An update and an announcement! Update first: 0.4.5 is out for everyone, and you can grab it at:
Mega:
https://mega.nz/file/rvBFTQyD#-WKlIJiY-Kk7LKQOClTjSQuhUNgJ8-O4DxILz7kl-3s
Google Drive:
https://drive.google.com/file/d/18_N24jNC4_0cngly5y88aNtCLzDTBiqW/view?usp=sharing
-- Three new random, repeatable brothel events have been written (so there's six total, five repeatable, with more to come). Two of the new events have optional sex scenes.
-- Brothels have a new stat, Militia Relations. This will be important later...
-- As part of setting up for more slice-of-life scenes with the cast (and your girls' personal questlines), four post-recruitment scenes have been moved from the girls' dialogue menus (which were getting cluttered) to their bedrooms at the brothel. They've also been made one-time events (being infinitely repeatable was a bug, fixed in this update), so if you've already seen them, the option won't appear. (If you're at maximum relationship level with Seni, Juniper, Valoris and Trixie, you've seen everything.)
On to the development plans! So, Empire of Corruption has been in steady development since last year, and we've come a long way. The downside is that the further we go, the more clear it becomes that Twine just isn't the right tool for the job; it's a fine engine, but not as suited to an ambitious game like EoC as others might be. I've essentially realized that I'm putting in more and more hours of development time than ever before to produce less than I might otherwise, just because it takes so long to wrestle Twine into doing what I want. And some of the things I'd like to add to the game are simply out of reach.
To that end, I've been investigating alternatives for the past couple of weeks, and believe I've landed on GameMaker Studio 2; my goal ATM is to work up a basic prototype to share with you, to get your feedback. In the meantime, work on the current Twine version will NOT be halted. Also, if we do change engines, nothing about the setting, the characters or the writing will change -- everything that currently exists will be ported directly over, possibly with new material and expansions added. The idea is to deliver the current story experience, plus:
-- A much better and friendlier user interface.
-- More fun and engaging RPG and management mechanics.
-- The ability to play on more platforms (like via a webpage or, potentially, an actually playable phone version)
I'll keep you updated as work proceeds. Right now I'm running through tutorials like a crazy person and taking copious notes. More to come!
Finally, version 0.4.9 has been released today for $5+ Patreon backers, rooting out a passel of nasty glitches. Here's the changelog:
-- Bugfix: transformations that remove your cock could leave you with an invisible, 0" member. This has been fixed (and retroactively, so the next time you load an affected character, the invisible cock should be gone. These are the weirdest patch notes.)
-- Bugfix: Seni was offering her brothel-management tutorial too soon, and a couple of interactions could bump the player to chapter four ahead of schedule. These have been fixed, and extra error-trapping added.
-- Bugfix: training the Withering Curse technique no longer deducts gold, only skill points.
-- Bugfix: being defeated in combat now restores your balance fully, so that you aren't going into the next adventure at a disadvantage.
-- Bugfix: once chapter four begins, you can no longer reach the old, pre-acquisition Black Rose via the route on Salt Street.
-- Balancing: basic lust generation has been doubled.