What are your thoughts on Berwyn being removed from the party?

What are your thoughts on Berwyn being removed from the party?


  • Total voters
    244

Ria Brew

Well-Known Member
Nov 16, 2020
167
447
33
Doesn't this game make 32k a month? Why can't you just hire another programmer?
Idunno, I don't work on it. Trust, on-boarding process time, strict requirements, any number of reasons could be preventing them from wanting to or being able to.
 

orange64

Well-Known Member
Jan 16, 2022
101
20
28
Doesn't this game make 32k a month? Why can't you just hire another programmer?
have you ever tried to get someone to help you make a game like coc2 before?

is not that easy as you make it sounds.
don't take this as me taking a piss at you for speaking you're mind.
cause I think they are looking.
 

VerySexyGrammar

Well-Known Member
Aug 27, 2015
217
197
And that says everything we need to know, right there.
I would accept them if I thought they were valid.

I don't.

Why should I have to do the leg work in coming up with the headcanon details of a character in a porn game when the game could literally just have, you know, characters already made as it does now?
First, your premise is flawed. It's not like you stare at a generic character and actively try to create a personality. Headcanon is created organically and effortlessly as you play.

Generic characters are much, much less work on the development side than what you call "characters already made". It also opens the possibility of procedural generation, which is an extremely high-value content creation method.

And like I said before, fleshed out characters have to be taken as-is. If there are things you don't like about them, tough luck, they are what they are.

This is the same logic of you saying the cardboard box a game console comes in is more fun than the console itself because you can imagine anything and you aren't hemmed in by what games you have, the hardware etc.
No, I'm saying a game that's more like an adventuring, world-building platform (you get to create your character, explore where you want, are only given enough that you can still imagine what you like, make story choices, etc) is better than a super rigid one where the writers made all the decisions for you by creating a highly-defined protagonist, a linear storyline where the protagonist always makes the same decision in a cutscene, where they give you unnecessary details that ruin the game for you, etc. I'm saying there is a balance between a super barebones game and a hyperdetailed one, and either end of the spectrum is not idea. Not that you absolutely have to stand at a specific point on the spectrum, different people have different preferences and it's possible to build a game where a player can choose to use highly fleshed out characters (if the developers decided to spend the resources to create some) and generic ones (who are typically a lot easier to implement).

Take Sengoku Rance, for example. There are unique commanders with a bunch of events, and there are generic characters. You don't have to hire generics if you only want uniques with events, but if you want certain party compositions and/or dislike some unique commanders, you can hire generics. It was a low-cost implementation that added a lot to the game.

I don't understand how you think generic characters are better than those with actual creativity and effort put in to flesh them out.
Already explained that.

You may be ok with characters all saying the same shit and having blanket responses,
I am, and you are, too. The vast majority of the time, CoC2 characters don't say anything. They do have two or three unique bits of text for abilities that they alone have (which you're all going to see every battle, so it's not like it's super original content), but otherwise they use generic lines for their powers. Really, for 99% of the gameplay, companions don't do or say anything in particular. They're just there. And that's OK.

but most of us demand a bit more quality than that. Also saying that you won't accept any arguments against the idea is just arrogant and makes you come across as kind of inflexible. I agree that options are good, but this would just be mediocre.
It is my opinion that a lot of the arguments that were made were poor. If that makes me sound arrogant and inflexible, so be it.

Anyway, I've given my thoughts and I have literally nothing to gain from this argument, so I'll leave it at that.

This particular thread was about Berwyn, and like I said before... personally I would have left the option to keep using him as a party member, disabling him as a companion only at the point in his story/transformation where his content becomes too complex to be taken into account as a companion. I didn't like him at all, but there are people who did, and it seems wasteful to take him away when it would cost nothing to leave him available as a companion (until it becomes necessary to disable him).
 
  • Like
Reactions: Colourless
Jul 13, 2021
24
26
28
have you ever tried to get someone to help you make a game like coc2 before?

is not that easy as you make it sounds.
don't take this as me taking a piss at you for speaking you're mind.
cause I think they are looking.
Hasn't it literally been at least 4-5 years since this game started development and they still only have one programmer? I'd like to believe your right, but if they were looking I honestly think they'd have found one by now.
 
Jul 13, 2021
24
26
28
No, they have multiple people working on the programming side and the money this game makes pays a whole bunch of people who are already working on it.
Multiple people? I've heard from various folks that this game only had 1 programmer. Can you say the specific number of programmers and/or names of them, or are you just going off of what you heard? Don't take this as me being aggressive by the way. I just find that statement kind of sketchy when it goes against everything else I've heard about this situation in particular.
 

SmithEK

Well-Known Member
Apr 20, 2021
1,587
1,464
30
You'd think these complainers actually owned the game.. last I checked they didn't. As I say to my daughter when shes having a tantrum stop whining and get over it, the actual dude/lady (Savin) that owns it/the boss decided Berry isnt a companion no more, simple as.
 
Jul 13, 2021
24
26
28
Drake and Balak both do programming work.
A bit of an underwhelming answer, the way you phrased it made it sound like there was more. But anyways, another question, was HugsAlright fired, or did he leave on his own terms? I've heard variations of the story and I'd like to here it from your point of view before I continue.
 
Jul 13, 2021
24
26
28
Three is more than one, Mr. 'LOL I heard there's only one programmer'.
I didn't see when you wrote saying it was three instead of two when I wrote my comment. I said your answer was underwhelming due to your phrasing, t'was not to insult the amount of programmers working on the game. You said 'Multiple people' which, while technically correct even when I thought it was still 2, that usually implies more than that. But I WAS being condescending and rude, and I should have read what you said before responding, so for that I apologize.

But you still didn't answer my question before, about HugsAlright and your view on that particular situation.
 

zagzig

Well-Known Member
Feb 26, 2021
798
1,074
But you still didn't answer my question before, about HugsAlright and your view on that particular situation.
The view of Savin and co is, as best I can tell, expressed here by Garde. And as you probably already know and are obliquely referring to, Hugs tells a very different version of events. That can be found on his publicly viewable Twitter profile.

I don't know about Wolfram, but my personal view is that drama is best viewed from a distance and my point of view is not particularly relevant.
 

Alicorn

Member
Jan 5, 2022
21
15
29
I find it bad on principle that Berwyn fans do seem to get short end of the stick in the update. Or at least I do. I lose my favorite companion and content related to him and for that, in exchange, I get presented with the content that seems more aimed at players that were not fans of Berwyin. The majority, the one that gets pandered to most of the time. So having to share my boy without receiving any real benefit irks me.
If the expansion was just conclusion to Berry storyline and some additions to his already established niche as dominant femboy, then I would e somewhat miffled but happy. Since I understand that supporting a companion is a lot of work.
But, as it is now, I am sad.
Yeah I'll miss him, I really like his design and the whole dominate femboy thing really got me into the game. So seeing his removal was really hard for me since I carry him on my team most of the time just because I like having him around. But now that his story is wrapped up. I guess I can finally write some headcannon without conflicting with the story so that is a good idea. I would have loved to have been a dedicated writer of his but not a good writer at the moment so ^^; I missed the bus. Maybe he will come back in the future who knows.

In the meanwhile I'll just show my fanboyism of Berwyn by writing and getting fanart commissioned. I would love to get more femboy companions in the future though so there is a sliver lining.
 

FenAV

Member
Jul 28, 2022
10
30
29
In the meanwhile I'll just show my fanboyism of Berwyn by writing and getting fanart commissioned. I would love to get more femboy companions in the future though so there is a sliver lining.
The final companion has already been confirmed to be another female. Viviane, the witch in the forest.

As far as my thoughts on Berwyn go, I'm going to keep my local backup that keeps Berwyn the way he is and never interact with new "Berwyn."
 

TheIrishOtaku

Well-Known Member
Nov 14, 2021
645
378
25
Ireland, dating OmegaUmbra
I would accept them if I thought they were valid.

I don't.


First, your premise is flawed. It's not like you stare at a generic character and actively try to create a personality. Headcanon is created organically and effortlessly as you play.

Generic characters are much, much less work on the development side than what you call "characters already made". It also opens the possibility of procedural generation, which is an extremely high-value content creation method.

And like I said before, fleshed out characters have to be taken as-is. If there are things you don't like about them, tough luck, they are what they are.


No, I'm saying a game that's more like an adventuring, world-building platform (you get to create your character, explore where you want, are only given enough that you can still imagine what you like, make story choices, etc) is better than a super rigid one where the writers made all the decisions for you by creating a highly-defined protagonist, a linear storyline where the protagonist always makes the same decision in a cutscene, where they give you unnecessary details that ruin the game for you, etc. I'm saying there is a balance between a super barebones game and a hyperdetailed one, and either end of the spectrum is not idea. Not that you absolutely have to stand at a specific point on the spectrum, different people have different preferences and it's possible to build a game where a player can choose to use highly fleshed out characters (if the developers decided to spend the resources to create some) and generic ones (who are typically a lot easier to implement).

Take Sengoku Rance, for example. There are unique commanders with a bunch of events, and there are generic characters. You don't have to hire generics if you only want uniques with events, but if you want certain party compositions and/or dislike some unique commanders, you can hire generics. It was a low-cost implementation that added a lot to the game.


Already explained that.


I am, and you are, too. The vast majority of the time, CoC2 characters don't say anything. They do have two or three unique bits of text for abilities that they alone have (which you're all going to see every battle, so it's not like it's super original content), but otherwise they use generic lines for their powers. Really, for 99% of the gameplay, companions don't do or say anything in particular. They're just there. And that's OK.


It is my opinion that a lot of the arguments that were made were poor. If that makes me sound arrogant and inflexible, so be it.

Anyway, I've given my thoughts and I have literally nothing to gain from this argument, so I'll leave it at that.

This particular thread was about Berwyn, and like I said before... personally I would have left the option to keep using him as a party member, disabling him as a companion only at the point in his story/transformation where his content becomes too complex to be taken into account as a companion. I didn't like him at all, but there are people who did, and it seems wasteful to take him away when it would cost nothing to leave him available as a companion (until it becomes necessary to disable him).
Fair enough I guess, I think the others made some pretty valid points but whatever.

Right but my point about the headcanon thing is that at least for me, its not as satisfying to have to imagine everything about a video game character like that. Do I do it in games where its necessary? Of course, I think we all headcanon a little in video games. Do I prefer it to an actual character that has had time and effort put into it before hand? Not really.

I think its a lot more work than you think as others have pointed out to you, I'm no programmer so take what I say with a pinch of salt but when you have actual programmers like Ria Brew telling you ''hey this is a lot harder than you think'' its a little obtuse to say ''nuh uh its easy!''

I've never played any of the Rance games, heard they are pretty good though.

I'd honestly rather a fleshed out character I didn't like, then a generic blob with no personality but that's just me. You aren't gonna like every character in a game, lewd or otherwise, and that's ok. As long as you find plenty to like you'll enjoy yourself regardless.

I get what you're saying and I'll grant you in some cases that that's true, however I think it depends exactly what kind of game you're going for. Some games work better with that formula, others work better with what I prefer.

Yeah its just a very alien opinion to my own but that's alright, we all have our own mindsets as baffled as I sometimes am by others.

I haven't played too much COC2 but the companions are still fleshed out more than a generic blob that you have to build a headcanon for. As for the lines about their powers being repeated, that's something you see in video games a lot and it makes sense. Its usually just easier. I'm not speaking purely about combat though, I'm more talking about the fact that they all have backstories, personalities and ways of speaking. A generic blob or procedurally generated character feels hollow in comparison to me.

We can agree to disagree, I just wanted to give you a proper response. Your perspective is definitely an interesting one and I've enjoyed learning about it.

As for my opinion on Berwyn being cut as a companion, scroll up a bit and you'll find it for anyone who is interested.
 

Zavos

Well-Known Member
May 7, 2016
2,428
1,304
30
I'm saddened that we've lost a male companion on principle, but in practice a bitchy femboy with a hyper dick won't be missed. That's before you consider the Hugs dynamic.
 

Bast

Well-Known Member
Aug 12, 2021
358
249
As far as my thoughts on Berwyn go, I'm going to keep my local backup that keeps Berwyn the way he is and never interact with new "Berwyn."
How lame of you.

Because no matter how you look at it, B did an amazing job at finishing Berwyn's arc.
 

BadDragoon

Well-Known Member
Apr 19, 2021
92
214
I'm disappointed that Berwyn is no longer a companion although I understand why the decision was made and I completely respect it.
However, I don't appreciate how some folks who clearly had no interest in Berwyn before this update have the gall to tell people who are invested in the character how to feel about the changes.

Don't talk down to me when I'm justifiably miffed that some of my favorite content is gone while you lost nothing and even got content that is catered to you on top of that.

Overall I think that B did a good job at wrapping up Berwyns story although the body transformation part seems a bit forced.
 
Last edited:

Bast

Well-Known Member
Aug 12, 2021
358
249
That's entirely subjective. I don't like the gameplay of the new Berwyn stuff, and I don't like the MtF content. I also don't like having less sex scenes with him.
So you at least did try out the new content? Then I have no issue with your comment or opinion on that matter.

Your previous post made it seem like you didn't.
 

RedRoseRequiem

Active Member
May 25, 2021
33
86
34
I only consider it bad because a male companion is lost and replaced with YET ANOTHER big titty girl, given Viv will be the final companion. Guess this game just isn't for people who want men in their life, only futas and women. :/ And don't get me wrong, I like both, I just... Also like men. Being bi sucks when choice is taken away from you.
 

TheDevilYouKnow

Well-Known Member
Oct 21, 2015
328
207
A bit of an underwhelming answer, the way you phrased it made it sound like there was more. But anyways, another question, was HugsAlright fired, or did he leave on his own terms? I've heard variations of the story and I'd like to here it from your point of view before I continue.
Hugs wasn't fired as he was never on payroll for CoC2. He may have been commissioned by Savin at one point or another, but he was never an employee. The full time writers for CoC2 are Savin, Wsan, and Tobs.

As for Hugs leaving, he wasn't forced to leave so much as not allowed to come back. He had a habit of going on hiatus for mental health reasons, which isn't a bad thing, but doesn't mesh well with maintaining a companion. Also a few years back Hugs completely quit the forums so most of what happened since then happened on Discord. As a result most of what happened will be either there or in private messages. If your really looking for what happened the other writers will most likely have the actual story. Personally, I'd recommend not bothering them since most of them have enough to deal with already.
 

DwingFE

Member
Jan 2, 2021
6
0
Just thought I’d let other Berwyn fans know - Hugsalright is writing new stories about his character on his Twitter and Hentai Foundry accounts - both called "Hugsalright". Says he’s writing Berry’s end how he wanted to do it.
 

Oh Philomena

Active Member
Jan 20, 2022
41
168
30
Berwyn was basically an NPC for me anyway, in the sense that I really liked his sexual content and relationship progression at the Frosthound but didn't take him anywhere. I'm really glad his changed role allows us to keep all the good stuff, resolves his dangling threads and frees up the team to focus on other things. It really feels like the best possible solution.
 

Mouse534

New Member
Jan 14, 2021
1
5
I'm really upset and feel slightly betrayed, yay there was an announcement for berry getting stuff; Then it drops and they cut the companion. This is my first post and I'm so annoyed it's a plain ol' fashioned rug pull and it's disingenuous how they went about it.

There should have been a preamble statement that he's being dropped as a companion; I thought he was just gonna be B's now as an exception. Instead, I lost my favorite champ, lost my favorite healer, lost content, and I'm now forced with 2 champs I don't like for heals for the majority of the game. I feel just great.

I'm stuck with either an incompetent wet noodle that can't even feign her own confidence and steals mine and is guaranteed to cause the fall of a nation or a hypocrite that runs BACK to an organization that destroyed her uterus and ignores ALL history cause 'mine will be different.' Just deal with someone that definitely acts like my actual psychotic sisters, flip flopping on an extremely serious issue for a personal selfish whim that only benefits them, or the other one that just mimics everything you do because her ACTUAL father figure isn't good enough, I guess, and hides from her duties.. or I can play boring af heals or better yet, I can just have my characters get raped over and over as well as lose content.

At least I still have Antigua to fall back on and help cut them out of my parties.. until they make her a bimbo in her main quest or something because can't have a smart AND strong woman, that's just the most generic Newgrounds flash fap game thing I could think of.
 

TheDevilYouKnow

Well-Known Member
Oct 21, 2015
328
207
Just deal with someone that definitely acts like my actual psychotic sisters, flip flopping on an extremely serious issue for a personal selfish whim that only benefits them, or the other one that just mimics everything you do because her ACTUAL father figure isn't good enough, I guess, and hides from her duties..
Are you good? It really seems like an imaginary dog boy should be the least of your problems and that you might be projecting just a tad bit.