The graffiti list is amazing - already started adding it to the game
@kingofbrocoli - thanks for the feedback (really ) - As for the short content and the performance, I have to say that we were pretty up-front about it. We have been developing so far about 2 months, most of which are programming the systems, pipeline and such. In every post we made about this build we tried (and I hope that we did) that this is a first build and a short experience for now, and with each build we will add more and more (next one will have additional male slave and a temple of gods, so, it will be a bit more than double the time. As this is the first build and patreon grew a lot faster than we expected, we had to choose between releasing a shorter experience faster, or delaying the first release a month or two - I always rather be open and show where we are at and not to "drag it" and say "one day.. it will be awesome". Also, next month the locked positions will be unlocked. We just wanted to make sure the 15$ patrons get more content than the 10$ this month. Performance wise, it depends on the PC - it is a pretty heavy game, as one can expect (I doubt it will ever run smoothly on an on-board GPU) but, next build will have graphics settings (we actually just finished them today) so it should run a lot smoother. So.. hope it explains
@kingofbrocoli - thanks for the feedback (really ) - As for the short content and the performance, I have to say that we were pretty up-front about it. We have been developing so far about 2 months, most of which are programming the systems, pipeline and such. In every post we made about this build we tried (and I hope that we did) that this is a first build and a short experience for now, and with each build we will add more and more (next one will have additional male slave and a temple of gods, so, it will be a bit more than double the time. As this is the first build and patreon grew a lot faster than we expected, we had to choose between releasing a shorter experience faster, or delaying the first release a month or two - I always rather be open and show where we are at and not to "drag it" and say "one day.. it will be awesome". Also, next month the locked positions will be unlocked. We just wanted to make sure the 15$ patrons get more content than the 10$ this month. Performance wise, it depends on the PC - it is a pretty heavy game, as one can expect (I doubt it will ever run smoothly on an on-board GPU) but, next build will have graphics settings (we actually just finished them today) so it should run a lot smoother. So.. hope it explains