I want to see the Han So content that has been promised added to the game let me put her in my ship and enjoy the consequences of having my sexy shodan controlling my electronics.
Also, that's what Steph Irson was for. Too bad that plot's not continuing.Just to add another two cents to the "What's the tainted rusher even supposed to be?"-discussion, I think they're not so much supposed to be a cautionary tale, and more intended to serve a voyeuristic transformation/corruption fetish. We get to watch them slowly transform and fall from planet to planet.
Her story moreover ended like "Got caught too much, became puppy dog breeding slave.". Not really a lot about mods, taint, and the like.Also, that's what Steph Irson was for. Too bad that plot's not continuing.
That is, notionally, the plan. She just hasn't been on Zheng or Dhaal because there's no real wildlife there.Although her story ending on Phaedra would be absolutely perfect instead of Uveto
Thanks, mate whoever did it!How come this thread has 80 pages and isn't a sticky?
Honestly, I don't know why this wasn't thought of sooner as a core race... this is actually something I'm a little surprised isn't made in opposition to the Kui-tan.not being able to start as a Kitsune. I mean. we get to play as a Tanuki, big balls go breeee XD
but I would love to play as a Kitsune one day with out going somewhere to get a item to do so.
plus more tails go breeee!~ XD
You need to reach a total trust of 24, AND a face mimbrane with 15 feeding level, if you don't have one in your face along with total trust of 24 then Mimbrane Symbosis won't happen.I don't like or know how the Mimbrane Symbiosis perk works or how to get it. at first I just get all the Mimbrane's that I can. arms, legs, balls, cock and ass. and then the face. I then get the trust up to four but then. Nothing happens. I don't know if I did something wrong. or I don't have enough Mimbrane's to get the perk. I'm just bummed out from the said days in game trying to get one perk.
Yeah, that's fair.Moving a bunch of what was once on the right side to the left side was an intentional design choice as that didn't lock the right side out (of other potential UI features) and it made it clear that all the player-related info was on the left side of the screen (such as stats, navigation, etc.). Also, from a design standpoint, and naturally reading left-to-right, anything on the right side would be "secondary" in terms of importance of information, so having as little clutter on that side as possible was ideal.
Preach !Also put tooltips on stuff in shops again. The shopping process is so much worse for pc players because you can't just hover over something and see what it's like and how it compares.
it was added last month https://www.fenoxo.com/trials-in-tainted-hardlight/I'm looking forward to a legacy layout option, if/when it gets implemented.
I don't think the option is feature locked, so for about a month now, there should be several options to change your UI layout. In the Options menu, under Controls, there is the "Legacy Sidebar Layout" toggle where you can also switch to the "Pre-Legacy Style", where it changes the layout to the two-sidebar layout. Alternatively, if you just want to change the position of the bust/minimap roll-out, under Display, there is a "Roll Out Location" option.Still, thank you for taking the time to respond. I'm looking forward to a legacy layout option, if/when it gets implemented.
Also under Display, there is an "Extra Item Stat Detail" toggle that can expand/replace the information displayed in the preview/tooltip area for items.I'm not a coder myself, so I don't know how difficult it would be to implement different tooltip "styles" for mobile and PC, though.
This is a planned feature for the future. It'll require some refinement and testing when it is implemented, but the system is set up to have changeable keybinds and control schemes at least. Efforts have been made to implement keybinds on most if not all the UI states, so the game should be playable with keyboard-only controls.Another minor complaints : The option to customize keybinds would be nice.
In the Options menu, under Controls, there is the "Legacy Sidebar Layout" toggle where you can also switch to the "Pre-Legacy Style", where it changes the layout to the two-sidebar layout.
Thank you so much, I did this in the settings and this is so much better !!!Also under Display, there is an "Extra Item Stat Detail" toggle that can expand/replace the information displayed in the preview/tooltip area for items.
Neat ! Looking forward to that.This is a planned feature for the future. It'll require some refinement and testing when it is implemented, but the system is set up to have changeable keybinds and control schemes at least. Efforts have been made to implement keybinds on most if not all the UI states, so the game should be playable with keyboard-only controls.
Shalin Shaman seems like a wasted opportunity:
One enemy with two statblocks and if you defeat one, you win. If you reduce the Upper Body's HP by half while she's Flying, she'll crash, doing 200 damage to the Lower Body. But it's much easier to just do 200 directly because the Lower Body has lower resistances to physical damage (sometimes much lower).
Is the Upper Body easier to Tease (that's where the sensory organs are)? Nope!
Liferoot and Radglow can force a Steele with high Libido to have sex with them, causing Taint and making it more likely to force sex next encounter.
More than fair.Feel free to block out a suite of better stats for her. If you do I'll try and lobby a coder with them.
1. The player can forfeit an easy fight if they want loss scenes.Then I only hear back about them if they're too hard, because players almost never complain about an encounter being too easy. Such is the way of things in the content factory.
Upper Body...
Given the way Status Attacks* work, base stats are important. Also, it seems the Shaman is Level 13 (not 12, like I thought), so 65 in a stat is fine.These stats are less important than HP and resistances, and can be more or less taken as written.
You may have written it that way, but it's not how it looks to me in-game (and looking at the code). Close, but not quite. Both Upper and Lower Body have 510 HP. Upper Body has the resistances you assigned to Wings until it's HP is reduced by half, then resistances are reduced. I didn't know about the resistance change, so thanks. Makes her more interesting, but I still don't know if it's worth dealing with the increased resistances.The shaman has three stat blocks, not two: Upper Body, Lower Body and Wings.
And yet, each part has an individual Lust value and is Teased independently.I would not give each body part a different Lust resistance: it's too complicated and doesn't make a whole lot of sense.
The Cheat Menu should make it easier, if you do feel like doing in-game testing. You can give yourself Max XP to level, whatever items you want and teleport to Phaedra (or anywhere else).I don't have a character levelled up far enough to reach Phaedra so I didn't test her in-game myself.