TiTsEd - A save editor (FLASH VERSION ONLY)

Emerald

Well-Known Member
Jun 8, 2016
2,166
2,833
I seem to have a problem with 0.33.0, when I have TiTsEd open to a save, save the file in the Flash Player, then try to open the save again in TiTsEd, the flags are not updated to reflect changes made in-game. Closing and opening TiTsEd fixes this issue until I save again in-game
Is anyone else having this happen?
I've had this issue as well and it makes editing the saves as I play them more difficult than it used to be. This issue wasn't there before either. It gets tedious to do regularly.
 
Last edited:

alkeiser

Well-Known Member
Jun 26, 2016
293
92
I seem to have a problem with 0.33.0, when I have TiTsEd open to a save, save the file in the Flash Player, then try to open the save again in TiTsEd, the flags are not updated to reflect changes made in-game. Closing and opening TiTsEd fixes this issue until I save again in-game
Is anyone else having this happen?

I've had this issue as well and it makes editing the saves as I play them more difficult than it used to be. This issue wasn't there before either. It gets tedious to do regularly.

Fixed for next release
 

Emerald

Well-Known Member
Jun 8, 2016
2,166
2,833

Coalsack

Well-Known Member
Aug 28, 2015
638
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Is there a way to edit something within the "Raw" section of the editor? Also, want to set Kara's personality as Hard, since I managed to do so with older versions of the save editor.
 

Coalsack

Well-Known Member
Aug 28, 2015
638
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No, that is read only

Aw, I really wanted to change some of those. I used to do it on Minerva, but it doesn't seem to work anymore. I only wanted to change some non-unique children species and gender. Is there a known way to modify them, then?
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
Aw, I really wanted to change some of those. I used to do it on Minerva, but it doesn't seem to work anymore. I only wanted to change some non-unique children species and gender. Is there a known way to modify them, then?

Minerva still works:
https://github.com/gmariani/minerva
https://mariani.life/projects/minerva/

Though TiTs won't recognize a Minerva edited file if you try to use a different slot by just renaming the file.

To get around that you can load it in TiTsEd then you can then save it to the slot you want.
 

Coalsack

Well-Known Member
Aug 28, 2015
638
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Done! Finally I can get Kara to take Shade out of the picture, and turn my children into pure-blooded Laquines, instead of mere half-breeds.
 

Ethriell

New Member
Feb 1, 2021
2
2
24
Yo! Does anyone know which flags to eliminate in order to revert the Kara nuke?

Setting the two "nuke" flags to 0 or deleting them had no effect on the file. Should I just go through and wipe everything do do with her? Or at this point would it just be easier to make a new file and copy most of the flags over?

And before I get the "YoU ShOuLd'Ve rEaD MoRe CloSelY"

Bro it was 2:30 in the morning like a week ago and I skimmed over the text thinking it was a small scale tactical nuke, forgetting the whole M.A.D thing going on.
 
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Atlas1965

Well-Known Member
Aug 28, 2015
64
6
Yo! Does anyone know which flags to eliminate in order to revert the Kara nuke?

Setting the two "nuke" flags to 0 or deleting them had no effect on the file. Should I just go through and wipe everything do do with her? Or at this point would it just be easier to make a new file and copy most of the flags over?

And before I get the "YoU ShOuLd'Ve rEaD MoRe CloSelY"

Bro it was 2:30 in the morning like a week ago and I skimmed over the text thinking it was a small scale tactical nuke, forgetting the whole M.A.D thing going on.
See, this is the sort of reason why I tend to like keeping a backup of the save from before I start quests like that - usually just by saving in a slot other than the one I normally use, and labeling it appropriately. As for your other questions, I have no idea.
 

sumgai

Well-Known Member
Jul 17, 2017
2,025
1,812
Yo! Does anyone know which flags to eliminate in order to revert the Kara nuke?

Setting the two "nuke" flags to 0 or deleting them had no effect on the file. Should I just go through and wipe everything do do with her? Or at this point would it just be easier to make a new file and copy most of the flags over?

And before I get the "YoU ShOuLd'Ve rEaD MoRe CloSelY"

Bro it was 2:30 in the morning like a week ago and I skimmed over the text thinking it was a small scale tactical nuke, forgetting the whole M.A.D thing going on.

Might be easier to reset the all the Kara Quest 2 flags to undefined and do it over again. I'm not familiar with the exact flags for Nuked Myrellion.
 
Last edited:

Theron

Well-Known Member
Nov 8, 2018
3,621
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Yo! Does anyone know which flags to eliminate in order to revert the Kara nuke?

Setting the two "nuke" flags to 0 or deleting them had no effect on the file. Should I just go through and wipe everything do do with her? Or at this point would it just be easier to make a new file and copy most of the flags over?
Have you tried undefining KQ2_MYRELLION_STATE?
 

Ethriell

New Member
Feb 1, 2021
2
2
24
Ok, reading the files the relevant flags to edit are:
KQ2_NUKE_STARTED - set to undefined (red x in the top right)
KQ2_NUKE_EXPLODED - set to undefined
KQ2_MYRELLION_STATE - set to undefined

The Myrellion state flag seems to be the only actually relevant one. But there might be checks for the nuke stat in random places so better to reset them to undefined too just for the sake of consistency.

That did it! Thanks!
 
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Witar

Member
Feb 7, 2021
18
3
35
Any chance implants editing will be added? Wanna use cybertail starting at mnen'ga, not at the last planet :(
 

Witar

Member
Feb 7, 2021
18
3
35
In the latest release
Yeah nice of the dev to release it so fast. It's not working properly without flag editing it seems though. Like combat tail not attacking anything. Anyway ported myself to sabrae shop using idclev and back to starting planet :)
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
elaborate?

Code:
user@desktop MINGW64 /d/GitHub/TiTS/scripts/classes
$ find -name '*.as' -exec grep -Hn 'Custom Appearance' {} \;
./Characters/Lorelei.as:80:         this.createPerk("Custom Appearance");
user@desktop MINGW64 /d/GitHub/TiTS/scripts/classes

So, it seems it actually is not even used at all currently.
 

SeriousBlueJewel

Well-Known Member
Nov 5, 2018
1,677
867
Can you add the standard duration of SSTD's to their undetected variants?
17280 for Undetected Furpies
17280 for Undetected Locofever
10080 for Undetected Sneezing Tits
4320 for Undetected Cooties
 

Theron

Well-Known Member
Nov 8, 2018
3,621
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Anal capacity calculation doesn't update when values are changed. Vaginal capacity does.
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
Can you add the standard duration of SSTD's to their undetected variants?
17280 for Undetected Furpies
17280 for Undetected Locofever
10080 for Undetected Sneezing Tits
4320 for Undetected Cooties
And I Just noticed that Primoritatts's "gold and red" isn't in the skin accent color list.

Anal capacity calculation doesn't update when values are changed. Vaginal capacity does.

In next release
 
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MountChar

Member
Apr 15, 2021
12
7
Can the save editor change things about other characters as well? I met Vark but didn't know if you left without submitting once he would leave the game, and I don't want to start over in order to access him again. Can the save editor reset our interactions or not?
 

TheShepard256

Well-Known Member
Can the save editor change things about other characters as well? I met Vark but didn't know if you left without submitting once he would leave the game, and I don't want to start over in order to access him again. Can the save editor reset our interactions or not?
Yes; just below the various tabs, there's a drop-down menu where you can select from various characters (it defaults to the PC). However, that's not how you reset the vast majority of NPC interactions, including Vark's content; that's handled by flags. Just make all the flags with "VARK" in them undefined (all of them except for "MET_VARK" start with "VARK_"), and you should be good to go.
 
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MountChar

Member
Apr 15, 2021
12
7
Yes; just below the various tabs, there's a drop-down menu where you can select from various characters (it defaults to the PC). However, that's not how you reset the vast majority of NPC interactions, including Vark's content; that's handled by flags. Just make all the flags with "VARK" in them undefined (all of them except for "MET_VARK" start with "VARK_"), and you should be good to go.

Nice! Does it also work for downloaded copies of the game or just in-browser versions?