[Version: 0.9.070-PUBLIC-ELECTRON#3827] Kinetic burst bug

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Autobass

Well-Known Member
Oct 19, 2016
363
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Used kinetic burst on a Ganger gunner on Dhaal and got this error message.


Version: 0.9.070-PUBLIC-ELECTRON#3827 Message: e.find is not a function Stack:
TypeError: e.find is not a function
at o.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/main.2a6d891f.js:1:2118402)
at o.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/content_dhaal.19cd5caf.js:1:4209292)
at o.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/content_dhaal.19cd5caf.js:1:4209047)
at o.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/main.2a6d891f.js:1:10258449)
at o.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/main.2a6d891f.js:1:10254970)
at o.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/main.2a6d891f.js:1:10252078)
at o.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/main.2a6d891f.js:1:10248178)
at o.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/main.2a6d891f.js:1:10140977)
at Object.func (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/main.2a6d891f.js:1:10140307)
at e.value (file:///C:/Users/Owner/Desktop/%C2%A0/Games/A/Fen/Trials/JS/TiTS-public-0.9.070-win/resources/app/main.2a6d891f.js:1:17180942)
(14:41:12.805) (Core) info: GameState postLoad()
(14:41:14.950) (Serialization) info: Setting gameloading marker false
(14:41:20.635) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(14:41:33.991) (Creature) info: Status 'Goo Armor Design' already present on Shiori
(14:41:35.795) (Creature) info: Status 'Goo Armor Design' already present on Shiori
(14:41:45.383) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(14:44:00.854) (UserInterface) log: UI redraw triggered via electron.
(14:45:21.018) (UserInterface) log: UI redraw triggered via electron.
(14:45:28.451) (UserInterface) log: UI redraw triggered via electron.
(14:45:41.571) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(14:45:53.838) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(14:46:04.316) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(14:46:14.415) (Creature) info: Status 'Goo Armor Design' already present on Shiori
(14:46:29.852) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(14:46:45.063) (Creature) info: Status 'Off your chest' already present on Shiori
(14:50:14.287) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(14:50:18.606) (UserInterface) info: Popping UI State back to MainText...
(14:50:18.606) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(14:50:23.479) (Mapping) info: Moving Kattom to DHAAL J17
(14:50:26.346) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(14:50:28.880) (UserInterface) info: Popping UI State back to MainText...
(14:50:28.880) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(14:50:38.353) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(14:50:45.971) (Core) info: Closing shop interface for "Narc".
(14:50:45.971) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(14:51:10.666) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(14:51:15.511) (UserInterface) info: Popping UI State back to MainText...
(14:51:15.512) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(14:52:16.728) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(14:52:26.095) (Creature) info: Status 'Psytuned Vitality Proc' already present on Shiori
(14:52:32.160) (Creature) info: Status 'Psytuned Vitality Proc' already present on Shiori ```
 
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