Well, back to breeding specialised beasts it is then. Also, you should at least make a reserved spot for personality traits (if not we could just say goodbye to them if we think they are not worth it)
Personalities will be something completely different when I add a relationship system.
On a more personnal note : I feel the neverending climbing taxes to be kind of a pain. My idea would be to nerf income (Can't do anything of it at the moment anyway) Raise food price, taxes depend on upgrades and number of creatures (and kind (and traits))
I will probably have two separate playmodes with mostly different costs and incomes and balance them accordingly:
Normal: how it currently is with an endgoal to reach in essentially limited time. (everything is faster, because you're meant to lose some games until you know the game enough to beat it, unlocking new starting traits, profession events etc (kinda like FTL))
Sandbox: Everything is slower, no stress (kinda like darkest dungeon easier difficulties)
Edit : Also, can we equip ourselfs with gear ? And of not, is it planed ? Since the main char is already the weakest at the moment (no near infinit level)...
You currently cant but soon.
Because characters have individuality I'm sticking with them. And because player's and enemy's characters essentially is the same - it pretty easy to lost character in battle. And without maxed-out characters latest missions is virtually impossible. Which forces to use heavy save scumming.
In PoP characters is even harder to obtain and even more valuable because of breeding. Currently forced save scumming is not the issue, but only because of easiness of battles. So... I have some concerns about it
I actually played battle battle for wesnoth quite a bit, and I think the problem that leads to save scumming (I think I also did it even though I usually never do) is that the player feels justified doing so because:
Rng: It just feels bad losing your most important character, bcause like 9 enemies hit their 10% chance to hit, so you just reload. I don't plan to add much rng
Amount of characters: Having every character act at the same time, then every enemy etc. feels quite unfair if you play like 20 vs 20 and its really easy for the enemy to just attack one of your guys so many times without you having a chance to react (characters have limited spaces for enemies to stand on but because of them countering they may kill attacking enemies and free space for new ones which always feels quite bullshitty).
In PoP I try to make it so every time you lose a character its the players fault, so atleast they learned something from it .
Also in Wesnoth it was really easy to save scum because every turn in battle saves
Fire emblem for example works perfectly fine with permadeath characters even when they are even completely irreplaceable.