Idunno, I don't work on it. Trust, on-boarding process time, strict requirements, any number of reasons could be preventing them from wanting to or being able to.Doesn't this game make 32k a month? Why can't you just hire another programmer?
Idunno, I don't work on it. Trust, on-boarding process time, strict requirements, any number of reasons could be preventing them from wanting to or being able to.Doesn't this game make 32k a month? Why can't you just hire another programmer?
have you ever tried to get someone to help you make a game like coc2 before?Doesn't this game make 32k a month? Why can't you just hire another programmer?
I would accept them if I thought they were valid.And that says everything we need to know, right there.
First, your premise is flawed. It's not like you stare at a generic character and actively try to create a personality. Headcanon is created organically and effortlessly as you play.Why should I have to do the leg work in coming up with the headcanon details of a character in a porn game when the game could literally just have, you know, characters already made as it does now?
No, I'm saying a game that's more like an adventuring, world-building platform (you get to create your character, explore where you want, are only given enough that you can still imagine what you like, make story choices, etc) is better than a super rigid one where the writers made all the decisions for you by creating a highly-defined protagonist, a linear storyline where the protagonist always makes the same decision in a cutscene, where they give you unnecessary details that ruin the game for you, etc. I'm saying there is a balance between a super barebones game and a hyperdetailed one, and either end of the spectrum is not idea. Not that you absolutely have to stand at a specific point on the spectrum, different people have different preferences and it's possible to build a game where a player can choose to use highly fleshed out characters (if the developers decided to spend the resources to create some) and generic ones (who are typically a lot easier to implement).This is the same logic of you saying the cardboard box a game console comes in is more fun than the console itself because you can imagine anything and you aren't hemmed in by what games you have, the hardware etc.
Already explained that.I don't understand how you think generic characters are better than those with actual creativity and effort put in to flesh them out.
I am, and you are, too. The vast majority of the time, CoC2 characters don't say anything. They do have two or three unique bits of text for abilities that they alone have (which you're all going to see every battle, so it's not like it's super original content), but otherwise they use generic lines for their powers. Really, for 99% of the gameplay, companions don't do or say anything in particular. They're just there. And that's OK.You may be ok with characters all saying the same shit and having blanket responses,
It is my opinion that a lot of the arguments that were made were poor. If that makes me sound arrogant and inflexible, so be it.but most of us demand a bit more quality than that. Also saying that you won't accept any arguments against the idea is just arrogant and makes you come across as kind of inflexible. I agree that options are good, but this would just be mediocre.
Hasn't it literally been at least 4-5 years since this game started development and they still only have one programmer? I'd like to believe your right, but if they were looking I honestly think they'd have found one by now.have you ever tried to get someone to help you make a game like coc2 before?
is not that easy as you make it sounds.
don't take this as me taking a piss at you for speaking you're mind.
cause I think they are looking.
No, they have multiple people working on the programming side and the money this game makes pays a whole bunch of people who are already working on it.Hasn't it literally been at least 4-5 years since this game started development and they still only have one programmer?
Multiple people? I've heard from various folks that this game only had 1 programmer. Can you say the specific number of programmers and/or names of them, or are you just going off of what you heard? Don't take this as me being aggressive by the way. I just find that statement kind of sketchy when it goes against everything else I've heard about this situation in particular.No, they have multiple people working on the programming side and the money this game makes pays a whole bunch of people who are already working on it.
Drake and Balak both do programming work.Multiple people? I've heard from various folks that this game only had 1 programmer.
A bit of an underwhelming answer, the way you phrased it made it sound like there was more. But anyways, another question, was HugsAlright fired, or did he leave on his own terms? I've heard variations of the story and I'd like to here it from your point of view before I continue.Drake and Balak both do programming work.
I didn't see when you wrote saying it was three instead of two when I wrote my comment. I said your answer was underwhelming due to your phrasing, t'was not to insult the amount of programmers working on the game. You said 'Multiple people' which, while technically correct even when I thought it was still 2, that usually implies more than that. But I WAS being condescending and rude, and I should have read what you said before responding, so for that I apologize.Three is more than one, Mr. 'LOL I heard there's only one programmer'.
The view of Savin and co is, as best I can tell, expressed here by Garde. And as you probably already know and are obliquely referring to, Hugs tells a very different version of events. That can be found on his publicly viewable Twitter profile.But you still didn't answer my question before, about HugsAlright and your view on that particular situation.
Yeah I'll miss him, I really like his design and the whole dominate femboy thing really got me into the game. So seeing his removal was really hard for me since I carry him on my team most of the time just because I like having him around. But now that his story is wrapped up. I guess I can finally write some headcannon without conflicting with the story so that is a good idea. I would have loved to have been a dedicated writer of his but not a good writer at the moment so ^^; I missed the bus. Maybe he will come back in the future who knows.I find it bad on principle that Berwyn fans do seem to get short end of the stick in the update. Or at least I do. I lose my favorite companion and content related to him and for that, in exchange, I get presented with the content that seems more aimed at players that were not fans of Berwyin. The majority, the one that gets pandered to most of the time. So having to share my boy without receiving any real benefit irks me.
If the expansion was just conclusion to Berry storyline and some additions to his already established niche as dominant femboy, then I would e somewhat miffled but happy. Since I understand that supporting a companion is a lot of work.
But, as it is now, I am sad.
The final companion has already been confirmed to be another female. Viviane, the witch in the forest.In the meanwhile I'll just show my fanboyism of Berwyn by writing and getting fanart commissioned. I would love to get more femboy companions in the future though so there is a sliver lining.
Fair enough I guess, I think the others made some pretty valid points but whatever.I would accept them if I thought they were valid.
I don't.
First, your premise is flawed. It's not like you stare at a generic character and actively try to create a personality. Headcanon is created organically and effortlessly as you play.
Generic characters are much, much less work on the development side than what you call "characters already made". It also opens the possibility of procedural generation, which is an extremely high-value content creation method.
And like I said before, fleshed out characters have to be taken as-is. If there are things you don't like about them, tough luck, they are what they are.
No, I'm saying a game that's more like an adventuring, world-building platform (you get to create your character, explore where you want, are only given enough that you can still imagine what you like, make story choices, etc) is better than a super rigid one where the writers made all the decisions for you by creating a highly-defined protagonist, a linear storyline where the protagonist always makes the same decision in a cutscene, where they give you unnecessary details that ruin the game for you, etc. I'm saying there is a balance between a super barebones game and a hyperdetailed one, and either end of the spectrum is not idea. Not that you absolutely have to stand at a specific point on the spectrum, different people have different preferences and it's possible to build a game where a player can choose to use highly fleshed out characters (if the developers decided to spend the resources to create some) and generic ones (who are typically a lot easier to implement).
Take Sengoku Rance, for example. There are unique commanders with a bunch of events, and there are generic characters. You don't have to hire generics if you only want uniques with events, but if you want certain party compositions and/or dislike some unique commanders, you can hire generics. It was a low-cost implementation that added a lot to the game.
Already explained that.
I am, and you are, too. The vast majority of the time, CoC2 characters don't say anything. They do have two or three unique bits of text for abilities that they alone have (which you're all going to see every battle, so it's not like it's super original content), but otherwise they use generic lines for their powers. Really, for 99% of the gameplay, companions don't do or say anything in particular. They're just there. And that's OK.
It is my opinion that a lot of the arguments that were made were poor. If that makes me sound arrogant and inflexible, so be it.
Anyway, I've given my thoughts and I have literally nothing to gain from this argument, so I'll leave it at that.
This particular thread was about Berwyn, and like I said before... personally I would have left the option to keep using him as a party member, disabling him as a companion only at the point in his story/transformation where his content becomes too complex to be taken into account as a companion. I didn't like him at all, but there are people who did, and it seems wasteful to take him away when it would cost nothing to leave him available as a companion (until it becomes necessary to disable him).
How lame of you.As far as my thoughts on Berwyn go, I'm going to keep my local backup that keeps Berwyn the way he is and never interact with new "Berwyn."
That's entirely subjective. I don't like the gameplay of the new Berwyn stuff, and I don't like the MtF content. I also don't like having less sex scenes with him.Because no matter how you look at it, B did an amazing job at finishing Berwyn's arc.
And I chose not to answer for the same reason zagzig stated above; I don't see how it's relevant.But you still didn't answer my question before, about HugsAlright and your view on that particular situation.
So you at least did try out the new content? Then I have no issue with your comment or opinion on that matter.That's entirely subjective. I don't like the gameplay of the new Berwyn stuff, and I don't like the MtF content. I also don't like having less sex scenes with him.
Hugs wasn't fired as he was never on payroll for CoC2. He may have been commissioned by Savin at one point or another, but he was never an employee. The full time writers for CoC2 are Savin, Wsan, and Tobs.A bit of an underwhelming answer, the way you phrased it made it sound like there was more. But anyways, another question, was HugsAlright fired, or did he leave on his own terms? I've heard variations of the story and I'd like to here it from your point of view before I continue.
Are you good? It really seems like an imaginary dog boy should be the least of your problems and that you might be projecting just a tad bit.Just deal with someone that definitely acts like my actual psychotic sisters, flip flopping on an extremely serious issue for a personal selfish whim that only benefits them, or the other one that just mimics everything you do because her ACTUAL father figure isn't good enough, I guess, and hides from her duties..