I've tried to defeat Amara with 2 different Kineticist builds--and failed. I've multiple times gotten her down to single digit health only for her to land a hit for all my remaining health (sometimes as much as half my health).
With the first build I had psy tuned vitality, psy vim and entropic whip. I attacked with the whip, blunt weapons, concussive augment and grav flux. Failed, multiple times.
With the second build I had psy shielding, vital siphon and acid cloud. I attacked with entropic leash, blunt weapons, acid cloud and concussive augment. Used vital siphon when desperate.
On both builds I tried throwing in debris clouds. These were often the times I came the closest to defeating Amara.
I don't remember what I was wielding the first time but this time around I have a jolt hammer, which, in most situations does more dmg than the staff found in the Myr caves.
With the first build I had psy tuned vitality, psy vim and entropic whip. I attacked with the whip, blunt weapons, concussive augment and grav flux. Failed, multiple times.
With the second build I had psy shielding, vital siphon and acid cloud. I attacked with entropic leash, blunt weapons, acid cloud and concussive augment. Used vital siphon when desperate.
On both builds I tried throwing in debris clouds. These were often the times I came the closest to defeating Amara.
I don't remember what I was wielding the first time but this time around I have a jolt hammer, which, in most situations does more dmg than the staff found in the Myr caves.