Yeah, if it's a brain bender for me to play a game like TiTS or CoC and CoC2, I'd hate to be the one trying to code it.
Perhaps I should've made clearer that I'm aware that TFing is a zero sum game: You either invest fully in it and explore it as a fetish, or you make it a glorified dressing-up game, not to be too dismissive. You absolutely cannot do both. My point is that I find the supposedly vast array of options available in TiTS an ultimately hollow experience, emphasised by the feedback I've gotten over it, and given a lot of the fundamentally pointless content elsewhere in the game, whether it would not have been better to invest more in this supposedly core part of the game.
I was initially driven to CoC because of the TFs, because I'm very much into TFs. The reason why I don't really engage much with it in CoC2 outside of just getting the TFs needed for the look I specifically want is really just because there's not much to it in CoC2. I'd be happy to engage in TFs more generally if it was more like CoC in mechanics, but CoC2 is more just a horny rpg.This is objectively correct (and the fact drives Fen, a diehard TF fetishist, absolutely mental).
To be honest, as someone who can only really make junk food - I am painfully aware of my limits as a writer, that's one of the reasons I stopped - having it described as fundamentally pointless still hurts. These games were built on community-generated content, and a lot of the people with the enthusiasm necessary to create content don't have the skills or experience or time to make much more than junk food. Again, myself included. Maybe if I combined the skills I have now with the passion and free time I had a decade ago, but that's the Reaha expansion, and if that's still not good enough then I don't think anything I could do is.
If the argument is that "well, it shouldn't be that way, characters like Paige should be the bare minimum of what gets accepted or it's pointless", then okay, that's more than fair from an artistic standpoint. But a lot of people put a lot of effort into what they contributed to the game, and as someone who was one of them, I don't think I was capable of giving more.