm entirely honest? Some sort of RNG NPC system. Something simple that takes species from the local native pool, available sexes, endowment level for breast and genital variation, and then chooses from 4 bodytypes for various descriptions, mainly short, skinny, thicc, and muscled. Once generated it would give them a name, personality(clothes tied to personality) and hostility level(to determine if they're friendly, an enemy, or a wild slut)and then add them to the local wild encounter pools. A setting could determine if you want them, and how many you want per planet, but watch out for save bloat. Of course if they're an enemy they'd need a very simple bit of combat compared to usual encounters, something stat-based maybe.

Their sex and talk scenes would be extremely short but you'd be able to do just about anything with them if the conditions are right. Three or so sentences at most for each scene, for example with a female raskvel it would state how you fuck the wild slut silly and cum inside her as your load and rod bulges out her belly, probably impregnating her in the process. Most of their reactions and interactions would be determined by their disposition towards you and what you have/haven't done to/with them. Perhaps even a small dating path leading to consensual sex for some.

It would make the universe feel more alive/populated and make personally written NPCs feel a tad more special.

I'm insane for even thinking about this for TiTS, aren't I?
 
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Tide Hunter

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May 4, 2019
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Remember when software would crash or act weird once things got to 256? Anyway...

If I'm entirely honest? Some sort of RNG NPC system. Something simple that takes species from the local native pool, available sexes, endowment level for breast and genital variation, and then chooses from 4 bodytypes for various descriptions, mainly short, skinny, thicc, and muscled. Once generated it would give them a name, personality(clothes tied to personality) and hostility level(to determine if they're friendly, an enemy, or a wild slut)and then add them to the local wild encounter pools. A setting could determine if you want them, and how many you want per planet, but watch out for save bloat. Of course if they're an enemy they'd need a very simple bit of combat compared to usual encounters, something stat-based maybe.

Their sex and talk scenes would be extremely short but you'd be able to do just about anything with them if the conditions are right. Three or so sentences at most for each scene, for example with a female raskvel it would state how you fuck the wild slut silly and cum inside her as your load and rod bulges out her belly, probably impregnating her in the process. Most of their reactions and interactions would be determined by their disposition towards you and what you have/haven't done to/with them. Perhaps even a small dating path leading to consensual sex for some.

It would make the universe feel more alive/populated and make personally written NPCs feel a tad more special.

I'm insane for even thinking about this for TiTS, aren't I?
The idea is interesting, but it would require a pretty high level of effort for what would most likely feel like worse content. One issue would probably be that there's a reason why the player never gets an actual picture, just text: the character images aren't modular, and there's lots of different variations in your provided example (even with constraints). Very few NPCs have more than 2 image variations per artist, many even have just one per artist or just one artist. I prefer NPCs with a picture to help visualize them. And, even if a modular image system which made them out of parts and could combine them was utilized, with so many variations it'd probably make a lot of variations that don't look good.

Also, the encounters themselves, you've explicitly stated as being relatively bare. If set up like that, there's no point in putting in any effort, and yet it'd take a high amount of effort just to make the RNG systems. Besides, we've already got a bunch of generic enemy encounters. We see them only once, we never learn their names, we beat them up, maybe fuck them, and leave. Enemies like the Naleen male (not the female, that's the same one even though we don't learn her name), the Nyreans (alpha and beta) are generic, the Milodans and Korgonne enemies are generic, the Raskvel and Gray Goo are generic, etc.

And yet the sex scenes with those generic enemies (and some generic non-enemies too, like the Venus Pitchers) are long and detailed. To implement an RNG system for new NPC encounters would, in my opinion, take way too much effort for an end result that would be worse than what is in the game.
 

IATIHIA2

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Jun 14, 2018
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I'd like an easier way to track playthrough completion. Currently, if you dig through the codex, you can eventually figure out what you havent done yet... But it takes a while, and it's incredibly unorganized.
 
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Celine

Member
Sep 13, 2019
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If I'm entirely honest? Some sort of RNG NPC system.
*snip*
I'm insane for even thinking about this for TiTS, aren't I?

Like the idea, but also don't see it happening in TiTS, waaay too late in development to add in a central system like that I think. The closest thing I've played to the concept that's already finished is Strive for Power, though it is a fantasy setting not a sci-fi.



I would love to see a few more random scenes of crew interacting, for example:
* Gray Goo, Celise, and Mitzi sitting around playing Sloots & Ladders while betting cum bubbles. Will invite Steele to join and play as the Banker.
* Olympia and Bimbo (/Domme) seigwulfe discussing the proper calculations to calibrate hips for ideal grinding. Steele is then used for demonstration purposes.
* Yammi, Reaha, and Pexgia are trying new ice cream recipes and get Steele to taste test, possibly while using the three of them for icy body shots.
 

Skylinegtr34

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May 20, 2018
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Like the idea, but also don't see it happening in TiTS, waaay too late in development to add in a central system like that I think. The closest thing I've played to the concept that's already finished is Strive for Power, though it is a fantasy setting not a sci-fi.



I would love to see a few more random scenes of crew interacting, for example:
* Gray Goo, Celise, and Mitzi sitting around playing Sloots & Ladders while betting cum bubbles. Will invite Steele to join and play as the Banker.
* Olympia and Bimbo (/Domme) seigwulfe discussing the proper calculations to calibrate hips for ideal grinding. Steele is then used for demonstration purposes.
* Yammi, Reaha, and Pexgia are trying new ice cream recipes and get Steele to taste test, possibly while using the three of them for icy body shots.

I like the idea of those crew interactions, but I’d imagine that it would be hard to write and code
 

Celine

Member
Sep 13, 2019
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I like the idea of those crew interactions, but I’d imagine that it would be hard to write and code
Eh, I think it would be technically easy enough if it was done along the lines of existing crew interactions like the Mitzi or Anno with Amber scenes. Now, someone actually wanting to write one? That's the real kicker, and my writing chops are not up to the task.