Thoughts on the new weapon crafting system

Fullgames

Well-Known Member
Nov 10, 2016
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Since it was now made public, I would like to know everybody thoughts on the new weapon crafting system. I made a few test mostly with making freezing weapons with crit chance and got some crazy results, like Shattering with crits for 200+ per hit.
 

Theron

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Nov 8, 2018
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Knuckles (Defense)
Geddanium Crystal (Corrosive, because it's not resisted much.)
Geddanium/Lucinite (Defense)
Geddanium (Vampiric)
Take less damage, heal for half of the damage you deal.

Dagger/Spear/Whip (Evasion)
Whatever (don't care about damage type)
Adjite/Savicite (Evasion) OR Oxonium (Shields) OR Satyrite/Dull Behemoth Crystal (HP)
Satyrite (no extra Flag, better base stats)
The ultimate Stat Stick.

The semi-random stat bonuses are annoying, though.

What Class are you testing with? Kineticists get better stats.
 
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Fullgames

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Nov 10, 2016
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I was mostly testing with Tech and Mercenary since are the 2 classes I play with. Yeah, semi-random stats are indeed annoying, manage to make one hammer with 42 crit but a lot of times you get less than that. I was mostly interested in Freeze + Crush combo. There are also some weird interactions, like if you add freeze chance but no freeze damage you can still freeze the enemy but it only happens occasionaly while if you have freeze damage it's almost garanteed freeze. There's also a bug that I should probably report later where if you drop any item all of the weapons you have that aren't equipped disappear.
 

Theron

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Nov 8, 2018
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Yeah, semi-random stats are indeed annoying, manage to make one hammer with 42 crit but a lot of times you get less than that.
I've noticed a rough inverse correlation between Damage and Bonus Stats. Total Crit Bonus seems capped at 50%. For a Mercenary 35 is enough to max it out. 40 for a Tech with Linked Emitters.

There are also some weird interactions, like if you add freeze chance but no freeze damage you can still freeze the enemy but it only happens occasionaly while if you have freeze damage it's almost garanteed freeze.
That's because Freezing damage* needs to exceed the target's Freezing Resist to even have a chance. Do the ones you Freeze have negative resist?
*Including Physique bonus, but not Crits. Is multiplied by Power Strike/Vaulting Strike/Assassinate/Static Strike.

There's also a bug that I should probably report later where if you drop any item all of the weapons you have that aren't equipped disappear.
I just tried it and couldn't reproduce.
 
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Fullgames

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Nov 10, 2016
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So you mean that lower weapon damage equals higher crit? Weird. I've been testing them on Dhaal itself since it's close to the shop and still a high lvl planet and I see now what you mean, the Leyaks got -100% so that's why they get frozen even without it dealing any freeze damage, makes sense now. As for the bug, if you have a custom weapon equipped and another one in your inventory, whenever you get the prompt to drop itens because you inventory is full the custom weapon disappears from the drop menu and if you drop any item it will disappear alongside the item you dropped.
 

Fullgames

Well-Known Member
Nov 10, 2016
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It seems that the weapons disappering has been fixed, I went to check out the bugs report page and noticed that the version I was playing was outdated. Downloaded again and now it's not doing that anymore.