What are your gripes/criticism of TiTs?

Savin

Master Analmander
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Aug 26, 2015
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Well, is it out if the picture for them to get a cleanup pass to bring them up to spec?
I really doubt a staffer would spend the time on it, but if a community member wanted to rewrite them (or just submit a fresh Lappy encounter) I'm sure it'd be welcome. I genuinely really love their design and was sad to see them go.

Still though, maybe a "super easy mode" or something that just completely trivializes or even totally skips combat altogether would be a good idea
We do have that. Story Mode makes it almost impossible to lose.

(You can also turn on Visually Impaired Mode to skip a lot of the puzzles, too.)

coc2 is genuinely very easy. I've complained in the gripes thread before that I found the max difficulty too easy for 95% of the game
That's my experience too but also, y'know, one-handed porn game XD

The presence of Difficulty options at all was a post-launch inclusion and was just formulaic for most of the game's life cycle. We've started doing a lot more with Dark Difficulty since... I want to say about a year, year and a half ago? I'd like to go back at some point and mod older fights to bring them up to the same standard.

Hopefully our future games can have more interesting higher difficulty settings.
 

Punccline

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Dec 25, 2025
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I really doubt a staffer would spend the time on it, but if a community member wanted to rewrite them (or just submit a fresh Lappy encounter) I'm sure it'd be welcome. I genuinely really love their design and was sad to see them go.


We do have that. Story Mode makes it almost impossible to lose.

(You can also turn on Visually Impaired Mode to skip a lot of the puzzles, too.)


That's my experience too but also, y'know, one-handed porn game XD

The presence of Difficulty options at all was a post-launch inclusion and was just formulaic for most of the game's life cycle. We've started doing a lot more with Dark Difficulty since... I want to say about a year, year and a half ago? I'd like to go back at some point and mod older fights to bring them up to the same standard.

Hopefully our future games can have more interesting higher difficulty settings.
I think part of the issue with difficulty settings is that it's hard to make them just enemies do x% more damage and the player does x% less. The most difficult fights in TiTS and CoC2, in my experience, are the ones where there's a gimmick. Janeria's electric damage and murder grapple, Sophora's shield bypass and damage resistance, Alissa's Sunder spam, Komari dumping a million status effects on you, etc.

These are things that are harder to adjust with difficulty settings. You can do it of course, but I know combat tends to be very secondary to everything else for you guys, so I have no idea if that's something the dev team overall is even interested in.

If you are, my advice is to have difficulty settings add or remove more moves from enemy/boss movesets and/or make them more or less likely to use certain gimmicky abilities and passives. "Wall of stats" enemies that just have big numbers are fine in moderation but will inevitably be btfo by players who build around having a gimmick of their own (cough cough Dr. Lash). Even Eyslaine in CoC2, with his INSANE 60% damage resistance on Dark difficulty, is more of a threat because of his parry, silence, sunder and regen than because big health bar go brrr. Not that the huge health bar doesn't help, lmao.

If the team isn't interested in all that though, I think most people will understand. At the very least, the difficulty toggle that bumps damage numbers up and down in CoC2 is still very much appreciated for people like me who want to struggle with the combat at least a little. Not ideal, but much better than nothing at all.
 
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Savin

Master Analmander
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Aug 26, 2015
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If you are, my advice is to have difficulty settings add or remove more moves from enemy/boss movesets and/or make them more or less likely to use certain gimmicky abilities and passives.
Yeah that's what we've been doing more and more of -- adding additional abilities to enemies in Dark Difficulty, or changing spawns.
 

Nino

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It's why establishing some kind of home base early on, which the PC can furnish with slaves and waifus, is essential. Then pretty quickly you have a scenario where if the player's just feeling horny they can jump in, quickly get some scenes they want, and jump off again. You have a fast food joint and then something actually nourishing going on outside.
Omg, dude, a TiTS sequel where you like, build your own space station or fleet and expand operations and stuff like a NSFW Star Sector would be literal crack for me and so many others.
I think a massive improvement to a homebase, such as the Fort or a Station, would be for your companions to have an active pattern for things like movement within the home and doing things relevant to their character instead of everyone just being on one shared square. Give them a schedule/wandering behavior where you can see on the minimap where they specifically are. Make them feel alive while also still keeping them close for that jump-in fun times while retaining some narrative autonomy
 

Lostname475

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Apr 3, 2023
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First time in the game I actually had to think about party comp, because while healer dps dps works fine most of the time I got absolutely stomped by him on my first attempt. Healer dps tank did work though
It's actually 60% (nerd emoji)

But yeah that shit is scary. First time I read it I lost my shit lmao. Dude's running a stall build from Pokémon.
 
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Nino

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I wanna break up the Gripes for one second and say that one of my all-time no-contest favorite and most involved characters, that the comments here would suggest belong much more in CoC2 with their immersion, is Paige. It's insane the amount of investment is required to recruit her (half a million credits) but she has so much depth and a massive well of writing to her. 10/10 Next time we have such a passionately written character, they should probably be a little more "in the way" so that more people encounter them and know of their existence. Basically just like Etheryn in CoC2 <3
 

Punccline

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Dec 25, 2025
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I wanna break up the Gripes for one second and say that one of my all-time no-contest favorite and most involved characters, that the comments here would suggest belong much more in CoC2 with their immersion, is Paige. It's insane the amount of investment is required to recruit her (half a million credits) but she has so much depth and a massive well of writing to her. 10/10 Next time we have such a passionately written character, they should probably be a little more "in the way" so that more people encounter them and know of their existence. Basically just like Etheryn in CoC2 <3
So true man, Paige best girl.
 
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Lostname475

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Who tf is paige?

Jesus christ why does her wiki page have flowcharts in it
 
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Nino

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Her wiki shows you what a very well-written character in such a variable-enabling game takes to work.

And yeah, again, it's almost criminal just how out of the way she is.
Like who naturally goes to the Residential Deck on Tavros without being told to? And at specific normal day times on top of that.
 

PanzerGuitar00

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Oct 18, 2016
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Also a bit tangential but coc2 is genuinely very easy. I've complained in the gripes thread before that I found the max difficulty too easy for 95% of the game (faceless blade is very strong)
Yeah I guess it's not difficult more... for lack of better words, tedious, if you'll forgive me for saying so. Like I said, I just wanna get to the jiggly bits.

Idk why, but for some reason combat encounters in tits just feel like more of slowdown to me, while in coc2 it feels like putting the brake pedal through the floor. At least that's how I remember it. Again, maybe I just wasn't used to it and I was being a dingus, who knows.
 

PanzerGuitar00

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Uveto, It has the least amount of hostile mobs out of all planets that have them.
.... actually that fits perfectly. And it's an already well established colony, so it makes sense for them to be there, unlike a newly discovered Rush planet like Tarkus.
 

Couch

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Aug 26, 2015
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The problem of course is that making transformational content meaningful is very challenging, and necessarily means you will lose out in other areas. Most TF erotic games are very focused (usually on feminisation) because of this. Something on the scale of TiTS is not really feasible.

When it comes time to create TiTS' heir, I truly hope the fact that transformation has to feel meaningful to be worthwhile is part of its core values.

So there's also two separate things in tension here, where on the one hand there's the idea that yes, a transformation-focused game should have transformation feel meaningful and important. On the other hand, though, I think a major part of CoC's success came from being a very flexible furry self-insert character creator. The ability to design your ideal body down to a fairly deep level of detail is a large part of the appeal, and while it would be ideal to both have that and make that ideal form be something with weight and meaning, I don't realistically think that any of these games can have both.

That's not to say that there can't be some amount of fixing this: I think it would not be especially hard for Anno and Syri's content to acknowledge an ausar or ausar-adjacent Steele to a much greater degree than it currently does, for instance, and similarly I think most zaika content should have been written to acknowledge a zaika Steele. But having every character acknowledge every possible shape of the PC would by necessity require greatly paring down the player's options, by which I mean such a game could support maybe at most five species, and a large percentage of the player base would not be okay with that. I know I would find it stifling.
 

PanzerGuitar00

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So there's also two separate things in tension here, where on the one hand there's the idea that yes, a transformation-focused game should have transformation feel meaningful and important. On the other hand, though, I think a major part of CoC's success came from being a very flexible furry self-insert character creator. The ability to design your ideal body down to a fairly deep level of detail is a large part of the appeal, and while it would be ideal to both have that and make that ideal form be something with weight and meaning, I don't realistically think that any of these games can have both.
Well, hang on, maybe we can have a bit of a compromise here.

Maybe we can have way more strange, esoteric, or exotic tfs be linked to questlines and stuff. We could do the same with npcs as well as a good way to encourage players to explore and engage with quests too, and to make them more memorable in general.

Like, imagine if after the water princess quest, you got a tf that let you turn into one.

Actually come to think of it don't we kinda already have that with the frostwyrm? Where we prove our dominance to a literal dragon in battle, seduce and breed with it, then as an ultimate reward get to become one ourselves?

Pretty fucking baller if you ask me.