Well I mean, I want more content with him. He's one of my fave characters. I like his bust. xDOne would be forgiven for thinking it was added for a specifically-equipped NPC and not anything else.
He's had a bust for ages and is feature complete.
Well I mean, I want more content with him. He's one of my fave characters. I like his bust. xDOne would be forgiven for thinking it was added for a specifically-equipped NPC and not anything else.
He's had a bust for ages and is feature complete.
That's cute. I always make him male tho. x3AnonArts made art for Liufr's female form. Don't see why that art can't be added at least.
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he was written For bk, and tobs doesn't take comms, so he's pretty much done, near as i can tellWell I mean, I want more content with him. He's one of my fave characters. I like his bust. xD
I see. A shame.he was written For bk, and tobs doesn't take comms, so he's pretty much done, near as i can tell
Touché.One would be forgiven for thinking it was added for a specifically-equipped NPC and not anything else.
Adding on to this, A new Non-Hostile character could be added to the game who has these powers and will teach them to the Champion through training. Kind of like what Zo does with the powers/spells she teaches to the Champion when training with her.I think some Water-Based Powers/Spells would be a cool addition to the game.
Here's some names for what the Powers/Spells could be called:
At-Will: Healing Waters (You form water around the wound, Healing the target for X% of their Maximum Health.)
Recharge 1: Water Wave (You send a water wave forward, Dealing X% of Water Damage to the Target.)
Recharge 2: Shielding Waters (You form water around the target, Granting them X Shield.)
Encounter: High Tides (You create high waves and send them forward, Dealing X% of Water Damage to all Enemies.)
Ultimate: Blood Control (You take control of the water in the target's blood, stunning them for X turns.)
You got me thinking of making water powers a bit more interesting. Let's start with at-will one: base heal is 30% (plus spellpower) with extra condition: if you are poisoned/bleeding/burning: remove DoT effect, gain regeneration for two turns, add additional 15% heal for each DoT removed. might tweak the numbersAt-Will: Healing Waters (You form water around the wound, Healing the target for X% of their Maximum Health.)
Should be an AoE with physical damage cos it's a mass of water. crushing, i guess?Recharge 1: Water Wave (You send a water wave forward, Dealing X% of Water Damage to the Target.)
Needs fire resist and physical resist effects. 15% resist for both? can make it higher but offset it by frost and/or storm vulnerability?Recharge 2: Shielding Waters (You form water around the target, Granting them X Shield.)
This one should affect everyone: allies are healed, enemies are damaged. for allies: cleanses DoTs, heals depend on missing health. for enemies: stagger effect, dmg also depends on missing health. Also, again, damage should be physical cos it's water.Encounter: High Tides (You create high waves and send them forward, Dealing X% of Water Damage to all Enemies.)
This one is tricky. Enemies such as ghosts, elementals and constructs are immune cos there's no blood in them. Keep it single-target. Stun duration depends on target size: 2 for goblin, 3 for human, 4 for anyone larger? might reduce duration or reverse size dependancy? also after stunn ends: place sunder, disarm, blind, silence for two turns (cos the target needs time to retake/readjust control of their body)Ultimate: Blood Control (You take control of the water in the target's blood, stunning them for X turns.)
I would love water themed spells. That said, does Healing Waters have any side effects? If it's just pure healing, then how does it compare to heal or great heal? If it had a side effect but with less healing than great heal, it could be reasonably added as a side-grade.I think some Water-Based Powers/Spells would be a cool addition to the game.
Here's some names for what the Powers/Spells could be called:
At-Will: Healing Waters (You form water around the wound, Healing the target for X% of their Maximum Health.)
Recharge 1: Water Wave (You send a water wave forward, Dealing X% of Water Damage to the Target.)
Recharge 2: Shielding Waters (You form water around the target, Granting them X Shield.)
Encounter: High Tides (You create high waves and send them forward, Dealing X% of Water Damage to all Enemies.)
Ultimate: Blood Control (You take control of the water in the target's blood, stunning them for X turns.)
You make a great point. Maybe the side-effect could something like reduce burn damage or maybe make the target immune to burn damage for X amount of turns. I'm no master at writing, so I'm all for someone piggybacking off this and coming up with their own ideas for what the side effect could be for this spell or for any I have proposed.I would love water themed spells. That said, does Healing Waters have any side effects? If it's just pure healing, then how does it compare to heal or great heal? If it had a side effect but with less healing than great heal, it could be reasonably added as a side-grade.
I think getting the Lactic Studs from Evergreen can help with that. I'm not sure though. Let me test something out and I'll get back to you on it.Asking support for smaller breast character to lactate, having milk. At least smallest A cup. Even right now if you flat and lactate it will go to B cup.
Exactly !!!!!. For middle ground i think its ok for higher increase on bigger breast but smaller increase on smaller breast.I think getting the Lactic Studs from Evergreen can help with that. I'm not sure though. Let me test something out and I'll get back to you on it.
Edit: Yep. The Lactic Studs you get from Evergreen makes it go up to B Cup for both a Male Character and a No-Breast Female Character. The code there really doesn't make sense to me since the way lactation normally works is that it grows the cup size to the next cup. Example: E Cup goes to EE Cup. So in theory, A Male Character's Pecks and a No-Breasts Female Character's Flat Chest should grow to an A Cup when lactating.
You are very much welcome. I hope the Devs end up adding support for smaller breasts lactating.Exactly !!!!!. For middle ground i think its ok for huge increase on bigger breast and smaller increase on smaller breast.
Justice for flat !
Thank you thank you thank you <3
Thank you for your input on this. These suggestions would be great for the effects of Water-Based Powers.You got me thinking of making water powers a bit more interesting. Let's start with at-will one: base heal is 30% (plus spellpower) with extra condition: if you are poisoned/bleeding/burning: remove DoT effect, gain regeneration for two turns, add additional 15% heal for each DoT removed. might tweak the numbers
Should be an AoE with physical damage cos it's a mass of water. crushing, i guess?
Needs fire resist and physical resist effects. 15% resist for both? can make it higher but offset it by frost and/or storm vulnerability?
This one should affect everyone: allies are healed, enemies are damaged. for allies: cleanses DoTs, heals depend on missing health. for enemies: stagger effect, dmg also depends on missing health. Also, again, damage should be physical cos it's water.
This one is tricky. Enemies such as ghosts, elementals and constructs are immune cos there's no blood in them. Keep it single-target. Stun duration depends on target size: 2 for goblin, 3 for human, 4 for anyone larger? might reduce duration or reverse size dependancy? also after stunn ends: place sunder, disarm, blind, silence for two turns (cos the target needs time to retake/readjust control of their body)