What are your gripes/criticism of TiTs?

PrawnAbuse

Active Member
Jan 30, 2022
41
2
24
I’d say my only nitpick with the game is the lack of a fast and easy way to grind money.
It took me forever and a boatload of luck to beat Dr. Lash on just one of my saves and I don’t want to do that for every single one of them.
I personally use Syri. You can make boatloads of money if you got good aim and just spam bet 100
 

JDaniels

New Member
Jan 31, 2022
4
1
48
At this point, the only thing that has me really aggravated is the Amara fight. Frankly, in my eyes the group has way too many options to almost completely shut out Steele and Kara. I've had attempts at the fight in which Steele was either blind or stunned or both for almost the entirety of the fight. (Also, if it's possible to shoot blindly, why not teasing? You can put on a show without knowing precisely where the other side is standing relative to you)

Want to double down on this. I'm a melee merc at max str and reflexes, high WP, and the fight was pretty straightforward until getting stunned. At which point it only takes a couple of rounds for the fight to turn completely untenable. Especially when said stuns can be spammed and can last upwards of 2-3 rounds. It isn't clear on what determines this, I would have thought my character pretty robust when it comes to shrugging off that kind of thing.

Though, I suppose there's a bunch of little things in the mechanics (like Resolve and xp scaling) that could use a bit more transparency.

Also a small pet peeve, but having to use a HL tent or return to ship in order to level up is just awkwardly annoying.
 

Shrike675

Well-Known Member
Apr 8, 2021
816
541
I mean, compared to flash version where sleeping at ship was the only way to lvl up I'd take carrying a tent over just ship.
 

Theron

Well-Known Member
Nov 8, 2018
3,658
1,388
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I mean, compared to flash version where sleeping at ship was the only way to lvl up I'd take carrying a tent over just ship.
Tents were added to Flash in February 2020.

I guess my peeve with Tents is they don't feel impactful enough. None of my Steeles have bothered to upgrade from the default. I go back to the ship to sell/store loot often enough that I'm there anyway. Smugglers have an unlisted Class Feature that fully restores all HP during the 4-hour Rest, instead of requiring Sleep. Tech Specialists have enough Shields that I find taking HP damage is fairly rare, especially at level 10 with a Stun weapon. Mercenaries, of course, have Second Wind.
For clearing Soreness, you can't pitch a Tent the Ten Ton Gym, so it doesn't save you time training there. Training with Ramis, you're on your ship already. You can only do Yoga 1/day.
The best tent is on Uveto and has a 1-day cooldown. Is that where the upgrades will end? It feels a bit abbreviated.
 

Theron

Well-Known Member
Nov 8, 2018
3,658
1,388
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A meta one, today:
I wish they'd put more focus on handling bug reports and put out new builds more frequently. The delay means there are several redundant reports for a lot of the more common bugs, pushing some more obscure ones further down the list.
Once a report reaches page 3, it's highly unlikely to be seen, especially since fixed reports aren't always moved from the active forum.
 

Hetzer

Well-Known Member
Feb 24, 2022
66
16
34
I have a tech and the only thing with which I've been making reasonable headway is Overcharge. But if I spend one round on Deflector Regeneration, so that the shield holds longer and I don't run out of energy, that's a round in which I don't make headway and can be stunned.

Also, the fight is of course being made extra-difficult by the fact that you can't simply leave and change your equipment.

Frankly, I can't think of any other fight in any of the other games that has brought me that close to simply quitting the whole game. Heck, even if I think I never actually managed to win the final fight with Lethice in CoC, at least I know this is the big finale, I've seen most of the game and grinding a bit more might improve my chances (for which I then usually don't have the patience). Here, we're talking about a dungeon boss, and looking at the thread here, there may be yet more frustrating fights in store.

So maybe someone think a bit about the balancing. Even defeating the juggernaut feels hollow if immediately thereafter, you get completely shut out and stomped.
Personally felt like the Juggernaught fight starting from Tavros was a lot more problematic then the fight against Amara, especially considering you get the arc caster directly before hand
 

SmithEK

Well-Known Member
Apr 20, 2021
1,699
1,612
30
Just play on easy mode.. I do. Though I will admit the fights can still be a right bastard sometimes.
 

aps

Active Member
Oct 29, 2015
27
18
oh man, I just tried the JS port. The lack of the stats on the right side bar is really throwing me off. Not to mention the general difficulty in comparing stats between items. It's just kinda painful.

Props to the team for the polish on the function of the game, but man the UI needs some work. The old UI was, I'm sure, a pain to work with, but aside from a few minor issues it did what it needed to really well.

I'm also kinda thrown for a loop because now I'm on the left during combat instead of the right, and I keep looking in the wrong spot. The stat changes being listed at the end of each combat action, rather than at the end of each turn (or at least, in a way that clutters the viewscreen compared to the old method) is also taking a lot more visual effort to sort through.
 

Khaaveren

Well-Known Member
Dec 29, 2017
134
88
50
Ninth Hell of the Abyss, BC, Canada
To be honest, the price of some items kinda triggers me. In Nerrasa's shop on Uveto Station, you can buy a Deluxe Backpack for 30K creds. Yet, an infinitely more complex Siegwulfe VI Drone is only 12K creds. Anyone wanna tell me why? Shouldn't that be the other way around? I mean, seriously. A robot should not be nearly two-thirds cheaper than something that only carries your s**t around.
 

Lone Wolf115

Well-Known Member
To be honest, the price of some items kinda triggers me. In Nerrasa's shop on Uveto Station, you can buy a Deluxe Backpack for 30K creds. Yet, an infinitely more complex Siegwulfe VI Drone is only 12K creds. Anyone wanna tell me why? Shouldn't that be the other way around? I mean, seriously. A robot should not be nearly two-thirds cheaper than something that only carries your s**t around.
That and it has a slot for an under slung gun. The pack is probably made out of some kind of high priced materials (in game reason). It seems like stuff I've seen in games that have stuff like that "you want an upgrade, it's actually worth it you only carry ten things with this you can carry three times that." (Creator reason)
 

one_two

Well-Known Member
Jan 20, 2022
457
130
In all fairness a pack capable of storing enough stuff you'd need a small truck to lug around, while not obstructing your mobility in the slightest, is probably more of a technical feat than yet another combat drone.

If you want silly pricing, a basic shotgun costing as much as 10 starship guns, or even more than entire starship (because it's a gun sold on late game planet while starships and weapons are available from early on) is probably more of a "just shaking my head" thing.
 
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Rare Pleasure

Well-Known Member
Jan 16, 2016
195
153
Some of the cost can be atributed to late game items being obtained in harder to reach areas, most often the rush frontier. All that extra cost in shipping away from the core worlds (where is were the majorty of the manufacturing woulds be done) would have to be dumped on the purchaser. Doesnt explain everything, but it would explain some of it.
 
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one_two

Well-Known Member
Jan 20, 2022
457
130
Unfortunately, a primary example of this is the ever-present Kattom Osgood, and his little business on Uveto, which doesn't fit this kind of explanation at all -- the place is at best a few hours away from densely populated planets of its system, colonized many rushes ago. The logic also breaks down completely when you consider handheld weapons can have much higher prices than ship-sized weapons sold on the same planet, even though the former are way more of logistical nightmare than the latter.
 

mikethor007

Well-Known Member
Jun 26, 2021
1,185
809
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Zimbabwe dollars. Prices are arbitrary and probably set by each author that created them. Without any sort of central planning to coordinate prices between authors and etc, that sort of thing will happen.
 
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Lone Wolf115

Well-Known Member
Unfortunately, a primary example of this is the ever-present Kattom Osgood, and his little business on Uveto, which doesn't fit this kind of explanation at all -- the place is at best a few hours away from densely populated planets of its system, colonized many rushes ago. The logic also breaks down completely when you consider handheld weapons can have much higher prices than ship-sized weapons sold on the same planet, even though the former are way more of logistical nightmare than the latter.
Cattom is on every exploration block on most planets.
 

one_two

Well-Known Member
Jan 20, 2022
457
130
Cattom is on every exploration block on most planets.
I'm aware (hence "ever-present") My point was Uveto is not "hard to reach frontier world" but quite the opposite, so such justification why he'd charge through the nose on that moon of all places, compared to other, actually hard to reach places he shows up at as well... simply doesn't fly.
 
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DSTORQUE

Member
Nov 4, 2016
15
3
In no particular order, here are some things I don't like:

Lack of art / visuals
Too many random encounters / chance driven events, this just leads to irritation when trying to advance some relationships or complete certain quests.
Lots of unfinished characters (been waiting for Amazonian Reaha for how long now?)
No incest :\
Updates add content and routes that may have been locked off due to past choices, requiring a restart of the game. Punishes the player for exploring content while unaware of future plans for characters and plotlines.
Children have no function and barely any interactions

There's more but that'll do. I'd imagine the developers are aware of most of these gripes.

That said, the game is still fantastic and I'm happy that the updates keep coming!
 
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DragonRanger

Well-Known Member
Aug 28, 2015
116
26
One of my biggest gripes is libido being tied to taint level. I have several save files that are from way back when, and I took the time to bring my libido up to 100 in each just because. The change to libido being tied to taint makes it so I have to constantly check on my stats whenever anything happens to make sure it doesn’t plummet to nothing.
I hope you're not joking with me! My save file is crashing so I haven't been able to finish this update :(
Well, the incest content has been added, but you can’t actually start it, or at least I haven’t. You have to get Syri on your crew and then talk to the two while on your ship, but trying to interact with the crew causes the game to crash.
 

one_two

Well-Known Member
Jan 20, 2022
457
130
That's what you get for bringing a gabilani on your ship, apparently. Meantime, more discerning captains laugh in Dorna sandwich

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