I started with the Smuggler class and chose the following perks:
Agility - Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.
Alpha Strike - Allows your first attack in any combat to be a critical hit.
Cloak and Dagger - Gain a small bonus to evasion for one turn after landing a basic attack hit (melee or ranged).
Disarming Shot - Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
Escape Artist - Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
Gas Grenade - Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
Heroic Reserves - Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
Hidden Loot - Increases inventory size by two slots.
Improved Agility - Increases your evasion by an additional 10%.
Leap Up - Allows you to easily and freely leap to your feet after being knocked prone.
Lucky Breaks - Grants you an additional 10% evasion chance.
Mag Binders - Grants the ability to throw a set of magnetic, self-guided restraints at the enemy, potentially stunning them for 1-3 rounds and dealing light shocking damage.
Second Attack - Allows you to make a second, low-accuracy attack whenever you perform a melee attack.
Sharp Eyes - Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
Shoot First - When using a ranged attack during the first round of combat, gain an additional attack.
Smuggled Stimulant - Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.
* Shields:70
* HP: 168
* Energy: 133
Passive Stats
* Level: 10
* Physique: 22
* Reflexes: 28
* Aim: 30
* Intelligence: 25
* Willpower: 30
* Libido: 0
Equip:
Essyra Greatspear + Modded Arc Caster
Insulated Coat
Salamander Class Shield Generator
The idea was to keep hitting critical with Sneak Attack and it has gotten me through everything up to Uveto.
However all of the new content is too difficult for this build.
I can't beat the Frostwyrm (Uveto), I can't beat the War Queen (Myrellion), I can't even beat the Void Juggernaut of the U.G.C. Peacekeeper quest (Tavros).
Is there some better equipment that I missed, or is this part intended to be really difficult atm?
Agility - Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.
Alpha Strike - Allows your first attack in any combat to be a critical hit.
Cloak and Dagger - Gain a small bonus to evasion for one turn after landing a basic attack hit (melee or ranged).
Disarming Shot - Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
Escape Artist - Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
Gas Grenade - Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
Heroic Reserves - Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
Hidden Loot - Increases inventory size by two slots.
Improved Agility - Increases your evasion by an additional 10%.
Leap Up - Allows you to easily and freely leap to your feet after being knocked prone.
Lucky Breaks - Grants you an additional 10% evasion chance.
Mag Binders - Grants the ability to throw a set of magnetic, self-guided restraints at the enemy, potentially stunning them for 1-3 rounds and dealing light shocking damage.
Second Attack - Allows you to make a second, low-accuracy attack whenever you perform a melee attack.
Sharp Eyes - Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
Shoot First - When using a ranged attack during the first round of combat, gain an additional attack.
Smuggled Stimulant - Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.
* Shields:70
* HP: 168
* Energy: 133
Passive Stats
* Level: 10
* Physique: 22
* Reflexes: 28
* Aim: 30
* Intelligence: 25
* Willpower: 30
* Libido: 0
Equip:
Essyra Greatspear + Modded Arc Caster
Insulated Coat
Salamander Class Shield Generator
The idea was to keep hitting critical with Sneak Attack and it has gotten me through everything up to Uveto.
However all of the new content is too difficult for this build.
I can't beat the Frostwyrm (Uveto), I can't beat the War Queen (Myrellion), I can't even beat the Void Juggernaut of the U.G.C. Peacekeeper quest (Tavros).
Is there some better equipment that I missed, or is this part intended to be really difficult atm?