What are your gripes/criticism of TiTs?

Jn_Sinnombre

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In my experience Jasvalla can be avoided simply by not talking to her on the elevator. Is it because I converted my saves from Flash?

Or you can just avoid the Frostwyrm. She's a very common encounter in her area, but she only appears in the Easternmost section of Uveto.

I've noticed a lot of the more difficult fights don't have commensurate rewards. Sometimes you even get less than a normal enemy.
I meant that those guys are a bit of a pain in the ass, but for most of them you still have the option to just nope out with practically no consequence, not engage with them all, or simply remove them entirely, but you either fight the Rusher or submit to it and increase taint, she is not removable and you can't say no (unless you engage and pull one from the "Joestars Secret Technique" book) unless you don't mind getting in the bum and some taint increase.
 

Theron

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Yeah that's likely to mean it's going to be awhile until we see anything new considering how big Phaedra looks like it's going to be. Is it supposed to be the last planet or the penultimate planet? Also hard to keep up with a changing post lol, seems you had more to say before I finished responding.
Last planet, unless they do something unexpected. The game was pitched as having 10 Probes, IIRC, but they've been working on it long enough that I'm not surprised they want to move on. As for size, they're working on a dungeon right now. I don't think it's supposed to be the Probe dungeon, because there's a lot of in-game mentions of things on Phaedra we'll never see if so. Details are sparse.

And yes, I do have a habit of editing my posts.

But this tangent should probably be it's own thread, unless we can bring it around to a gripe.

Also, if William is assigned exclusively to Phaedra, will he have time to finish his other projects before they wrap up development entirely? (I think we've mentioned abandoned projects already, so it's a repeat. Still true, though.)
 

Balek Crisp

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This might actually be a bug. I'd report it and see what happens.

Technically, if you avoid the Tainted Rusher on Mhen'ga (or any other planet), she won't appear later, because the encounters have to be done in order. But you have to know that and save-scum.

I agree the Gryvain Techies are badly designed. As you noted, they're supposed to teach you to use Lust combat sometimes (when the tutorial already does that), but they're not so susceptible to Tease that you can reliably Tease them down with a starting character. Especially if you don't know that going nude increases Sexiness. Or just don't want to be a nudist at the start. They're also easily defeated if you're lucky enough to get a weapon upgrade (Arc Sledgehammer, Ancient Laser Rifle), which defeats the point. Though the ALR is from defeating the Techies, admittedly.

Sophora did have a planned storyline, but it was rejected (along with a whole bunch of other content William had written for the Jumpers).

In my experience Jasvalla can be avoided simply by not talking to her on the elevator. Is it because I converted my saves from Flash?

Or you can just avoid the Frostwyrm. She's a very common encounter in her area, but she only appears in the Easternmost section of Uveto.

I've noticed a lot of the more difficult fights don't have commensurate rewards. Sometimes you even get less than a normal enemy.
Another thing is that the gryvains are horrible for teaching the specialists to tease. the scoped pistol is OP against them, as well as Steele's absurd shields.

Also you missed the part that even if you're about to lose to the Frostwyrm, fleeing at the last second always works, so you can always avoid an L.
 

Balek Crisp

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Last planet, unless they do something unexpected. The game was pitched as having 10 Probes, IIRC, but they've been working on it long enough that I'm not surprised they want to move on. As for size, they're working on a dungeon right now. I don't think it's supposed to be the Probe dungeon, because there's a lot of in-game mentions of things on Phaedra we'll never see if so. Details are sparse.

And yes, I do have a habit of editing my posts.

But this tangent should probably be it's own thread, unless we can bring it around to a gripe.

Also, if William is assigned exclusively to Phaedra, will he have time to finish his other projects before they wrap up development entirely? (I think we've mentioned abandoned projects already, so it's a repeat. Still true, though.)
I'm hoping they continue to update it if fan content is delivered still. I still intend on one day picking up the bits of Briha and the Vanae if I can get past my mental block of thinking I can't write good enough smut.

Those two at the minimum deserve some justice to their existence. The fact that Sam is a crewmate but not Briha is honestly annoying to me, and I kinda don't want to ever take Sam as a crewmate out of absolute spite. I mean, why not use the excuse of Briha being a convenient venom source, or an aim/reflexes trainer that's cheaper than dommy tavros catgirl? Shekka can especially have scenes with her if Shekka is a dickgirl.

And the vanae, a clear-cut opposite to the Myr who Xenogen wants their mitts on. Instead of helping them lobby, we basically help a bunch of tribal bees learn common sense (because exposing lies, sex, and telling that there are slavers + exploiters gunning for both them and those people is a universal basic that needs learning) to fight against a clear corporate dumbass working for a small corp, is more important than an active war against Xenogen from the Vanae.
 
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Amakawa Yuuto

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Sep 6, 2015
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Berlin
Just to add another two cents to the "What's the tainted rusher even supposed to be?"-discussion, I think they're not so much supposed to be a cautionary tale, and more intended to serve a voyeuristic transformation/corruption fetish. We get to watch them slowly transform and fall from planet to planet. With DadSteele, we only get the end result.

The problem is, if you're not into it, it's just another annoying encounter, and if you are into it - but, for some reason, aren't playing your Steele as that - it's such an underdeveloped character, who cares?

They're kind of like a background plot line, which I get the appeal of from a world building point of view, but they're both so bland and so hard to ignore that the main result is annoyance.
 

Theron

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Just to add another two cents to the "What's the tainted rusher even supposed to be?"-discussion, I think they're not so much supposed to be a cautionary tale, and more intended to serve a voyeuristic transformation/corruption fetish. We get to watch them slowly transform and fall from planet to planet.
Also, that's what Steph Irson was for. Too bad that plot's not continuing.
 

Balek Crisp

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Also, that's what Steph Irson was for. Too bad that plot's not continuing.
Her story moreover ended like "Got caught too much, became puppy dog breeding slave.". Not really a lot about mods, taint, and the like.

Although her story ending on Phaedra would be absolutely perfect instead of Uveto. Cause there's plenty of taint sources there. Not that it'd matter too much considering by that point the player would either be tainted on purpose or just speedrunning the game.
 

orange64

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not being able to start as a Kitsune. I mean. we get to play as a Tanuki, big balls go breeee XD

but I would love to play as a Kitsune one day with out going somewhere to get a item to do so.
plus more tails go breeee!~ XD
 
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Balek Crisp

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not being able to start as a Kitsune. I mean. we get to play as a Tanuki, big balls go breeee XD

but I would love to play as a Kitsune one day with out going somewhere to get a item to do so.
plus more tails go breeee!~ XD
Honestly, I don't know why this wasn't thought of sooner as a core race... this is actually something I'm a little surprised isn't made in opposition to the Kui-tan.
 
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Couch

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There is actually now a mostly-kitsune race, the sionach. They're kitsune in every way except they also have horns. Mitch is the only one. I assume it wouldn't be hard to add it as a starting option if chargen was updated again, but also Foxfire is available immediately after leaving the tutorial if you level up a bit, and the specific way it works means becoming a kitsune is the single easiest race swap in the entire game.
 
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Jn_Sinnombre

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Dec 26, 2023
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It's a bit of a stupid gripe and I apologize for thread necromancy.

But I am a bit miffed that we have practically only 3 parasites that we can interact with (not counting the Fungus, and I haven't reached Phaedra).
 

Amakawa Yuuto

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Sep 6, 2015
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Berlin
Eh, I'm pretty sure sticky threads are excluded from necromancy rules. They're sticky specifically so that people don't start new threads and add to existing ones instead.

Also, it's been barely over three weeks since the last post, for a thread that's been running since 2018.
 

orange64

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I don't like or know how the Mimbrane Symbiosis perk works or how to get it. at first I just get all the Mimbrane's that I can. arms, legs, balls, cock and ass. and then the face. I then get the trust up to four but then. Nothing happens. I don't know if I did something wrong. or I don't have enough Mimbrane's to get the perk. I'm just bummed out from the said days in game trying to get one perk.
 

Jn_Sinnombre

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Dec 26, 2023
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I don't like or know how the Mimbrane Symbiosis perk works or how to get it. at first I just get all the Mimbrane's that I can. arms, legs, balls, cock and ass. and then the face. I then get the trust up to four but then. Nothing happens. I don't know if I did something wrong. or I don't have enough Mimbrane's to get the perk. I'm just bummed out from the said days in game trying to get one perk.
You need to reach a total trust of 24, AND a face mimbrane with 15 feeding level, if you don't have one in your face along with total trust of 24 then Mimbrane Symbosis won't happen.
 

ShySquare

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Sep 3, 2015
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Moving a bunch of what was once on the right side to the left side was an intentional design choice as that didn't lock the right side out (of other potential UI features) and it made it clear that all the player-related info was on the left side of the screen (such as stats, navigation, etc.). Also, from a design standpoint, and naturally reading left-to-right, anything on the right side would be "secondary" in terms of importance of information, so having as little clutter on that side as possible was ideal.
Yeah, that's fair.
But the thing is, having (less important) stuff on the right side, like in the old layout, helped organize the information on-screen. Which was a great help for my neurodivergent brain. Like, to me, things actually felt less cluttered with map/enemy information the left side of the screen, player stats and info on the right, main story/scene description in the middle, and interaction buttons on the bottom.
Can't speak for the mobile players, since I only play on PC.

Still, thank you for taking the time to respond. I'm looking forward to a legacy layout option, if/when it gets implemented.

Also put tooltips on stuff in shops again. The shopping process is so much worse for pc players because you can't just hover over something and see what it's like and how it compares.
Preach !
I'm not a coder myself, so I don't know how difficult it would be to implement different tooltip "styles" for mobile and PC, though.

Another minor complaints : The option to customize keybinds would be nice.
 

Jacques00

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Still, thank you for taking the time to respond. I'm looking forward to a legacy layout option, if/when it gets implemented.
I don't think the option is feature locked, so for about a month now, there should be several options to change your UI layout. In the Options menu, under Controls, there is the "Legacy Sidebar Layout" toggle where you can also switch to the "Pre-Legacy Style", where it changes the layout to the two-sidebar layout. Alternatively, if you just want to change the position of the bust/minimap roll-out, under Display, there is a "Roll Out Location" option.

I'm not a coder myself, so I don't know how difficult it would be to implement different tooltip "styles" for mobile and PC, though.
Also under Display, there is an "Extra Item Stat Detail" toggle that can expand/replace the information displayed in the preview/tooltip area for items.

Another minor complaints : The option to customize keybinds would be nice.
This is a planned feature for the future. It'll require some refinement and testing when it is implemented, but the system is set up to have changeable keybinds and control schemes at least. Efforts have been made to implement keybinds on most if not all the UI states, so the game should be playable with keyboard-only controls.
 
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ShySquare

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In the Options menu, under Controls, there is the "Legacy Sidebar Layout" toggle where you can also switch to the "Pre-Legacy Style", where it changes the layout to the two-sidebar layout.
Also under Display, there is an "Extra Item Stat Detail" toggle that can expand/replace the information displayed in the preview/tooltip area for items.
Thank you so much, I did this in the settings and this is so much better !!!
This is a planned feature for the future. It'll require some refinement and testing when it is implemented, but the system is set up to have changeable keybinds and control schemes at least. Efforts have been made to implement keybinds on most if not all the UI states, so the game should be playable with keyboard-only controls.
Neat ! Looking forward to that.
 

Theron

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Shalin Shaman seems like a wasted opportunity:
One enemy with two statblocks and if you defeat one, you win. If you reduce the Upper Body's HP by half while she's Flying, she'll crash, doing 200 damage to the Lower Body. But it's much easier to just do 200 directly because the Lower Body has lower resistances to physical damage (sometimes much lower).
Is the Upper Body easier to Tease (that's where the sensory organs are)? Nope!

Liferoot and Radglow can force a Steele with high Libido to have sex with them, causing Taint and making it more likely to force sex next encounter.
 

Nonesuch

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Shalin Shaman seems like a wasted opportunity:
One enemy with two statblocks and if you defeat one, you win. If you reduce the Upper Body's HP by half while she's Flying, she'll crash, doing 200 damage to the Lower Body. But it's much easier to just do 200 directly because the Lower Body has lower resistances to physical damage (sometimes much lower).
Is the Upper Body easier to Tease (that's where the sensory organs are)? Nope!

Liferoot and Radglow can force a Steele with high Libido to have sex with them, causing Taint and making it more likely to force sex next encounter.

Feel free to block out a suite of better stats for her. If you do I'll try and lobby a coder with them. I barely play the game anymore so the numbers I give hostile encounters are only suggestions - something I make clear to the coders - but they have as little time as I do, so they usually just shove them into the game as they are. Then I only hear back about them if they're too hard, because players almost never complain about an encounter being too easy. Such is the way of things in the content factory.
 
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Theron

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Feel free to block out a suite of better stats for her. If you do I'll try and lobby a coder with them.
More than fair.
Upper Body
Physique: 55
Reflexes: 60
Aim: 55
Given that it has very high Damage resistance, I think a comparative Tease weakness is appropriate, especially since that's where the sensory organs are.
Is Physique used for any of the Upper Body's attacks? If not, giving it a comparative weakness to resist Physique-based Status attacks (ex: Headbutt) makes sense. If it is, base damage could be bumped a bit to compensate.
Leaving Aim as is, because the Ki-Bow is kind of ridiculous.

Lower Body
Physique: 65
Reflexes: 55
Aim: Irrelevant?
Tease/Pheromone Resistance: 50%?
Takes more damage, but harder to Stun or Tease. Still vulnerable to Drug. Should it be vulnerable to Psionic?
Is Aim used for any of the Lower Body's attacks? Aim is also unique in that it isn't used to resist anything, so far as I know.

If we really wanted to be realistic, the Upper Body should only be Tripped if the Lower Body is, and the Lower Body should only be Blind if the Upper Body is.
Would be a PITA to code, I'm sure.

General Notes
The PCs natural stat cap at Level 12 is 60. Cybernectics can increase that by +10, but there are a number of other Combat implants players might want instead. They also changed X Chance weapon flags so it's a vs Stat check instead of a flat chance.

Then I only hear back about them if they're too hard, because players almost never complain about an encounter being too easy. Such is the way of things in the content factory.
1. The player can forfeit an easy fight if they want loss scenes.
2. A lot of players don't take advantage of all the systems (i.e Stat Training).
3. A lot of players make poor choices with stats, perks and gear.
At least she's got good loot.
 

Nonesuch

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Upper Body...

These stats are less important than HP and resistances, and can be more or less taken as written.

The shaman has three stat blocks, not two: Upper Body, Lower Body and Wings.

Wings

HP: 170

90% Poison Resist
75% Kinetic Resist
60% Corrosive Resist
60% Burning Resist
40% Electric Resist

Lower Body

HP: 575

30% Kinetic Resist
30% Poison Resist
25% Electric Resist
50% Corrosive Resist
50% Burning Resist

Upper Body

HP: 200

-10% Kinetic Resist
+10% Electric Resist

Lust

Max lust: 250
Starting lust: 10

20% Tease Resist (w/out resist potion)
25% Drug Resist (w/out resist potion)

As long as Wings are above 0HP, the PC cannot hit Upper Body and all attacks aimed there are reflected to Wings with a -50% malus. The shaman can only fly if Wings are above 0HP, and if they are reduced to 0 while she's flying Lower Body takes 200 damage. PC wins the fight if they reduce either UB or LB to 0HP. This is precisely what I handed in to Donkey to code. I don't have a character levelled up far enough to reach Phaedra so I didn't test her in-game myself.

I would not give each body part a different Lust resistance: it's too complicated and doesn't make a whole lot of sense.