The way the game calculates weight seems a bit off to me. I'm currently playing a big, red-panda girl and while I have my own image of what she looks like I was curious what she actually weighed in-game. She's currently 6'1", with 100 Thickness and 0 Tone. Her hips and ass are pretty ridiculous at 35 each; and her breasts are "big GG-Cups." I was expecting her to be pretty heavy, but when I checked she only weighed about 230 lbs. (This is her base weight without any excess fluids, pregnancies, etc.)
For reference, this is what a woman who weighs 6'1' and 234 lbs weighs in real life looks like. (Source: mybodygallery.com)
That's not nearly as big or heavy as I was expecting maximum thickness to be. Granted, I certainly didn't expect the calculations to really be accurate given the difficulty of accounting for different body parts, height, fluids, etc. But it still seems weird that my character at peak fatness is probably still thinner than some women I know in real life.
I'm curious if this bothers anyone else or if it's just me. I definitely don't expect TiTS to appeal to every fantasy. But it seemed strange that in a game where I'm allowed to have hyper breasts and barrel-sized balls that my character's weight would be restricted to fairly tame and realistic proportions. I would have appreciated a little more wiggle room to make heavier characters.
For reference, this is what a woman who weighs 6'1' and 234 lbs weighs in real life looks like. (Source: mybodygallery.com)
That's not nearly as big or heavy as I was expecting maximum thickness to be. Granted, I certainly didn't expect the calculations to really be accurate given the difficulty of accounting for different body parts, height, fluids, etc. But it still seems weird that my character at peak fatness is probably still thinner than some women I know in real life.
I'm curious if this bothers anyone else or if it's just me. I definitely don't expect TiTS to appeal to every fantasy. But it seemed strange that in a game where I'm allowed to have hyper breasts and barrel-sized balls that my character's weight would be restricted to fairly tame and realistic proportions. I would have appreciated a little more wiggle room to make heavier characters.